/// @brief Include to use 1d array textures. /// @file gli/texture1d_array.hpp #pragma once #include "texture1d.hpp" namespace gli { /// 1d array texture class texture1d_array : public texture { public: typedef extent1d extent_type; public: /// Create an empty texture 1D array texture1d_array(); /// Create a texture1d_array and allocate a new storage_linear texture1d_array( format_type Format, extent_type const& Extent, size_type Layers, size_type Levels, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture1d_array and allocate a new storage_linear with a complete mipmap chain texture1d_array( format_type Format, extent_type const& Extent, size_type Layers, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture1d_array view with an existing storage_linear explicit texture1d_array( texture const& Texture); /// Create a texture1d_array view with an existing storage_linear texture1d_array( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture view, reference a subset of an exiting storage_linear texture1d_array( texture1d_array const& Texture, size_type BaseLayer, size_type MaxLayer, size_type BaseLevel, size_type MaxLevel); /// Create a view of the texture identified by Layer in the texture array texture1d operator[](size_type Layer) const; /// Return the width of a texture instance extent_type extent(size_type Level = 0) const; /// Fetch a texel from a texture. The texture format must be uncompressed. template gen_type load(extent_type const& TexelCoord, size_type Layer, size_type Level) const; /// Write a texel to a texture. The texture format must be uncompressed. template void store(extent_type const& TexelCoord, size_type Layer, size_type Level, gen_type const& Texel); }; }//namespace gli #include "./core/texture1d_array.inl"