#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif /*= Utilities ================================================================*/ // Disable next ImGui button(s) void disableButton( ); // Re-enable ImGui buttons inline void reenableButtons( ) { ImGui::PopStyleColor( 3 ); } /*----------------------------------------------------------------------------*/ // Add some value to an angle, keeping it in [-180;180] void updateAngle( __rw__ float& initial , __rd__ const float delta ); // Make a rotation matrix from three YPR angles (in degrees) void anglesToMatrix( __rd__ float const* angles , __wr__ float* matrix ); /*----------------------------------------------------------------------------*/ // Helpers for finding entries in collections template< typename T , typename I > inline auto find( __rd__ T const& collection , __rd__ I const& item ) { return std::find( collection.begin( ) , collection.end( ) , item ); } template< typename T , typename I > inline auto find( __rw__ T& collection , __rd__ I const& item ) { return std::find( collection.begin( ) , collection.end( ) , item ); } /*= T_FilesWatcher / T_WatchedFiles ==========================================*/ struct T_FilesWatcher; struct T_WatchedFiles; using F_OnFileChanges = std::function< void( void ) >; struct T_FilesWatcher { friend struct T_WatchedFiles; T_FilesWatcher( T_FilesWatcher const& ) = delete; T_FilesWatcher( ); T_FilesWatcher( T_FilesWatcher&& ) noexcept; ~T_FilesWatcher( ); void check( ); private: int fd; std::vector< T_WatchedFiles* > watched; }; /*----------------------------------------------------------------------------*/ struct T_WatchedFiles { friend struct T_FilesWatcher; T_WatchedFiles( ) = delete; T_WatchedFiles( T_WatchedFiles const& ) = delete; T_WatchedFiles( T_WatchedFiles&& ) noexcept; T_WatchedFiles( __rw__ T_FilesWatcher& watcher , __rd__ const F_OnFileChanges callback ); ~T_WatchedFiles( ); void clear( ); bool watch( __rd__ std::string const& file ); private: T_FilesWatcher* watcher; const F_OnFileChanges callback; bool triggered; std::vector< int > identifiers; }; /*= T_ShaderCode =============================================================*/ struct T_ShaderCode { T_ShaderCode( ) = delete; T_ShaderCode( T_ShaderCode const& ) = delete; T_ShaderCode( T_ShaderCode&& ) = delete; explicit T_ShaderCode( __rd__ const int nparts ); ~T_ShaderCode( ); void setPart( __rd__ const int index , __rd__ char const* const string ); void setPart( __rd__ const int index , __rd__ void const* const data , __rd__ const int size ); bool loadPart( __rd__ const int index , __rd__ std::string const& source , __rw__ std::vector< std::string >& errors ); GLuint createProgram( __rd__ GLenum type , __rw__ std::vector< std::string >& errors ) const; private: std::vector< char* > code; }; struct T_ShaderProgram { T_ShaderProgram( ) = delete; T_ShaderProgram( T_ShaderProgram const& ) = delete; T_ShaderProgram( T_ShaderProgram&& ) = delete; T_ShaderProgram( __rd__ GLenum programType , __rw__ T_FilesWatcher& watcher ); ~T_ShaderProgram( ); void addChunk( __rd__ std::string const& string ); void addFile( __rd__ std::string const& source ); void load( ); bool activate( ) const; private: T_WatchedFiles files_; std::vector< bool > chunksOrFiles_; std::vector< std::string > parts_; std::vector< std::string > errors_; GLenum programType_; GLuint program_; }; /*= T_Camera =================================================================*/ struct T_Camera { glm::vec3 lookAt; glm::vec3 angles; float distance = 10; float fov = 90; // Everything below is updated by update() glm::vec3 dir; glm::vec3 up; glm::vec3 pos; float np; T_Camera() { update( ); } void handleDND( __rd__ ImVec2 const& move , __rd__ const bool hasCtrl , __rd__ const bool hasShift , __rd__ const bool lmb // Left mouse button ); void handleWheel( __rd__ const float wheel , __rd__ const bool hasCtrl , __rd__ const bool hasShift ); void makeUI( ); private: glm::mat3x3 rotMat; float rotationMatrix[ 9 ]; void update( ); };