#include "externals.hh" #include "shaders.hh" #include "globals.hh" namespace { const std::regex PreprocDirective_( "^\\s*//!\\s*([a-z]+(\\s+([^\\s]+))*)\\s*$" ); const std::regex UniformName_( "^[A-Za-z][A-Za-z0-9_]*$" ); const std::regex GLSLErrorNv_( "^[0-9]*\\(([0-9]+).*$" ); const std::map< std::string , E_ShaderInput > InputTypes_( ([] { std::map< std::string , E_ShaderInput > t; t.emplace( "chunk" , E_ShaderInput::CHUNK ); t.emplace( "library" , E_ShaderInput::LIBRARY ); t.emplace( "lib" , E_ShaderInput::LIBRARY ); t.emplace( "vertex" , E_ShaderInput::VERTEX ); t.emplace( "fragment" , E_ShaderInput::FRAGMENT ); t.emplace( "compute" , E_ShaderInput::COMPUTE ); t.emplace( "geo" , E_ShaderInput::GEOMETRY ); t.emplace( "geometry" , E_ShaderInput::GEOMETRY ); return t; })()); const std::unordered_map< std::string , E_UniformType > UniformTypes_( ([] { std::unordered_map< std::string , E_UniformType > t; t.emplace( "float" , E_UniformType::F1 ); t.emplace( "vec2" , E_UniformType::F2 ); t.emplace( "vec3" , E_UniformType::F3 ); t.emplace( "vec4" , E_UniformType::F4 ); t.emplace( "int" , E_UniformType::I1 ); t.emplace( "ivec2" , E_UniformType::I2 ); t.emplace( "ivec3" , E_UniformType::I3 ); t.emplace( "ivec4" , E_UniformType::I4 ); t.emplace( "sampler2D" , E_UniformType::SAMPLER2D ); return t; })()); const GLenum ProgramTypes_[] = { GL_VERTEX_SHADER , GL_FRAGMENT_SHADER , GL_GEOMETRY_SHADER , GL_COMPUTE_SHADER }; const GLbitfield PipelineStages_[] = { GL_VERTEX_SHADER_BIT , GL_FRAGMENT_SHADER_BIT , GL_GEOMETRY_SHADER_BIT , GL_COMPUTE_SHADER_BIT }; static_assert( sizeof( PipelineStages_ ) / sizeof( GLbitfield ) == size_t( E_ShaderType::__COUNT__ ) , "missing pipeline stage constants" ); /*============================================================================*/ // Input reader state and functions, used when loading a source file struct T_InputReader_ { using T_Tokens_ = std::vector< std::string >; FILE* const file; T_ShaderInput& input; uint32_t line{ 0 }; char* buffer{ nullptr }; ssize_t readCount; std::string accumulator{ }; uint32_t accumLines{ 0 }; T_InputReader_( __rd__ FILE* const file , __rw__ T_ShaderInput& input ) : file( file ) , input( input ) { } ~T_InputReader_( ); void read( ); void handleDirective( __rd__ T_Tokens_ const& tokens ); void parseInputDirective( __rd__ T_Tokens_ const& tokens ); void error( __rd__ std::string const& err ); void nl( ); void addAccumulated( ); }; /*----------------------------------------------------------------------------*/ T_InputReader_::~T_InputReader_( ) { if ( buffer ) { free( buffer ); } fclose( file ); } void T_InputReader_::read( ) { size_t bsz( 0 ); while ( ( readCount = getline( &buffer , &bsz , file ) ) != -1 ) { line ++; std::cmatch match; if ( std::regex_match( buffer , match , PreprocDirective_ ) ) { const T_Tokens_ tokens( ([](std::string const& a) { using stri = std::istream_iterator< std::string >; std::istringstream iss( a ); return T_Tokens_{ stri( iss ) , stri( ) }; })( match[ 1 ].str( ) ) ); assert( tokens.size( ) >= 1 ); handleDirective( tokens ); } else { accumulator += buffer; accumLines ++; } } addAccumulated( ); } /*----------------------------------------------------------------------------*/ void T_InputReader_::handleDirective( __rd__ T_Tokens_ const& tokens ) { auto const& directive( tokens[ 0 ] ); if ( directive == "include" ) { if ( tokens.size( ) != 2 ) { nl( ); error( "invalid arguments" ); return; } addAccumulated( ); auto& ck( input.chunks ); ck.emplace_back( E_ShaderInputChunk::INCLUDE , tokens[ 1 ] , 1 ); } else if ( directive == "type" ) { nl( ); if ( tokens.size( ) != 2 ) { error( "invalid arguments" ); return; } auto pos( InputTypes_.find( tokens[ 1 ] ) ); if ( pos == InputTypes_.end( ) ) { error( "unknown type" ); } else { input.type = pos->second; } } else if ( directive == "input" ) { nl( ); parseInputDirective( tokens ); } else if ( directive == "uniforms" ) { nl( ); for ( auto const& c : input.chunks ) { if ( c.type == E_ShaderInputChunk::UNIFORMS ) { error( "duplicate uniform generation" ); return; } } input.chunks.emplace_back( E_ShaderInputChunk::UNIFORMS , "" , 1 ); } else { nl( ); error( "unknown directive" ); } } void T_InputReader_::parseInputDirective( __rd__ T_Tokens_ const& tokens ) { if ( tokens.size( ) != 4 ) { error( "invalid arguments" ); return; } // Local/global const bool global{ tokens[ 1 ] == "global" }; if ( !global && tokens[ 1 ] != "local" ) { error( "second argument should be 'local' or 'global'" ); return; } // Name std::string const& name{ tokens[ 2 ] }; if ( input.uniforms.find( name ) != input.uniforms.end( ) ) { error( "duplicate uniform" ); return; } if ( !std::regex_match( name , UniformName_ ) ) { error( "invalid uniform name" ); return; } // Type auto tPos( UniformTypes_.find( tokens[ 3 ] ) ); if ( tPos == UniformTypes_.end( ) ) { error( "unsupported uniform type" ); return; } input.uniforms.emplace( tokens[ 2 ] , T_ShaderUniform{ tokens[ 2 ] , global , tPos->second } ); } /*----------------------------------------------------------------------------*/ void T_InputReader_::error( __rd__ std::string const& err ) { input.errors.push_back( T_ShaderInputError{ line , err } ); } void T_InputReader_::nl( ) { accumLines ++; accumulator += '\n'; } void T_InputReader_::addAccumulated( ) { if ( accumLines ) { auto& ck( input.chunks ); ck.emplace_back( E_ShaderInputChunk::CODE , std::move( accumulator ) , accumLines ); accumulator = {}; accumLines = 0; } } } // namespace /*= T_ShaderInput ============================================================*/ bool T_ShaderInput::load( __rd__ std::string const& path ) { type = E_ShaderInput::CHUNK; chunks.clear( ); errors.clear( ); FILE* const file{ fopen( path.c_str( ) , "r" ) }; if ( !file ) { return false; } T_InputReader_ reader( file , *this ); reader.read( ); return true; } /*= T_ShaderPipeline =========================================================*/ T_ShaderPipeline::T_ShaderPipeline( ) : T_ShaderPipeline( -1 ) { } T_ShaderPipeline::T_ShaderPipeline( __rd__ T_ShaderPipeline const& other ) : T_ShaderPipeline( other.smIndex_ ) { } T_ShaderPipeline::T_ShaderPipeline( __rw__ T_ShaderPipeline&& other ) noexcept : T_ShaderPipeline( ) { std::swap( other.smIndex_ , smIndex_ ); } T_ShaderPipeline::T_ShaderPipeline( __rd__ const int32_t index ) : smIndex_( index ) { if ( smIndex_ >= 0 ) { Globals::Shaders( ).pipelines_[ smIndex_ ].references ++; } } T_ShaderPipeline::~T_ShaderPipeline( ) { if ( smIndex_ >= 0 ) { Globals::Shaders( ).dereferencePipeline( smIndex_ ); } } T_ShaderPipeline& T_ShaderPipeline::operator=( __rd__ T_ShaderPipeline const& other ) { if ( this != &other ) { if ( smIndex_ >= 0 ) { Globals::Shaders( ).dereferencePipeline( smIndex_ ); } smIndex_ = other.smIndex_; if ( smIndex_ >= 0 ) { Globals::Shaders( ).pipelines_[ smIndex_ ].references ++; } } return *this; } T_ShaderPipeline& T_ShaderPipeline::operator=( __rw__ T_ShaderPipeline&& other ) noexcept { if ( this != &other ) { if ( smIndex_ >= 0 ) { Globals::Shaders( ).dereferencePipeline( smIndex_ ); } smIndex_ = other.smIndex_; other.smIndex_ = -1; } return *this; } bool T_ShaderPipeline::valid( ) const noexcept { return smIndex_ >= 0 && Globals::Shaders( ).pipelines_[ smIndex_ ].id != 0; } void T_ShaderPipeline::enable( ) const { if ( valid( ) ) { glBindProgramPipeline( Globals::Shaders( ).pipelines_[ smIndex_ ].id ); } } GLuint T_ShaderPipeline::id( ) const { if ( smIndex_ >= 0 ) { return Globals::Shaders( ).pipelines_[ smIndex_ ].id; } else { return 0; } } GLuint T_ShaderPipeline::program( __rd__ const E_ShaderType program ) const { if ( !valid( ) ) { return 0; } auto const& sm( Globals::Shaders( ) ); auto const& pl( sm.pipelines_[ smIndex_ ] ); for ( auto const& pn : pl.programs ) { auto pos( sm.programIndex_.find( pn ) ); if ( pos == sm.programIndex_.end( ) ) { continue; } auto& p( sm.programs_[ pos->second ] ); if ( p.code.type == program ) { return p.id; } } return 0; } /*= T_CodeBuilder_ ===========================================================*/ namespace { using F_GetInput_ = std::function< T_ShaderInput const*( std::string const& ) >; using T_Code_ = T_ShaderManager::T_ShaderCode; // Code builder, state and functions struct T_CodeBuilder_ { struct T_StackEntry_ { std::string name; T_ShaderInput const* input; uint32_t pos; }; F_GetInput_ loader; const std::string name; T_Code_& code; T_ShaderInput const* main; std::map< std::string , uint32_t > pos; std::vector< T_StackEntry_ > stack; std::set< std::string > libraries; T_ShaderInput const* current; uint32_t cpos{ 0 }; std::string cname; T_CodeBuilder_( __rd__ F_GetInput_ loader , __rd__ std::string const& name , __rw__ T_Code_& code ) : loader( loader ) , name( name ) , code( code ) , main( loader( name ) ) { } bool buildCode( ); void appendChunk( __rd__ T_ShaderInputChunk const& chunk ); void include( __rd__ std::string const& name , __rd__ const uint32_t lines ); void next( ); void addInputLoaderErrors( __rd__ T_ShaderInput const* input , __rd__ std::string const& name ); }; /*----------------------------------------------------------------------------*/ bool T_CodeBuilder_::buildCode( ) { code = T_Code_{ }; code.files.emplace( name , main != nullptr ); if ( !main ) { return false; } if ( main->type == E_ShaderInput::CHUNK || main->type == E_ShaderInput::LIBRARY ) { code.errors.push_back( T_ShaderError{ name , 0 , "invalid type" } ); } else { code.type = E_ShaderType( int( main->type ) - 2 ); } addInputLoaderErrors( main , name ); cname = name; current = main; while ( cpos < current->chunks.size( ) ) { auto& chunk( current->chunks[ cpos ] ); if ( chunk.type == E_ShaderInputChunk::CODE ) { appendChunk( chunk ); } else { include( chunk.text , chunk.lines ); } next( ); } return true; } void T_CodeBuilder_::appendChunk( __rd__ T_ShaderInputChunk