#include "../sampler1d.hpp" #include "../sampler1d_array.hpp" #include "../sampler2d.hpp" #include "../sampler2d_array.hpp" #include "../sampler3d.hpp" #include "../sampler_cube.hpp" #include "../sampler_cube_array.hpp" namespace gli { template struct binary_func { typedef vec<4, val_type>(*type)(vec<4, val_type> const& A, vec<4, val_type> const& B); }; namespace detail { inline bool are_compatible(texture const& A, texture const& B) { return all(equal(A.extent(), B.extent())) && A.levels() == B.levels() && A.faces() == B.faces() && A.layers() == B.layers(); } template struct compute_sampler_reduce_1d { typedef typename binary_func::type func_type; typedef texture1d::size_type size_type; typedef texture1d::extent_type extent_type; static vec<4, val_type> call(texture1d const& A, texture1d const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler1d const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0), SamplerB.template fetch(TexelIndex, 0))); for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, LevelIndex), SamplerB.template fetch(TexelIndex, LevelIndex))); } } return Result; } }; template struct compute_sampler_reduce_1d_array { typedef typename binary_func::type func_type; typedef texture1d_array::size_type size_type; typedef texture1d_array::extent_type extent_type; static vec<4, val_type> call(texture1d_array const& A, texture1d_array const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler1d_array const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0, 0), SamplerB.template fetch(TexelIndex, 0, 0))); for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, LayerIndex, LevelIndex), SamplerB.template fetch(TexelIndex, LayerIndex, LevelIndex))); } } return Result; } }; template struct compute_sampler_reduce_2d { typedef typename binary_func::type func_type; typedef texture2d::size_type size_type; typedef texture2d::extent_type extent_type; static vec<4, val_type> call(texture2d const& A, texture2d const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler2d const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0), SamplerB.template fetch(TexelIndex, 0))); for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, LevelIndex), SamplerB.template fetch(TexelIndex, LevelIndex))); } } return Result; } }; template struct compute_sampler_reduce_2d_array { typedef typename binary_func::type func_type; typedef texture2d_array::size_type size_type; typedef texture2d_array::extent_type extent_type; static vec<4, val_type> call(texture2d_array const& A, texture2d_array const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler2d_array const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0, 0), SamplerB.template fetch(TexelIndex, 0, 0))); for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, LayerIndex, LevelIndex), SamplerB.template fetch(TexelIndex, LayerIndex, LevelIndex))); } } return Result; } }; template struct compute_sampler_reduce_3d { typedef typename binary_func::type func_type; typedef texture3d::size_type size_type; typedef texture3d::extent_type extent_type; static vec<4, val_type> call(texture3d const& A, texture3d const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler3d const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0), SamplerB.template fetch(TexelIndex, 0))); for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.z = 0; TexelIndex.z < TexelCount.z; ++TexelIndex.z) for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, LevelIndex), SamplerB.template fetch(TexelIndex, LevelIndex))); } } return Result; } }; template struct compute_sampler_reduce_cube { typedef typename binary_func::type func_type; typedef texture_cube::size_type size_type; typedef texture_cube::extent_type extent_type; static vec<4, val_type> call(texture_cube const& A, texture_cube const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler_cube const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0, 0), SamplerB.template fetch(TexelIndex, 0, 0))); for(size_type FaceIndex = 0, FaceCount = A.faces(); FaceIndex < FaceCount; ++FaceIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, FaceIndex, LevelIndex), SamplerB.template fetch(TexelIndex, FaceIndex, LevelIndex))); } } return Result; } }; template struct compute_sampler_reduce_cube_array { typedef typename binary_func::type func_type; typedef texture_cube_array::size_type size_type; typedef texture_cube_array::extent_type extent_type; static vec<4, val_type> call(texture_cube_array const& A, texture_cube_array const& B, binary_func TexelFunc, binary_func ReduceFunc) { GLI_ASSERT(are_compatible(A, B)); sampler_cube_array const SamplerA(A, gli::WRAP_CLAMP_TO_EDGE), SamplerB(B, gli::WRAP_CLAMP_TO_EDGE); extent_type TexelIndex(0); vec<4, val_type> Result(TexelFunc(SamplerA.template fetch(TexelIndex, 0, 0, 0), SamplerB.template fetch(TexelIndex, 0, 0, 0))); for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) for(size_type FaceIndex = 0, FaceCount = A.faces(); FaceIndex < FaceCount; ++FaceIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( SamplerA.template fetch(TexelIndex, LayerIndex, FaceIndex, LevelIndex), SamplerB.template fetch(TexelIndex, LayerIndex, FaceIndex, LevelIndex))); } } return Result; } }; }//namespace detail namespace detail { template struct compute_reduce_1d { typedef typename reduce_func::type func_type; typedef texture1d::size_type size_type; typedef texture1d::extent_type extent_type; static