#include "externals.hh" #include "window.hh" #include "imgui_impl_sdl.h" T_Window::T_Window( ) { SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER , 1 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE , 24 ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE , 8 ); SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION , 2 ); SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION , 2 ); SDL_DisplayMode current; SDL_GetCurrentDisplayMode( 0 , ¤t ); window = SDL_CreateWindow( "DEMO", SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED , 1280 , 720 , SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE ); gl = SDL_GL_CreateContext( window ); glewInit( ); if ( !GLEW_VERSION_4_5 ) { fprintf( stderr , "OpenGL 4.5 required\n" ); exit( 1 ); } ImGui_ImplSdl_Init( window ); } T_Window::~T_Window( ) { ImGui_ImplSdl_Shutdown( ); SDL_GL_DeleteContext( gl ); SDL_DestroyWindow( window ); SDL_Quit( ); } void T_Window::startFrame( const bool capture , ImVec2 const& mouseInitial ) const { ImGui_ImplSdl_NewFrame( window , capture , mouseInitial ); } void T_Window::warpMouse( ImVec2 const& pos ) const { SDL_WarpMouseInWindow( window , pos.x , pos.y ); } void T_Window::swap( ) const { SDL_GL_SwapWindow( window ); }