const& chunk ) { code.sources.push_back( cname ); code.counts.push_back( chunk.lines ); code.starts.push_back( pos[ cname ] ); code.code += chunk.text; pos[ cname ] += chunk.lines; } void T_CodeBuilder_::include( __rd__ std::string const& nname , __rd__ const uint32_t lines ) { const auto prevPos( pos[ cname ] ); pos[ cname ] += lines; // Avoid recursion if ( cname == nname || 0 != count_if( stack.begin( ) , stack.end( ) , [nname] ( T_StackEntry_ const& e ) { return nname == e.name; } ) ) { code.errors.push_back( T_ShaderError{ cname , prevPos , "recursive inclusion of '" + nname + "'" } ); return; } // Avoid including libraries more than once if ( libraries.find( nname ) != libraries.end( ) ) { return; } T_ShaderInput const* const isi( loader( nname ) ); code.files.emplace( nname , isi != nullptr ); // Check for problems if ( !isi ) { // Not found code.errors.push_back( T_ShaderError{ cname , prevPos , "file not found" } ); return; } if ( isi->type != E_ShaderInput::CHUNK && isi->type != E_ShaderInput::LIBRARY ) { // Trying to load a top-level shader code.errors.push_back( T_ShaderError{ cname , prevPos , "trying to include a top-level file" } ); return; } // Add input loader errors if ( libraries.find( nname ) == libraries.end( ) ) { addInputLoaderErrors( isi , nname ); } libraries.insert( nname ); // Enter the new file stack.push_back( T_StackEntry_{ cname , current , cpos } ); cname = nname; current = isi; cpos = UINT32_MAX; pos[ cname ] = 0; } void T_CodeBuilder_::next( ) { cpos ++; while ( cpos == current->chunks.size( ) && !stack.empty( ) ) { T_StackEntry_ const& se( stack[ stack.size( ) - 1 ] ); pos.erase( cname ); cpos = se.pos + 1; current = se.input; cname = se.name; stack.pop_back( ); } } void T_CodeBuilder_::addInputLoaderErrors( __rd__ T_ShaderInput const* input , __rd__ std::string const& name ) { for ( auto const& errs : input->errors ) { code.errors.push_back( T_ShaderError{ name , errs.line , errs.error } ); } } } // namespace /*============================================================================*/ T_ShaderPipeline T_ShaderManager::pipeline( __rd__ std::initializer_list< std::string > shaders ) { if ( shaders.size( ) < 1 || shaders.size( ) > 5 ) { return {}; } const std::string id( ([&shaders] () { std::ostringstream oss; std::copy( shaders.begin( ) , shaders.end( ) , std::ostream_iterator< std::string >( oss , "|" ) ); return oss.str( ); } )() ); auto pos( pipelineIndex_.find( id ) ); if ( pos != pipelineIndex_.end( ) ) { return T_ShaderPipeline{ int32_t( pos->second ) }; } const auto index( newPipelineRecord( ) ); auto& p( pipelines_[ index ] ); pipelineIndex_.emplace( id , index ); p.idString = id; p.id = 0; p.references = 0; p.programs = shaders; for ( auto const& pName : shaders ) { loadProgram( index , pName ); } initPipeline( p ); return T_ShaderPipeline{ int32_t( index ) }; } /*----------------------------------------------------------------------------*/ void T_ShaderManager::update( ) { inputs_.clear( ); // Check for missing files for ( auto it = missing_.begin( ) ; it != missing_.end( ) ; ++ it ) { const bool exists( ([] ( std::string const& name ) -> bool { struct stat buffer; return ( stat( name.c_str( ) , &buffer ) == 0 ); })( "shaders/" + (*it).first ) ); if ( !exists ) { continue; } updates_.insert( (*it).second.begin( ) , (*it).second.end( ) ); missing_.erase( (*it).first ); } // Reset programs that need to be updated std::set< uint32_t > pipelines; for ( auto const& name : updates_ ) { auto p( programIndex_.find( name ) ); if ( p == programIndex_.end( ) ) { updates_.erase( name ); } else { auto& pr( programs_[ p->second ] ); pipelines.insert( pr.references.begin( ) , pr.references.end( ) ); resetProgram( pr ); } } if ( updates_.empty( ) ) { return; } // Reset pipelines affected by the programs above for ( auto plid : pipelines ) { auto& pipeline( pipelines_[ plid ] ); if ( pipeline.id != 0 ) { glDeleteProgramPipelines( 1 , &pipeline.id ); pipeline.id = 0; } } // Try to load all updated programs for ( auto const& name : updates_ ) { auto& pr( programs_[ programIndex_[ name ] ] ); initProgram( pr ); for ( auto const& e : pr.code.errors ) { printf( "%s:%d: %s\n" , e.source.c_str( ) , e.line , e.error.c_str( ) ); } } // Try to initialise all affected pipelines for ( auto plid : pipelines ) { initPipeline( pipelines_[ plid ] ); } updates_.clear( ); } uint32_t T_ShaderManager::newPipelineRecord( ) { uint32_t i = 0; while ( i < pipelines_.size( ) ) { if ( pipelines_[ i ].references == 0 ) { return i; } i ++; } pipelines_.emplace_back( ); return i; } uint32_t T_ShaderManager::newProgramRecord( ) { uint32_t i = 0; while ( i < programs_.size( ) ) { if ( programs_[ i ].references.empty( ) ) { return i; } i ++; } programs_.emplace_back( ); return i; } void T_ShaderManager::loadProgram( __rd__ const uint32_t pipeline , __rd__ std::string const& name ) { if ( useExistingProgram( pipeline , name ) ) { return; } const uint32_t index( newProgramRecord( ) ); auto& program( programs_[ index ] ); programIndex_.emplace( name , index ); program.name = name; program.references.insert( pipeline ); program.id = 0; initProgram( program ); for ( auto const& e : program.code.errors ) { printf( "%s:%d: %s\n" , e.source.c_str( ) , e.line , e.error.c_str( ) ); } } bool T_ShaderManager::useExistingProgram( __rd__ const uint32_t pipeline , __rd__ std::string const& name ) { auto pos( programIndex_.find( name ) ); if ( pos == programIndex_.end( ) ) { return false; } auto& refs( programs_[ pos->second ].references ); assert( refs.find( pipeline ) == refs.end( ) ); refs.insert( pipeline ); return true; } T_ShaderInput const* T_ShaderManager::getInput( __rd__ std::string const& name ) { auto pos( inputs_.find( name ) ); if ( pos != inputs_.end( ) ) { return pos->second.get( ); } T_ShaderInput ni; if ( !ni.load( "shaders/" + name ) ) { return nullptr; } inputs_.emplace( name , std::make_unique< T_ShaderInput >( std::move( ni ) ) ); return inputs_.find( name )->second.get( ); } void T_ShaderManager::dereferencePipeline( __rd__ const uint32_t index ) { auto& pipeline( pipelines_[ index ] ); assert( pipeline.references > 0 ); pipeline.references --; if ( pipeline.references > 0 ) { return; } pipelineIndex_.erase( pipeline.idString ); if ( pipeline.id != 0 ) { glDeleteProgramPipelines( 1 , &pipeline.id ); pipeline.id = 0; } for ( auto const& pName : pipeline.programs ) { auto pos( programIndex_.find( pName ) ); assert( pos != programIndex_.end( ) ); dereferenceProgram( pos->second , index ); } } void T_ShaderManager::dereferenceProgram( __rd__ const uint32_t index , __rd__ const uint32_t pipeline ) { auto& program( programs_[ index ] ); auto& refs( program.references ); assert( refs.find( pipeline ) != refs.end( ) ); refs.erase( pipeline ); if ( refs.size( ) != 0 ) { return; } resetProgram( program ); programIndex_.erase( program.name ); } void T_ShaderManager::initPipeline( __rw__ T_Pipeline_& pipeline ) const { assert( pipeline.id == 0 ); printf( "init pipeline %s\n" , pipeline.idString.c_str( ) ); constexpr auto nst{ size_t( E_ShaderType::__COUNT__ ) }; int32_t programs[ nst ]; for ( auto i = 0u ; i < nst ; i ++ ) { programs[ i ] = -1; } for ( auto const& pName : pipeline.programs ) { const uint32_t pid( programIndex_.find( pName )->second ); auto const& program( programs_[ pid ] ); if ( programs[ int( program.code.type ) ] != -1 || program.id == 0 ) { printf( "... failed\n" ); return; } programs[ int( program.code.type ) ] = pid; } GLuint id( 0 ); GL_CHECK( {} ); glGenProgramPipelines( 1 , &id ); GL_CHECK( return ); for ( auto i = 0u ; i < nst ; i ++ ) { const auto pid( programs[ i ] ); if ( pid == -1 ) { continue; } auto& program( programs_[ pid ] ); const GLbitfield type( PipelineStages_[ int( program.code.type ) ] ); glUseProgramStages( id , type , program.id ); } GL_CHECK({ glDeleteProgramPipelines( 1 , &id ); printf( "... failed\n" ); return; }); pipeline.id = id; printf( "... success\n" ); } void T_ShaderManager::initProgram( __rw__ T_Program_& program ) { assert( program.id == 0 ); // Build the code auto name( program.name ); printf( "init program %s\n" , program.name.c_str( ) ); auto& code( program.code ); T_CodeBuilder_ cb( [this]( std::string const& n ) { return getInput( n ); } , name , code ); const bool built( T_CodeBuilder_{ [this]( std::string const& n ) { return getInput( n ); } , program.name , code }.buildCode( ) ); // Initialise file watcher + missing files program.watch = std::make_unique< T_WatchedFiles >( Globals::Watcher( ) , [this,name]() { programUpdated( name ); } ); for ( auto entry : code.files ) { if ( entry.second ) { program.watch->watch( "shaders/" + entry.first ); } else { missing_[ entry.first ].insert( name ); } } if ( !( built && code.errors.empty( ) ) ) { return; } // Try to compile the program char const* const list[] = { program.code.code.c_str( ) }; const GLenum sid = glCreateShaderProgramv( ProgramTypes_[ int( code.type ) ] , 1 , &list[ 0 ] ); if ( sid == 0 ) { code.errors.push_back( T_ShaderError{ name , 0 , "failed to create GL program" } ); return; } // Read and convert the log int infoLogLength( 0 ); glGetProgramiv( sid , GL_INFO_LOG_LENGTH , &infoLogLength ); if ( infoLogLength ) { char buffer[ infoLogLength + 1 ]; glGetProgramInfoLog( sid , infoLogLength , nullptr , buffer ); char* start( buffer ); char* found( strchr( buffer , '\n' ) ); while ( found ) { *found = 0; parseGLSLError( code , start ); start = found + 1; found = strchr( start , '\n' ); } if ( start < &buffer[ infoLogLength - 1 ] ) { parseGLSLError( code , start ); } } // Did it link? GLint lnk( 0 ); glGetProgramiv( sid , GL_LINK_STATUS , &lnk ); if ( lnk ) { program.id = sid; printf( "... success\n" ); } else { glDeleteProgram( sid ); } } void T_ShaderManager::parseGLSLError( __rw__ T_ShaderCode& code , __rd__ char const* errorLine ) { assert( !code.sources.empty( ) ); std::cmatch m; uint32_t rawLine; if ( std::regex_match( errorLine , m , GLSLErrorNv_ ) ) { rawLine = atoi( m[ 1 ].str( ).c_str( ) ); } else { rawLine = 0; } uint32_t check = 0 , pos = 0; while ( pos < code.starts.size( ) && check < rawLine ) { check += code.counts[ pos ]; pos ++; } code.errors.push_back( T_ShaderError{ pos == 0 ? "*unknown*" : code.sources[ pos - 1 ] , pos == 0 ? 