/// @brief Include to translate GLI enums to OpenGL enums /// @file gli/gl.hpp #pragma once #include "format.hpp" #include "target.hpp" #include namespace gli { /// Translation class to convert GLI enums into OpenGL values class gl { public: enum internal_format { INTERNAL_RGB_UNORM= 0x1907, //GL_RGB INTERNAL_BGR_UNORM = 0x80E0, //GL_BGR INTERNAL_RGBA_UNORM = 0x1908, //GL_RGBA INTERNAL_BGRA_UNORM = 0x80E1, //GL_BGRA INTERNAL_BGRA8_UNORM = 0x93A1, //GL_BGRA8_EXT // unorm formats INTERNAL_R8_UNORM = 0x8229, //GL_R8 INTERNAL_RG8_UNORM = 0x822B, //GL_RG8 INTERNAL_RGB8_UNORM = 0x8051, //GL_RGB8 INTERNAL_RGBA8_UNORM = 0x8058, //GL_RGBA8 INTERNAL_R16_UNORM = 0x822A, //GL_R16 INTERNAL_RG16_UNORM = 0x822C, //GL_RG16 INTERNAL_RGB16_UNORM = 0x8054, //GL_RGB16 INTERNAL_RGBA16_UNORM = 0x805B, //GL_RGBA16 INTERNAL_RGB10A2_UNORM = 0x8059, //GL_RGB10_A2 INTERNAL_RGB10A2_SNORM_EXT = 0xFFFC, // snorm formats INTERNAL_R8_SNORM = 0x8F94, //GL_R8_SNORM INTERNAL_RG8_SNORM = 0x8F95, //GL_RG8_SNORM INTERNAL_RGB8_SNORM = 0x8F96, //GL_RGB8_SNORM INTERNAL_RGBA8_SNORM = 0x8F97, //GL_RGBA8_SNORM INTERNAL_R16_SNORM = 0x8F98, //GL_R16_SNORM INTERNAL_RG16_SNORM= 0x8F99, //GL_RG16_SNORM INTERNAL_RGB16_SNORM= 0x8F9A, //GL_RGB16_SNORM INTERNAL_RGBA16_SNORM = 0x8F9B, //GL_RGBA16_SNORM // unsigned integer formats INTERNAL_R8U = 0x8232, //GL_R8UI INTERNAL_RG8U = 0x8238, //GL_RG8UI INTERNAL_RGB8U = 0x8D7D, //GL_RGB8UI INTERNAL_RGBA8U = 0x8D7C, //GL_RGBA8UI INTERNAL_R16U = 0x8234, //GL_R16UI INTERNAL_RG16U = 0x823A, //GL_RG16UI INTERNAL_RGB16U = 0x8D77, //GL_RGB16UI INTERNAL_RGBA16U = 0x8D76, //GL_RGBA16UI INTERNAL_R32U = 0x8236, //GL_R32UI INTERNAL_RG32U = 0x823C, //GL_RG32UI INTERNAL_RGB32U = 0x8D71, //GL_RGB32UI INTERNAL_RGBA32U = 0x8D70, //GL_RGBA32UI INTERNAL_RGB10A2U = 0x906F, //GL_RGB10_A2UI INTERNAL_RGB10A2I_EXT = 0xFFFB, // signed integer formats INTERNAL_R8I = 0x8231, //GL_R8I INTERNAL_RG8I = 0x8237, //GL_RG8I INTERNAL_RGB8I = 0x8D8F, //GL_RGB8I INTERNAL_RGBA8I = 0x8D8E, //GL_RGBA8I INTERNAL_R16I = 0x8233, //GL_R16I INTERNAL_RG16I = 0x8239, //GL_RG16I INTERNAL_RGB16I = 0x8D89, //GL_RGB16I INTERNAL_RGBA16I = 0x8D88, //GL_RGBA16I INTERNAL_R32I = 0x8235, //GL_R32I INTERNAL_RG32I = 0x823B, //GL_RG32I INTERNAL_RGB32I = 0x8D83, //GL_RGB32I INTERNAL_RGBA32I = 0x8D82, //GL_RGBA32I // Floating formats INTERNAL_R16F = 0x822D, //GL_R16F INTERNAL_RG16F = 0x822F, //GL_RG16F INTERNAL_RGB16F = 0x881B, //GL_RGB16F INTERNAL_RGBA16F = 0x881A, //GL_RGBA16F INTERNAL_R32F = 0x822E, //GL_R32F INTERNAL_RG32F = 0x8230, //GL_RG32F INTERNAL_RGB32F = 0x8815, //GL_RGB32F INTERNAL_RGBA32F = 0x8814, //GL_RGBA32F INTERNAL_R64F_EXT = 0xFFFA, //GL_R64F INTERNAL_RG64F_EXT = 0xFFF9, //GL_RG64F INTERNAL_RGB64F_EXT = 0xFFF8, //GL_RGB64F