OUTDIR = output CXXFLAGS += $(shell sdl2-config --cflags) -std=c++14 -Wall -g CFLAGS += $(shell sdl2-config --cflags) CPPFLAGS += -I. -I$(OUTDIR) \ -Iimgui -Iglm -Ipicojson \ -DREAL_BUILD -DGLM_ENABLE_EXPERIMENTAL LIBS += $(shell sdl2-config --libs) -lGL -lGLEW -ldl FILEDUMPS = IMGUI = imgui.cpp imgui_draw.cpp DEMO = \ main.cc \ imgui_impl_sdl.cc \ \ utilities.cc \ texture.cc \ rendertarget.cc \ uniforms.cc \ camera.cc \ \ filewatcher.cc \ window.cc \ globals.cc \ profiling.cc \ shaders.cc \ odbg.cc \ sync.cc \ control.cc \ \ demo.cc \ \ raymarcher.cc \ bloom.cc \ dof.cc \ combine.cc \ fxaa.cc IMGUI_OBJS = $(addprefix $(OUTDIR)/, $(addsuffix .o, $(basename $(IMGUI)))) DEMO_OBJS = $(addprefix $(OUTDIR)/, $(addsuffix .o, $(basename $(DEMO)))) OBJS = $(IMGUI_OBJS) $(DEMO_OBJS) LIBEBCL = $(OUTDIR)/libebcorelib.a PCH=externals.hh.gch DEMO_DEPS = $(DEMO_OBJS:$(OUTDIR)/%.o=$(OUTDIR)/%.d) demo: $(LIBEBCL) $(OBJS) $(CXX) $(CXXFLAGS) $(CPPFLAGS) -o demo \ $(OBJS) $(LIBS) clean: rm -f $(OBJS) $(FILEDUMPS) demo $(PCH) fullclean: clean rm -f $(DEMO_DEPS) .PHONY: clean fullclean $(FILEDUMPS): fd-%.h: % xxd -i $< $@ outdir: @if ! [ -d "$(OUTDIR)" ]; then mkdir "$(OUTDIR)"; fi .PHONY: outdir $(IMGUI_OBJS): $(OUTDIR)/%.o: imgui/%.cpp | outdir $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $< -include $(DEMO_DEPS) $(DEMO_OBJS): $(OUTDIR)/%.o: %.cc $(PCH) | outdir $(FILEDUMPS) $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) $(CPPFLAGS) -M -MF $(@:%.o=%.d) -MT $@ $< $(LIBEBCL): ebcl-config +make -C ebcl CONFIG=../ebcl-config $(PCH): externals.hh $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $<