#include "externals.hh" #include "utilities.hh" #include "texture.hh" #include "rendertarget.hh" #include "programs.hh" #include "combine.hh" #include "bloom.hh" #include "profiling.hh" namespace { static const std::string Name_( "Combine" ); } #define PSTART() T_Profiler::Profiler.start( Name_ ) #define PEND() do { glFinish( ); T_Profiler::Profiler.end( Name_ ); } while ( 0 ) T_CombinePass::T_CombinePass( __rw__ T_FilesWatcher& watcher , __rw__ T_Texture& image , __rw__ T_Texture& bloom ) : txImage_( image ) , txBloom_( bloom ) , program_( GL_FRAGMENT_SHADER , watcher ) , bloomStrength_( 0.45 ) , bloomAttenuation_( 0.3 ) { program_.addFile( "combine.glsl" ); program_.load( ); } void T_CombinePass::render( ) { PSTART( ); T_Rendertarget::MainOutput( ); glClearColor( 1 , 0 , 1 , 1 ); glClear( GL_COLOR_BUFFER_BIT ); if ( program_.activate( ) ) { T_TextureBinding main( 0 ) , blur( 1 ); main.set( 0 , txImage_ ); main.bind( ); blur.set( 1 , txBloom_ ); blur.bind( ); glUniform2f( 2 , txImage_.width( ) , txImage_.height( ) ); glUniform2f( 3 , bloomStrength_ , bloomAttenuation_ ); glRectf( -1, -1 , 1 , 1 ); glBindTexture( GL_TEXTURE_2D , 0 ); } PEND( ); } void T_CombinePass::makeUI( ) { if ( !ImGui::CollapsingHeader( "Combine" ) ) { return; } ImGui::DragFloat( "Bloom strength" , &bloomStrength_ , .001f , 0. , 10 ); ImGui::DragFloat( "Bloom attenuation" , &bloomAttenuation_ , .001f , 0. , 1 ); }