INTERNAL_RGBA64F_EXT = 0xFFF7, //GL_RGBA64F // sRGB formats INTERNAL_SR8 = 0x8FBD, //GL_SR8_EXT INTERNAL_SRG8 = 0x8FBE, //GL_SRG8_EXT INTERNAL_SRGB8 = 0x8C41, //GL_SRGB8 INTERNAL_SRGB8_ALPHA8 = 0x8C43, //GL_SRGB8_ALPHA8 // Packed formats INTERNAL_RGB9E5 = 0x8C3D, //GL_RGB9_E5 INTERNAL_RG11B10F = 0x8C3A, //GL_R11F_G11F_B10F INTERNAL_RG3B2 = 0x2A10, //GL_R3_G3_B2 INTERNAL_R5G6B5 = 0x8D62, //GL_RGB565 INTERNAL_RGB5A1 = 0x8057, //GL_RGB5_A1 INTERNAL_RGBA4 = 0x8056, //GL_RGBA4 INTERNAL_RG4_EXT = 0xFFFE, // Luminance Alpha formats INTERNAL_LA4 = 0x8043, //GL_LUMINANCE4_ALPHA4 INTERNAL_L8 = 0x8040, //GL_LUMINANCE8 INTERNAL_A8 = 0x803C, //GL_ALPHA8 INTERNAL_LA8 = 0x8045, //GL_LUMINANCE8_ALPHA8 INTERNAL_L16 = 0x8042, //GL_LUMINANCE16 INTERNAL_A16 = 0x803E, //GL_ALPHA16 INTERNAL_LA16 = 0x8048, //GL_LUMINANCE16_ALPHA16 // Depth formats INTERNAL_D16 = 0x81A5, //GL_DEPTH_COMPONENT16 INTERNAL_D24 = 0x81A6, //GL_DEPTH_COMPONENT24 INTERNAL_D16S8_EXT = 0xFFF6, INTERNAL_D24S8 = 0x88F0, //GL_DEPTH24_STENCIL8 INTERNAL_D32 = 0x81A7, //GL_DEPTH_COMPONENT32 INTERNAL_D32F = 0x8CAC, //GL_DEPTH_COMPONENT32F INTERNAL_D32FS8X24 = 0x8CAD, //GL_DEPTH32F_STENCIL8 INTERNAL_S8_EXT = 0x8D48, //GL_STENCIL_INDEX8 // Compressed formats INTERNAL_RGB_DXT1 = 0x83F0, //GL_COMPRESSED_RGB_S3TC_DXT1_EXT INTERNAL_RGBA_DXT1 = 0x83F1, //GL_COMPRESSED_RGBA_S3TC_DXT1_EXT INTERNAL_RGBA_DXT3 = 0x83F2, //GL_COMPRESSED_RGBA_S3TC_DXT3_EXT INTERNAL_RGBA_DXT5 = 0x83F3, //GL_COMPRESSED_RGBA_S3TC_DXT5_EXT INTERNAL_R_ATI1N_UNORM = 0x8DBB, //GL_COMPRESSED_RED_RGTC1 INTERNAL_R_ATI1N_SNORM = 0x8DBC, //GL_COMPRESSED_SIGNED_RED_RGTC1 INTERNAL_RG_ATI2N_UNORM = 0x8DBD, //GL_COMPRESSED_RG_RGTC2 INTERNAL_RG_ATI2N_SNORM = 0x8DBE, //GL_COMPRESSED_SIGNED_RG_RGTC2 INTERNAL_RGB_BP_UNSIGNED_FLOAT = 0x8E8F, //GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT INTERNAL_RGB_BP_SIGNED_FLOAT = 0x8E8E, //GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT INTERNAL_RGB_BP_UNORM = 0x8E8C, //GL_COMPRESSED_RGBA_BPTC_UNORM INTERNAL_RGB_PVRTC_4BPPV1 = 0x8C00, //GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG INTERNAL_RGB_PVRTC_2BPPV1 = 0x8C01, //GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG INTERNAL_RGBA_PVRTC_4BPPV1 = 0x8C02, //GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG INTERNAL_RGBA_PVRTC_2BPPV1 = 0x8C03, //GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG INTERNAL_RGBA_PVRTC_4BPPV2 = 0x9137, //GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG INTERNAL_RGBA_PVRTC_2BPPV2 = 0x9138, //GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG INTERNAL_ATC_RGB = 0x8C92, //GL_ATC_RGB_AMD INTERNAL_ATC_RGBA_EXPLICIT_ALPHA = 0x8C93, //GL_ATC_RGBA_EXPLICIT_ALPHA_AMD INTERNAL_ATC_RGBA_INTERPOLATED_ALPHA = 