#include "../levels.hpp" namespace gli { inline texture1d::texture1d() {} inline texture1d::texture1d(format_type Format, extent_type const& Extent, swizzles_type const& Swizzles) : texture(TARGET_1D, Format, texture::extent_type(Extent.x, 1, 1), 1, 1, gli::levels(Extent), Swizzles) {} inline texture1d::texture1d(format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles) : texture(TARGET_1D, Format, texture::extent_type(Extent.x, 1, 1), 1, 1, Levels, Swizzles) {} inline texture1d::texture1d(texture const& Texture) : texture(Texture, TARGET_1D, Texture.format()) {} inline texture1d::texture1d ( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles ) : texture( Texture, TARGET_1D, Format, BaseLayer, MaxLayer, BaseFace, MaxFace, BaseLevel, MaxLevel, Swizzles) {} inline texture1d::texture1d ( texture1d const& Texture, size_type BaseLevel, size_type MaxLevel ) : texture( Texture, TARGET_1D, Texture.format(), Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel) {} inline image texture1d::operator[](texture1d::size_type Level) const { GLI_ASSERT(Level < this->levels()); return image( this->Storage, this->format(), this->base_layer(), this->base_face(), this->base_level() + Level); } inline texture1d::extent_type texture1d::extent(size_type Level) const { return extent_type(this->texture::extent(Level)); } template inline gen_type texture1d::load(extent_type const& TexelCoord, size_type Level) const { return this->texture::load(texture::extent_type(TexelCoord.x, 0, 0), 0, 0, Level); } template inline void texture1d::store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel) { this->texture::store(texture::extent_type(TexelCoord.x, 0, 0), 0, 0, Level, Texel); } }//namespace gli