#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif struct T_Window { T_Window( ); ~T_Window( ); void startFrame( __rd__ const bool capture , __rd__ ImVec2 const& mouseInitial ) const; void warpMouse( __rd__ ImVec2 const& pos ) const; void swap( ) const; private: SDL_Window * window; SDL_GLContext gl; };