0x87EE, //GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD INTERNAL_RGB_ETC = 0x8D64, //GL_COMPRESSED_RGB8_ETC1 INTERNAL_RGB_ETC2 = 0x9274, //GL_COMPRESSED_RGB8_ETC2 INTERNAL_RGBA_PUNCHTHROUGH_ETC2 = 0x9276, //GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 INTERNAL_RGBA_ETC2 = 0x9278, //GL_COMPRESSED_RGBA8_ETC2_EAC INTERNAL_R11_EAC = 0x9270, //GL_COMPRESSED_R11_EAC INTERNAL_SIGNED_R11_EAC = 0x9271, //GL_COMPRESSED_SIGNED_R11_EAC INTERNAL_RG11_EAC = 0x9272, //GL_COMPRESSED_RG11_EAC INTERNAL_SIGNED_RG11_EAC = 0x9273, //GL_COMPRESSED_SIGNED_RG11_EAC INTERNAL_RGBA_ASTC_4x4 = 0x93B0, //GL_COMPRESSED_RGBA_ASTC_4x4_KHR INTERNAL_RGBA_ASTC_5x4 = 0x93B1, //GL_COMPRESSED_RGBA_ASTC_5x4_KHR INTERNAL_RGBA_ASTC_5x5 = 0x93B2, //GL_COMPRESSED_RGBA_ASTC_5x5_KHR INTERNAL_RGBA_ASTC_6x5 = 0x93B3, //GL_COMPRESSED_RGBA_ASTC_6x5_KHR INTERNAL_RGBA_ASTC_6x6 = 0x93B4, //GL_COMPRESSED_RGBA_ASTC_6x6_KHR INTERNAL_RGBA_ASTC_8x5 = 0x93B5, //GL_COMPRESSED_RGBA_ASTC_8x5_KHR INTERNAL_RGBA_ASTC_8x6 = 0x93B6, //GL_COMPRESSED_RGBA_ASTC_8x6_KHR INTERNAL_RGBA_ASTC_8x8 = 0x93B7, //GL_COMPRESSED_RGBA_ASTC_8x8_KHR INTERNAL_RGBA_ASTC_10x5 = 0x93B8, //GL_COMPRESSED_RGBA_ASTC_10x5_KHR INTERNAL_RGBA_ASTC_10x6 = 0x93B9, //GL_COMPRESSED_RGBA_ASTC_10x6_KHR INTERNAL_RGBA_ASTC_10x8 = 0x93BA, //GL_COMPRESSED_RGBA_ASTC_10x8_KHR INTERNAL_RGBA_ASTC_10x10 = 0x93BB, //GL_COMPRESSED_RGBA_ASTC_10x10_KHR INTERNAL_RGBA_ASTC_12x10 = 0x93BC, //GL_COMPRESSED_RGBA_ASTC_12x10_KHR INTERNAL_RGBA_ASTC_12x12 = 0x93BD, //GL_COMPRESSED_RGBA_ASTC_12x12_KHR // sRGB formats INTERNAL_SRGB_DXT1 = 0x8C4C, //GL_COMPRESSED_SRGB_S3TC_DXT1_EXT INTERNAL_SRGB_ALPHA_DXT1 = 0x8C4D, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT INTERNAL_SRGB_ALPHA_DXT3 = 0x8C4E, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT INTERNAL_SRGB_ALPHA_DXT5 = 0x8C4F, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT INTERNAL_SRGB_BP_UNORM = 0x8E8D, //GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM INTERNAL_SRGB_PVRTC_2BPPV1 = 0x8A54, //GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT INTERNAL_SRGB_PVRTC_4BPPV1 = 0x8A55, //GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT INTERNAL_SRGB_ALPHA_PVRTC_2BPPV1 = 0x8A56, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT INTERNAL_SRGB_ALPHA_PVRTC_4BPPV1 = 0x8A57, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT INTERNAL_SRGB_ALPHA_PVRTC_2BPPV2 = 0x93F0, //COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG INTERNAL_SRGB_ALPHA_PVRTC_4BPPV2 = 0x93F1, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG INTERNAL_SRGB8_ETC2 = 0x9275, //GL_COMPRESSED_SRGB8_ETC2 INTERNAL_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277, //GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 INTERNAL_SRGB8_ALPHA8_ETC2_EAC = 0x9279, //GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC INTERNAL_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR INTERNAL_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR INTERNAL_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR INTERNAL_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR INTERNAL_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR INTERNAL_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR INTERNAL_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR INTERNAL_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR INTERNAL_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR INTERNAL_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR INTERNAL_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR INTERNAL_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR INTERNAL_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR INTERNAL_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR INTERNAL_ALPHA8 = 0x803C, INTERNAL_ALPHA16 = 0x803E, INTERNAL_LUMINANCE8 = 0x8040, INTERNAL_LUMINANCE16 = 0x8042, INTERNAL_LUMINANCE8_ALPHA8 = 0x8045, INTERNAL_LUMINANCE16_ALPHA16 = 0x8048, INTERNAL_R8_USCALED_GTC = 0xF000, INTERNAL_R8_SSCALED_GTC, INTERNAL_RG8_USCALED_GTC, INTERNAL_RG8_SSCALED_GTC, INTERNAL_RGB8_USCALED_GTC, INTERNAL_RGB8_SSCALED_GTC, INTERNAL_RGBA8_USCALED_GTC, INTERNAL_RGBA8_SSCALED_GTC, INTERNAL_RGB10A2_USCALED_GTC, INTERNAL_RGB10A2_SSCALED_GTC, INTERNAL_R16_USCALED_GTC, INTERNAL_R16_SSCALED_GTC, INTERNAL_RG16_USCALED_GTC, INTERNAL_RG16_SSCALED_GTC, INTERNAL_RGB16_USCALED_GTC, INTERNAL_RGB16_SSCALED_GTC, INTERNAL_RGBA16_USCALED_GTC, INTERNAL_RGBA16_SSCALED_GTC, }; enum external_format { EXTERNAL_NONE = 0, //GL_NONE EXTERNAL_RED = 0x1903, //GL_RED EXTERNAL_RG = 0x8227, //GL_RG EXTERNAL_RGB= 0x1907, //GL_RGB EXTERNAL_BGR = 0x80E0, //GL_BGR EXTERNAL_RGBA = 0x1908, //GL_RGBA EXTERNAL_BGRA = 0x80E1, //GL_BGRA EXTERNAL_RED_INTEGER = 0x8D94, //GL_RED_INTEGER EXTERNAL_RG_INTEGER = 0x8228, //GL_RG_INTEGER EXTERNAL_RGB_INTEGER = 0x8D98, //GL_RGB_INTEGER EXTERNAL_BGR_INTEGER = 0x8D9A, //GL_BGR_INTEGER EXTERNAL_RGBA_INTEGER = 0x8D99, //GL_RGBA_INTEGER EXTERNAL_BGRA_INTEGER = 0x8D9B, //GL_BGRA_INTEGER EXTERNAL_DEPTH = 0x1902, //GL_DEPTH_COMPONENT EXTERNAL_DEPTH_STENCIL = 0x84F9, //GL_DEPTH_STENCIL EXTERNAL_STENCIL = 0x1901, //GL_STENCIL_INDEX EXTERNAL_LUMINANCE = 0x1909, //GL_LUMINANCE EXTERNAL_ALPHA = 0x1906, //GL_ALPHA EXTERNAL_LUMINANCE_ALPHA = 0x190A, //GL_LUMINANCE_ALPHA EXTERNAL_SRGB_EXT = 0x8C40, //SRGB_EXT EXTERNAL_SRGB_ALPHA_EXT = 0x8C42 //SRGB_ALPHA_EXT }; enum type_format { TYPE_NONE = 0, //GL_NONE TYPE_I8 = 0x1400, //GL_BYTE TYPE_U8 = 0x1401, //GL_UNSIGNED_BYTE TYPE_I16 = 0x1402, //GL_SHORT TYPE_U16 = 