#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif /*= T_Camera =================================================================*/ /* Data for a camera. * * For the field of view, both the near plane distance and the angle are * stored. Updating one causes the other to be updated. * * For the camera position and orientation, the data is stored as two different * sets: * - target, angles, distance * - position, direction and up vectors * Modifying one of the sets updates the other. */ struct T_Camera { T_Camera( ) noexcept; DEF_COPY( T_Camera ); DEF_MOVE( T_Camera ); // --------------------------------------------------------------------- // FIELD OF VIEW / NEAR PLANE public: void fieldOfView( const float angle ) noexcept { fov_ = std::min( 179.f , std::max( 1.f , angle ) ); cvtFov2Np( ); } void nearPlane( const float distance ) noexcept { np_ = std::max( .001f , distance ); cvtNp2Fov( ); } float fieldOfView( ) const noexcept { return fov_; } float nearPlane( ) const noexcept { return np_; } private: float fov_ = 90.f; float np_; void cvtFov2Np( ) noexcept { np_ = 2 * tanf( M_PI * ( 180.f - fov_ ) / 360.f ); } void cvtNp2Fov( ) noexcept { fov_ = 180.f - atanf( .5 * np_ ) * 360.f / M_PI; } // --------------------------------------------------------------------- // POSITION AND ORIENTATION public: void camera( glm::vec3 const& lookAt , glm::vec3 const& angles , float distance ) noexcept; void camera( glm::vec3 const& position , glm::vec3 const& direction , glm::vec3 const& up ) noexcept; private: glm::vec3 lookAt_ = glm::vec3( 0 ); glm::vec3 angles_ = glm::vec3( 0 ); float distance_ = 10; glm::vec3 dir_; glm::vec3 up_; glm::vec3 pos_; glm::mat3x3 rotMat_; void cvtAnglesToVectors( ) noexcept; void cvtVectorsToAngles( ) noexcept; // --------------------------------------------------------------------- // UI & MOUSE CONTROLS public: void makeUI( ) noexcept; void handleDND( ImVec2 const& move , const bool hasCtrl , const bool hasShift , const bool lmb // Left mouse button ) noexcept; void handleWheel( const float wheel , const bool hasCtrl , const bool hasShift ) noexcept; };