#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif struct T_Window; struct T_TextureManager; struct T_ShaderManager; struct T_OutputDebugger; struct T_UISync; struct UI : public ebcl::A_PrivateImplementation { public: static void Init( ) noexcept; static void Shutdown( ) noexcept; static T_Window& Window( ) noexcept; static T_TextureManager& Textures( ) noexcept; static T_ShaderManager& Shaders( ) noexcept; static T_OutputDebugger& ODbg( ) noexcept; static T_UISync& Sync( ) noexcept; private: UI( ) noexcept; NO_COPY( UI ); NO_MOVE( UI ); };