Emmanuel BENOîT
68d01ca42e
Shaders are no longer found under /shaders in the project; they can be anywhere. In addition, paths for both (program) instructions in the script and include directives in shader source code are relative to the file which contains them.
20 lines
499 B
GLSL
20 lines
499 B
GLSL
#version 450 core
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//! type fragment
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layout( location = 0 ) uniform sampler2D u_Input;
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layout( location = 1 ) uniform int u_LOD;
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layout( location = 2 ) uniform vec2 u_InputSize;
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layout( location = 3 ) uniform vec3 u_FilterParams;
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layout( location = 0 ) out vec3 color;
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void main( void )
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{
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const vec3 c = textureLod( u_Input ,
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gl_FragCoord.xy / u_InputSize.xy , u_LOD ).xyz;
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color = max( vec3( 0 ) ,
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( pow( c , vec3( u_FilterParams.x ) ) * u_FilterParams.y - c )
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* u_FilterParams.z );
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}
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