#pragma once #include "dialogs.hh" #include "mousectrl.hh" #include "ui-actions.hh" /*= WINDOW MANAGEMENT ========================================================*/ struct T_Window { T_Window( ); ~T_Window( ); //---------------------------------------------------------------------- void pushDialog( P_ModalDialog dialog ) noexcept { modals_.add( std::move( dialog ) ); } void msgbox( char const* title , char const* text , T_MessageBox::F_Handler handler = { } , T_MessageBox::T_Buttons buttons = T_MessageBox::BT_OK ) { pushDialog( NewOwned< T_MessageBox >( title , text , handler , buttons ) ); } void msgbox( T_String const& title , T_String const& text , T_MessageBox::F_Handler handler = { } , T_MessageBox::T_Buttons buttons = T_MessageBox::BT_OK ) { pushDialog( NewOwned< T_MessageBox >( title , text , handler , buttons ) ); } //---------------------------------------------------------------------- void addAction( T_UIAction action ) noexcept; void actionMenu( T_String const& id ) const noexcept; void actionButton( T_String const& id ) const noexcept; //---------------------------------------------------------------------- ImFont* defaultFont( ) const noexcept { return defaultFont_; } ImFont* smallFont( ) const noexcept { return smallFont_; } //---------------------------------------------------------------------- void startFrame( const bool capture , ImVec2 const& mouseInitial ) const; void warpMouse( ImVec2 const& pos ) const; void swap( ) const; void handleDialogs( ) noexcept; private: SDL_Window * window; SDL_GLContext gl; ImFont* defaultFont_; ImFont* smallFont_; T_AutoArray< P_ModalDialog , 8 > modals_; T_ObjectTable< T_String , T_UIAction > actions_{ []( T_UIAction const& a ) -> T_String { return a.id; } }; };