#pragma once #ifndef REAL_BUILD # include "externals.hh" #endif struct T_OutputDebugger; struct T_Profiler; struct T_ShaderManager; struct T_ShaderProgram; struct T_TextureManager; struct T_UIApp; struct T_UISync; struct UI { public: static void Init( T_FSPath const& path = {} ) noexcept; static void Shutdown( ) noexcept; static T_UIApp& Main( ) noexcept; static T_Profiler& Profiler( ) noexcept; static T_TextureManager& Textures( ) noexcept; static T_ShaderManager& Shaders( ) noexcept; static T_ShaderProgram& FullscreenShader( ) noexcept; static T_ShaderProgram& CopyShader( ) noexcept; static T_OutputDebugger& ODbg( ) noexcept; static T_UISync& Sync( ) noexcept; private: UI( ) = delete; NO_COPY( UI ); NO_MOVE( UI ); };