0.9.9 API documenation
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Functions | |
GLM_FUNC_DECL uint32 | packF2x11_1x10 (vec3 const &v) |
First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More... | |
GLM_FUNC_DECL uint32 | packF3x9_E1x5 (vec3 const &v) |
First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More... | |
template<precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< uint16, P > | packHalf (vecType< float, P > const &v) |
Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More... | |
GLM_FUNC_DECL uint16 | packHalf1x16 (float v) |
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More... | |
GLM_FUNC_DECL uint64 | packHalf4x16 (vec4 const &v) |
Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More... | |
GLM_FUNC_DECL uint32 | packI3x10_1x2 (ivec4 const &v) |
Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | packRGBM (tvec3< T, P > const &rgb) |
Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More... | |
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< intType, P > | packSnorm (vecType< floatType, P > const &v) |
Convert each component of the normalized floating-point vector into signed integer values. More... | |
GLM_FUNC_DECL uint16 | packSnorm1x16 (float v) |
First, converts the normalized floating-point value v into 16-bit integer value. More... | |
GLM_FUNC_DECL uint8 | packSnorm1x8 (float s) |
First, converts the normalized floating-point value v into 8-bit integer value. More... | |
GLM_FUNC_DECL uint16 | packSnorm2x8 (vec2 const &v) |
First, converts each component of the normalized floating-point value v into 8-bit integer values. More... | |
GLM_FUNC_DECL uint32 | packSnorm3x10_1x2 (vec4 const &v) |
First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More... | |
GLM_FUNC_DECL uint64 | packSnorm4x16 (vec4 const &v) |
First, converts each component of the normalized floating-point value v into 16-bit integer values. More... | |
GLM_FUNC_DECL uint32 | packU3x10_1x2 (uvec4 const &v) |
Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More... | |
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< uintType, P > | packUnorm (vecType< floatType, P > const &v) |
Convert each component of the normalized floating-point vector into unsigned integer values. More... | |
GLM_FUNC_DECL uint16 | packUnorm1x16 (float v) |
First, converts the normalized floating-point value v into a 16-bit integer value. More... | |
GLM_FUNC_DECL uint16 | packUnorm1x5_1x6_1x5 (vec3 const &v) |
Convert each component of the normalized floating-point vector into unsigned integer values. More... | |
GLM_FUNC_DECL uint8 | packUnorm1x8 (float v) |
First, converts the normalized floating-point value v into a 8-bit integer value. More... | |
GLM_FUNC_DECL uint8 | packUnorm2x3_1x2 (vec3 const &v) |
Convert each component of the normalized floating-point vector into unsigned integer values. More... | |
GLM_FUNC_DECL uint8 | packUnorm2x4 (vec2 const &v) |
Convert each component of the normalized floating-point vector into unsigned integer values. More... | |
GLM_FUNC_DECL uint16 | packUnorm2x8 (vec2 const &v) |
First, converts each component of the normalized floating-point value v into 8-bit integer values. More... | |
GLM_FUNC_DECL uint32 | packUnorm3x10_1x2 (vec4 const &v) |
First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More... | |
GLM_FUNC_DECL uint16 | packUnorm3x5_1x1 (vec4 const &v) |
Convert each component of the normalized floating-point vector into unsigned integer values. More... | |
GLM_FUNC_DECL uint64 | packUnorm4x16 (vec4 const &v) |
First, converts each component of the normalized floating-point value v into 16-bit integer values. More... | |
GLM_FUNC_DECL uint16 | packUnorm4x4 (vec4 const &v) |
Convert each component of the normalized floating-point vector into unsigned integer values. More... | |
GLM_FUNC_DECL vec3 | unpackF2x11_1x10 (uint32 p) |
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More... | |
GLM_FUNC_DECL vec3 | unpackF3x9_E1x5 (uint32 p) |
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More... | |
template<precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< float, P > | unpackHalf (vecType< uint16, P > const &p) |
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More... | |
GLM_FUNC_DECL float | unpackHalf1x16 (uint16 v) |
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More... | |
GLM_FUNC_DECL vec4 | unpackHalf4x16 (uint64 p) |
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More... | |
GLM_FUNC_DECL ivec4 | unpackI3x10_1x2 (uint32 p) |
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | unpackRGBM (tvec4< T, P > const &rgbm) |
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More... | |
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< floatType, P > | unpackSnorm (vecType< intType, P > const &v) |
Convert each signed integer components of a vector to normalized floating-point values. More... | |
GLM_FUNC_DECL float | unpackSnorm1x16 (uint16 p) |
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More... | |
GLM_FUNC_DECL float | unpackSnorm1x8 (uint8 p) |
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More... | |
GLM_FUNC_DECL vec2 | unpackSnorm2x8 (uint16 p) |
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More... | |
GLM_FUNC_DECL vec4 | unpackSnorm3x10_1x2 (uint32 p) |
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More... | |
GLM_FUNC_DECL vec4 | unpackSnorm4x16 (uint64 p) |
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More... | |
GLM_FUNC_DECL uvec4 | unpackU3x10_1x2 (uint32 p) |
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More... | |
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_DECL vecType< floatType, P > | unpackUnorm (vecType< uintType, P > const &v) |
Convert each unsigned integer components of a vector to normalized floating-point values. More... | |
GLM_FUNC_DECL float | unpackUnorm1x16 (uint16 p) |
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More... | |
GLM_FUNC_DECL vec3 | unpackUnorm1x5_1x6_1x5 (uint16 p) |
Convert each unsigned integer components of a vector to normalized floating-point values. More... | |
GLM_FUNC_DECL float | unpackUnorm1x8 (uint8 p) |
Convert a single 8-bit integer to a normalized floating-point value. More... | |
GLM_FUNC_DECL vec3 | unpackUnorm2x3_1x2 (uint8 p) |
Convert each unsigned integer components of a vector to normalized floating-point values. More... | |
GLM_FUNC_DECL vec2 | unpackUnorm2x4 (uint8 p) |
Convert each unsigned integer components of a vector to normalized floating-point values. More... | |
GLM_FUNC_DECL vec2 | unpackUnorm2x8 (uint16 p) |
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More... | |
GLM_FUNC_DECL vec4 | unpackUnorm3x10_1x2 (uint32 p) |
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More... | |
GLM_FUNC_DECL vec4 | unpackUnorm3x5_1x1 (uint16 p) |
Convert each unsigned integer components of a vector to normalized floating-point values. More... | |
GLM_FUNC_DECL vec4 | unpackUnorm4x16 (uint64 p) |
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More... | |
GLM_FUNC_DECL vec4 | unpackUnorm4x4 (uint16 p) |
Convert each unsigned integer components of a vector to normalized floating-point values. More... | |