vec_type call(texture1d const& A, texture1d const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.template load(TexelIndex, 0), B.template load(TexelIndex, 0))); for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, LevelIndex), B.template load(TexelIndex, LevelIndex))); } } return Result; } }; template struct compute_reduce_1d_array { typedef typename reduce_func::type func_type; typedef texture1d_array::size_type size_type; typedef texture1d_array::extent_type extent_type; static vec_type call(texture1d_array const& A, texture1d_array const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.template load(TexelIndex, 0), B.template load(TexelIndex, 0))); for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, LayerIndex, LevelIndex), B.template load(TexelIndex, LayerIndex, LevelIndex))); } } return Result; } }; template struct compute_reduce_2d { typedef typename reduce_func::type func_type; typedef texture2d::size_type size_type; typedef texture2d::extent_type extent_type; static vec_type call(texture2d const& A, texture2d const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.template load(TexelIndex, 0), B.template load(TexelIndex, 0))); for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, LevelIndex), B.template load(TexelIndex, LevelIndex))); } } return Result; } }; template struct compute_reduce_2d_array { typedef typename reduce_func::type func_type; typedef texture2d_array::size_type size_type; typedef texture2d_array::extent_type extent_type; static vec_type call(texture2d_array const& A, texture2d_array const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.template load(TexelIndex, 0, 0), B.template load(TexelIndex, 0, 0))); for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, LayerIndex, LevelIndex), B.template load(TexelIndex, LayerIndex, LevelIndex))); } } return Result; } }; template struct compute_reduce_3d { typedef typename reduce_func::type func_type; typedef texture3d::size_type size_type; typedef texture3d::extent_type extent_type; static vec_type call(texture3d const& A, texture3d const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.template load(TexelIndex, 0), B.template load(TexelIndex, 0))); for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.z = 0; TexelIndex.z < TexelCount.z; ++TexelIndex.z) for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, LevelIndex), B.template load(TexelIndex, LevelIndex))); } } return Result; } }; template struct compute_reduce_cube { typedef typename reduce_func::type func_type; typedef texture_cube::size_type size_type; typedef texture_cube::extent_type extent_type; static vec_type call(texture_cube const& A, texture_cube const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.load(TexelIndex, 0, 0), B.load(TexelIndex, 0, 0))); for(size_type FaceIndex = 0, FaceCount = A.faces(); FaceIndex < FaceCount; ++FaceIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, FaceIndex, LevelIndex), B.template load(TexelIndex, FaceIndex, LevelIndex))); } } return Result; } }; template struct compute_reduce_cube_array { typedef typename reduce_func::type func_type; typedef texture_cube_array::size_type size_type; typedef texture_cube_array::extent_type extent_type; static vec_type call(texture_cube_array const& A, texture_cube_array const& B, func_type TexelFunc, func_type ReduceFunc) { GLI_ASSERT(all(equal(A.extent(), B.extent()))); GLI_ASSERT(A.levels() == B.levels()); GLI_ASSERT(A.size() == B.size()); extent_type TexelIndex(0); vec_type Result(TexelFunc( A.load(TexelIndex, 0, 0, 0), B.load(TexelIndex, 0, 0 ,0))); for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) for(size_type FaceIndex = 0, FaceCount = A.faces(); FaceIndex < FaceCount; ++FaceIndex) for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) { extent_type const TexelCount(A.extent(LevelIndex)); for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) { Result = ReduceFunc(Result, TexelFunc( A.template load(TexelIndex, LayerIndex, FaceIndex, LevelIndex), B.template load(TexelIndex, LayerIndex, FaceIndex, LevelIndex))); } } return Result; } }; }//namepsace detail template inline vec_type reduce(texture1d const& In0, texture1d const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_1d::call(In0, In1, TexelFunc, ReduceFunc); } template inline vec_type reduce(texture1d_array const& In0, texture1d_array const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_1d_array::call(In0, In1, TexelFunc, ReduceFunc); } template inline vec_type reduce(texture2d const& In0, texture2d const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_2d::call(In0, In1, TexelFunc, ReduceFunc); } template inline vec_type reduce(texture2d_array const& In0, texture2d_array const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_2d_array::call(In0, In1, TexelFunc, ReduceFunc); } template inline vec_type reduce(texture3d const& In0, texture3d const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_3d::call(In0, In1, TexelFunc, ReduceFunc); } template inline vec_type reduce(texture_cube const& In0, texture_cube const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_cube::call(In0, In1, TexelFunc, ReduceFunc); } template inline vec_type reduce(texture_cube_array const& In0, texture_cube_array const& In1, typename reduce_func::type TexelFunc, typename reduce_func::type ReduceFunc) { return detail::compute_reduce_cube_array::call(In0, In1, TexelFunc, ReduceFunc); } }//namespace gli