namespace gli { inline image view(image const& Image) { return Image; } inline texture view(texture const& Texture) { return Texture; } template inline texture view(texType const& Texture) { return Texture; } inline texture view ( texture const& Texture, texture::size_type BaseLayer, texture::size_type MaxLayer, texture::size_type BaseFace, texture::size_type MaxFace, texture::size_type BaseLevel, texture::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace); GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); return texture( Texture, Texture.target(), Texture.format(), Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, Texture.base_face() + BaseFace, Texture.base_face() + MaxFace, Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } template inline texture view(texType const& Texture, format Format) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(block_size(Texture.format()) == block_size(Format)); return texture(Texture, Texture.target(), Format); } inline texture view ( texture1d const& Texture, texture1d::size_type BaseLevel, texture1d::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); return texture( Texture, TARGET_1D, Texture.format(), Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } inline texture view ( texture1d_array const & Texture, texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer, texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); return texture( Texture, TARGET_1D_ARRAY, Texture.format(), Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } inline texture view ( texture2d const & Texture, texture2d::size_type BaseLevel, texture2d::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); return texture( Texture, TARGET_2D, Texture.format(), Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } inline texture view ( texture2d_array const & Texture, texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer, texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); return texture( Texture, TARGET_2D_ARRAY, Texture.format(), Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } inline texture view ( texture3d const & Texture, texture3d::size_type BaseLevel, texture3d::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); return texture( Texture, TARGET_3D, Texture.format(), Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } inline texture view ( texture_cube const & Texture, texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace); return texture( Texture, TARGET_CUBE, Texture.format(), Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.base_face() + MaxFace, Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } inline texture view ( texture_cube_array const & Texture, texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel ) { GLI_ASSERT(!Texture.empty()); GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel); GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace); GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer); return texture( Texture, TARGET_CUBE_ARRAY, Texture.format(), Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, Texture.base_face() + BaseFace, Texture.base_face() + MaxFace, Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel); } }//namespace gli