#pragma once #include "c-ops.hh" #include "ui-shaders.hh" #include "ui-texture.hh" namespace ops { struct T_OpContext { T_OpProgram& program; // The program uint32_t instrPtr; // Instruction pointer bool aborted{ false }; // Did the program fail? T_Array< T_OpValue > values; // VM data T_Array< T_OpValue > stack; // Main VM stack T_Array< float > initialInputs; // Initial input values T_OpValue wreg; // Work register double x87stack[ 8 ]; // x87 FPU emulation stack uint32_t x87sp; // x87 FPU emulation stack pointer P_SyncOverrideSection installOverrides; // Install UI overrides // Allocated resources T_Array< T_OwnPtr< T_Rendertarget > > framebuffers; T_Array< T_OwnPtr< T_ShaderProgram > > programs; T_Array< T_OwnPtr< T_ShaderPipeline > > pipelines; T_Array< T_OwnPtr< T_TextureSampler > > samplers; T_Array< T_OwnPtr< T_Texture > > textures; T_Array< T_String > profiling; // Profiling sections that have been started int32_t curFb{ -1 }; // Index of current framebuffer enum E_RunTarget { R_INIT , R_RENDER }; explicit T_OpContext( T_OpProgram& program ) noexcept; void run( E_RunTarget target , float time , float width , float height ); private: void ensureStack( T_Op const& op , uint32_t min ); void ensureFpuStack( T_Op const& op , uint32_t minStacked , uint32_t minFree ); void checkAddress( T_Op const& op , uint32_t address ); }; class X_OpFailure : public std::exception { public: X_OpFailure( ) = delete; DEF_COPY( X_OpFailure ); DEF_MOVE( X_OpFailure ); X_OpFailure( T_Op const& op , T_String error ) noexcept; T_Op const& op( ) const noexcept { return *op_; } T_String const& error( ) const noexcept { return error_; } char const* what( ) const noexcept override; private: T_Op const* op_; T_String error_; T_String fullMessage_; }; } // namespace ops