#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif /*= Utilities ================================================================*/ // Disable next ImGui button(s) void disableButton( ); // Re-enable ImGui buttons inline void reenableButtons( ) { ImGui::PopStyleColor( 3 ); } /*----------------------------------------------------------------------------*/ #define GL_CHECK( FAIL ) \ do { \ auto err_( glGetError( ) ); \ if ( err_ != GL_NO_ERROR ) FAIL; \ } while ( 0 ) #define GL_ASSERT( ) \ GL_CHECK({ \ fprintf( stderr , "GL error %x in %s:%d\n" , \ err_ , __FILE__ , __LINE__ ); \ abort( ); \ }) /*----------------------------------------------------------------------------*/ // Add some value to an angle, keeping it in [-180;180] void updateAngle( __rw__ float& initial , __rd__ const float delta ); // Make a rotation matrix from three YPR angles (in degrees) void anglesToMatrix( __rd__ float const* angles , __wr__ float* matrix ); /*----------------------------------------------------------------------------*/ // Helpers for finding entries in collections template< typename T , typename I > inline auto find( __rd__ T const& collection , __rd__ I const& item ) { return std::find( collection.begin( ) , collection.end( ) , item ); } template< typename T , typename I > inline auto find( __rw__ T& collection , __rd__ I const& item ) { return std::find( collection.begin( ) , collection.end( ) , item ); }