/// @brief Include to use 3d textures. /// @file gli/texture3d.hpp #pragma once #include "texture.hpp" #include "image.hpp" namespace gli { /// 3d texture class texture3d : public texture { public: typedef extent3d extent_type; public: /// Create an empty texture 3D texture3d(); /// Create a texture3d and allocate a new storage_linear texture3d( format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture3d and allocate a new storage_linear with a complete mipmap chain texture3d( format_type Format, extent_type const& Extent, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture3d view with an existing storage_linear explicit texture3d( texture const & Texture); /// Create a texture3d view with an existing storage_linear texture3d( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture3d view, reference a subset of an existing texture3d instance texture3d( texture3d const & Texture, size_type BaseLevel, size_type MaxLevel); /// Create a view of the image identified by Level in the mipmap chain of the texture image operator[](size_type Level) const; /// Return the dimensions of a texture instance: width, height and depth extent_type extent(size_type Level = 0) const; /// Fetch a texel from a texture. The texture format must be uncompressed. template gen_type load(extent_type const& TexelCoord, size_type Level) const; /// Write a texel to a texture. The texture format must be uncompressed. template void store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel); }; }//namespace gli #include "./core/texture3d.inl"