/// @brief Include to save DDS textures to files or memory. /// @file gli/save_dds.hpp #pragma once #include "texture.hpp" namespace gli { /// Save a texture storage_linear to a DDS file. /// /// @param Texture Source texture to save /// @param Path Path for where to save the file. It must include the filaname and filename extension. /// This function ignores the filename extension in the path and save to DDS anyway but keep the requested filename extension. /// @return Returns false if the function fails to save the file. bool save_dds(texture const & Texture, char const* Path); /// Save a texture storage_linear to a DDS file. /// /// @param Texture Source texture to save /// @param Path Path for where to save the file. It must include the filaname and filename extension. /// This function ignores the filename extension in the path and save to DDS anyway but keep the requested filename extension. /// @return Returns false if the function fails to save the file. bool save_dds(texture const & Texture, std::string const & Path); /// Save a texture storage_linear to a DDS file. /// /// @param Texture Source texture to save /// @param Memory Storage for the DDS container. The function resizes the containers to fit the necessary storage_linear. /// @return Returns false if the function fails to save the file. bool save_dds(texture const & Texture, std::vector & Memory); }//namespace gli #include "./core/save_dds.inl"