#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif struct T_SyncData; namespace cops { struct T_Context { float const* time; T_SyncData const* sync; std::vector< float > varValues; std::map< std::string , uint32_t > varPos; std::vector< float > opStack; T_Context& store( __rd__ std::string const& name , __rd__ const float value ); }; class X_OpFailure : public std::exception { public: X_OpFailure( ) = delete; DEF_COPY( X_OpFailure ); DEF_MOVE( X_OpFailure ); X_OpFailure( __rd__ std::string const& source , __rd__ uint32_t line , __rd__ std::string const& error ) noexcept; std::string const& source( ) const noexcept { return source_; } uint32_t line( ) const noexcept { return line_; } std::string const& error( ) const noexcept { return error_; } char const* what( ) const noexcept override; private: std::string source_; uint32_t line_; std::string error_; std::string fullMessage_; }; /*--------------------------------------------------------------------*/ enum E_Op { OP_LOAD_CONSTANT , OP_LOAD_VARIABLE , OP_LOAD_INPUT , OP_STORE_VARIABLE , // OP_ADD , OP_MUL , OP_NEG , OP_INV , // OP_DUP , OP_XCHG , // OP_SET_UNIFORM , OP_USE_PIPELINE , OP_USE_TEXTURE , OP_USE_FRAMEBUFFER , OP_SET_VIEWPORT , // OP_CLEAR , OP_FULLSCREEN }; struct T_Op { explicit T_Op( __rd__ const E_Op op ); virtual ~T_Op( ) = 0; E_Op op( ) const noexcept { return op_; } virtual void execute( __rw__ T_Context& ctx ) const = 0; std::string source; uint32_t line; protected: X_OpFailure error( __rd__ std::string const& message ) const noexcept; private: E_Op op_; }; using P_Op = std::unique_ptr< T_Op >; using T_Operations = std::vector< P_Op >; template< typename T > inline T_Operations& operator <<( __rw__ T_Operations& ops , __rw__ T&& item ) { ops.emplace_back( new T( std::move( item ) ) ); return ops; } /*====================================================================*/ struct OPLoadConstant : public T_Op { explicit OPLoadConstant( __rd__ const float constant ); void execute( __rw__ T_Context& ctx ) const override; float constant; }; struct OPLoadVariable : public T_Op { explicit OPLoadVariable( __rd__ std::string const& variable ); void execute( __rw__ T_Context& ctx ) const override; std::string variable; }; struct OPLoadInput : public T_Op { explicit OPLoadInput( __rd__ std::string const& input ); void execute( __rw__ T_Context& ctx ) const override; std::string input; }; struct OPStoreVariable : public T_Op { explicit OPStoreVariable( __rd__ std::string const& variable ); void execute( __rw__ T_Context& ctx ) const override; std::string variable; }; /*--------------------------------------------------------------------*/ struct OPAdd : public T_Op { OPAdd( ) : T_Op( OP_ADD ) {} void execute( __rw__ T_Context& ctx ) const override; }; struct OPMul : public T_Op { OPMul( ) : T_Op( OP_MUL ) {} void execute( __rw__ T_Context& ctx ) const override; }; struct OPNeg : public T_Op { OPNeg( ) : T_Op( OP_NEG ) {} void execute( __rw__ T_Context& ctx ) const override; }; struct OPInv : public T_Op { OPInv( ) : T_Op( OP_INV ) {} void execute( __rw__ T_Context& ctx ) const override; }; /*--------------------------------------------------------------------*/ struct OPDup : public T_Op { explicit OPDup( uint32_t stackIndex = 0 ); void execute( __rw__ T_Context& ctx ) const override; uint32_t stackIndex; }; struct OPXchg : public T_Op { explicit OPXchg( uint32_t stackIndex = 1 ); void execute( __rw__ T_Context& ctx ) const override; uint32_t stackIndex; }; /*--------------------------------------------------------------------*/ struct OPSetUniform : public T_Op { OPSetUniform( __rd__ const uint32_t program , __rd__ const uint32_t uniform , __rd__ const uint32_t count , __rd__ const bool integer ); void execute( __rw__ T_Context& ctx ) const override; uint32_t program; uint32_t uniform; uint32_t count; bool integer; }; struct OPUsePipeline : public T_Op { explicit OPUsePipeline( __rd__ const uint32_t index ); void execute( __rw__ T_Context& ctx ) const override; uint32_t pipeline; }; struct OPUseTexture : public T_Op { OPUseTexture( __rd__ const uint32_t binding , __rd__ const uint32_t texture , __rd__ const uint32_t sampler = 0 ); void execute( __rw__ T_Context& ctx ) const override; uint32_t binding; uint32_t texture; uint32_t sampler; }; struct OPUseFramebuffer : public T_Op { explicit OPUseFramebuffer( __rd__ const uint32_t framebuffer ); void execute( __rw__ T_Context& ctx ) const override; uint32_t framebuffer; }; struct OPSetViewport : public T_Op { OPSetViewport( ) : T_Op( OP_SET_VIEWPORT ) { } void execute( __rw__ T_Context& ctx ) const override; }; /*--------------------------------------------------------------------*/ struct OPClear : public T_Op { OPClear( ) : T_Op( OP_CLEAR ) { } void execute( __rw__ T_Context& ctx ) const override; }; struct OPFullscreen : public T_Op { OPFullscreen( ) : T_Op( OP_FULLSCREEN ) { } void execute( __rw__ T_Context& ctx ) const override; }; /*====================================================================*/ void Execute( __rd__ T_Operations const& operations , __rw__ T_Context& context ); } // namespace cops