/// @brief Include create views of textures, either to isolate a subset or to reinterpret data without memory copy. /// @file gli/view.hpp #pragma once #include "image.hpp" #include "texture.hpp" #include "texture1d.hpp" #include "texture1d_array.hpp" #include "texture2d.hpp" #include "texture2d_array.hpp" #include "texture3d.hpp" #include "texture_cube.hpp" #include "texture_cube_array.hpp" namespace gli { /// Create an image view of an existing image, sharing the same memory storage_linear. image view(image const & Image); /// Create a texture view of an existing texture, sharing the same memory storage_linear. texture view(texture const & Texture); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of layers, levels and faces. texture view( texture const & Texture, texture::size_type BaseLayer, texture::size_type MaxLayer, texture::size_type BaseFace, texture::size_type MaxFace, texture::size_type BaseLevel, texture::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear. template texture view(texType const & Texture); /// Create a texture view of an existing texture, sharing the same memory storage_linear but a different format. /// The format must be a compatible format, a format which block size match the original format. template texture view(texType const & Texture, format Format); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels. texture view( texture1d const & Texture, texture1d::size_type BaseLevel, texture1d::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers. texture view( texture1d_array const & Texture, texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer, texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels. texture view( texture2d const & Texture, texture2d::size_type BaseLevel, texture2d::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers. texture view( texture2d_array const & Texture, texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer, texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels. texture view( texture3d const & Texture, texture3d::size_type BaseLevel, texture3d::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and faces. texture view( texture_cube const & Texture, texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel); /// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of layers, levels and faces. texture view( texture_cube_array const & Texture, texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel); }//namespace gli #include "./core/view.inl"