0x1403, //GL_UNSIGNED_SHORT TYPE_I32 = 0x1404, //GL_INT TYPE_U32 = 0x1405, //GL_UNSIGNED_INT TYPE_I64 = 0x140E, //GL_INT64_ARB TYPE_U64 = 0x140F, //GL_UNSIGNED_INT64_ARB TYPE_F16 = 0x140B, //GL_HALF_FLOAT TYPE_F16_OES = 0x8D61, //GL_HALF_FLOAT_OES TYPE_F32 = 0x1406, //GL_FLOAT TYPE_F64 = 0x140A, //GL_DOUBLE TYPE_UINT32_RGB9_E5_REV = 0x8C3E, //GL_UNSIGNED_INT_5_9_9_9_REV TYPE_UINT32_RG11B10F_REV = 0x8C3B, //GL_UNSIGNED_INT_10F_11F_11F_REV TYPE_UINT8_RG3B2 = 0x8032, //GL_UNSIGNED_BYTE_3_3_2 TYPE_UINT8_RG3B2_REV = 0x8362, //GL_UNSIGNED_BYTE_2_3_3_REV TYPE_UINT16_RGB5A1 = 0x8034, //GL_UNSIGNED_SHORT_5_5_5_1 TYPE_UINT16_RGB5A1_REV = 0x8366, //GL_UNSIGNED_SHORT_1_5_5_5_REV TYPE_UINT16_R5G6B5 = 0x8363, //GL_UNSIGNED_SHORT_5_6_5 TYPE_UINT16_R5G6B5_REV = 0x8364, //GL_UNSIGNED_SHORT_5_6_5_REV TYPE_UINT16_RGBA4 = 0x8033, //GL_UNSIGNED_SHORT_4_4_4_4 TYPE_UINT16_RGBA4_REV = 0x8365, //GL_UNSIGNED_SHORT_4_4_4_4_REV TYPE_UINT32_RGBA8 = 0x8035, //GL_UNSIGNED_SHORT_8_8_8_8 TYPE_UINT32_RGBA8_REV = 0x8367, //GL_UNSIGNED_SHORT_8_8_8_8_REV TYPE_UINT32_RGB10A2 = 0x8036, //GL_UNSIGNED_INT_10_10_10_2 TYPE_UINT32_RGB10A2_REV = 0x8368, //GL_UNSIGNED_INT_2_10_10_10_REV TYPE_UINT8_RG4_REV_GTC = 0xFFFD, TYPE_UINT16_A1RGB5_GTC = 0xFFFC }; enum target { TARGET_1D = 0x0DE0, TARGET_1D_ARRAY = 0x8C18, TARGET_2D = 0x0DE1, TARGET_2D_ARRAY = 0x8C1A, TARGET_3D = 0x806F, TARGET_RECT = 0x84F5, TARGET_RECT_ARRAY = 0x84F5, // Not supported by OpenGL TARGET_CUBE = 0x8513, TARGET_CUBE_ARRAY = 0x9009 }; enum swizzle { SWIZZLE_RED = 0x1903, //GL_RED SWIZZLE_GREEN = 0x1904, //GL_GREEN SWIZZLE_BLUE = 0x1905, //GL_BLUE SWIZZLE_ALPHA = 0x1906, //GL_ALPHA SWIZZLE_ZERO = 0x0000, //GL_ZERO SWIZZLE_ONE = 0x0001, //GL_ONE }; enum profile { PROFILE_ES20, PROFILE_ES30, PROFILE_GL32, PROFILE_GL33, PROFILE_KTX }; typedef glm::vec<4, int> swizzles; struct format { internal_format Internal; external_format External; type_format Type; swizzles Swizzles; }; gl(profile Profile); /// Convert GLI targets into OpenGL texture targets target const& translate(gli::target Target) const; /// Convert GLI formats into OpenGL texture formats format translate(gli::format Format, gli::swizzles const& Swizzle) const; /// Convert an OpenGL format into a GLI format gli::format find(internal_format InternalFormat, external_format ExternalFormat, type_format Type); private: struct format_desc { internal_format Internal; external_format External; type_format Type; unsigned int Properties; }; bool has_swizzle(profile Profile) const { return Profile == PROFILE_ES30 || Profile == PROFILE_GL33; } gl::swizzles compute_swizzle(format_desc const& FormatDesc, gli::swizzles const& Swizzle) const; std::array FormatDesc; profile Profile; }; }//namespace gli #include "./core/gl.inl"