0 : ( rawLine + code.counts[ pos - 1 ] - check + code.starts[ pos - 1 ] ) , errorLine } ); } void T_ShaderManager::programUpdated( __rd__ std::string const& name ) { updates_.insert( name ); } void T_ShaderManager::resetProgram( __rw__ T_Program_& program ) { if ( program.watch ) { program.watch.reset( ); } if ( program.id != 0 ) { glDeleteProgram( program.id ); program.id = 0; return; } for ( auto entry : program.code.files ) { if ( entry.second || missing_.find( entry.first ) == missing_.end( ) ) { continue; } auto& set( missing_[ entry.first ] ); set.erase( program.name ); if ( set.empty( ) ) { missing_.erase( entry.first ); } } } /*----------------------------------------------------------------------------*/ void T_ShaderManager::makeUI( ) { if ( !uiEnabled_ ) { return; } auto const& dspSize( ImGui::GetIO( ).DisplaySize ); ImGui::SetNextWindowSize( ImVec2( dspSize.x , 150 ) , ImGuiSetCond_Once ); ImGui::SetNextWindowPos( ImVec2( 0 , dspSize.y - 150 ) , ImGuiSetCond_Once ); ImGui::Begin( "Shaders" ); const auto n( std::count_if( programs_.begin( ) , programs_.end( ) , []( auto const& p ) { return !p.references.empty( ); } ) ); std::vector< size_t > indices; const auto rn = programs_.size( ); for ( auto i = 0u ; i < rn ; i ++ ) { if ( !programs_[ i ].references.empty( ) ) { indices.push_back( i ); } } std::sort( indices.begin( ) , indices.end( ) , [this]( size_t a , size_t b ) { auto const& pa( programs_[ a ] ); auto const& pb( programs_[ b ] ); if ( pa.code.errors.size( ) != pb.code.errors.size( ) ) { return pa.code.errors.size( ) > pb.code.errors.size( ); } if ( pa.references.size( ) != pb.references.size( ) ) { return pa.references.size( ) > pb.references.size( ); } return programs_[ a ].name < programs_[ b ].name; } ); for ( auto i = 0u ; i < n ; i ++ ) { auto const& program( programs_[ indices[ i ] ] ); const auto nErrors( program.code.errors.size( ) ); const bool open( nErrors ? ImGui::TreeNodeEx( &program , ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick , "%s" , program.name.c_str( ) ) : false ); if ( !nErrors ) { ImGui::Text( "%s" , program.name.c_str( ) ); } ImGui::SameLine( 400 ); ImGui::Text( "Usage: %zu" , program.references.size( ) ); ImGui::SameLine( 550 ); if ( program.code.errors.empty( ) ) { ImGui::PushStyleColor( ImGuiCol_Text , ImVec4( .6 , 1 , .6 , 1 ) ); ImGui::Text( "No errors" ); } else { ImGui::PushStyleColor( ImGuiCol_Text , ImVec4( 1 , .6 , .6 , 1 ) ); ImGui::Text( "%zu error%s" , nErrors , nErrors > 1 ? "s" : "" ); } ImGui::PopStyleColor( ); if ( open ) { for ( auto const& err : program.code.errors ) { ImGui::NewLine( ); ImGui::SameLine( 50 ); ImGui::Text( "%s" , err.source.c_str( ) ); ImGui::SameLine( 250 ); ImGui::Text( "line %d" , err.line ); ImGui::SameLine( 370 ); ImGui::Text( "%s" , err.error.c_str( ) ); } ImGui::TreePop( ); } } ImGui::End( ); }