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e58b88737c
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DoF parameters moved to sync system
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2017-10-30 19:04:10 +01:00 |
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59128de38f
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Use the new sync code
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2017-10-30 18:29:52 +01:00 |
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647e247916
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
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7b9595777a
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Started experimenting with the control system
Use it for the DoF
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2017-10-15 09:34:03 +02:00 |
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88f1ecfb5d
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DoF gets proper time value
(but it's fucking useless)
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2017-10-07 19:10:47 +02:00 |
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c4218efc64
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Output debugger
(can display intermediary buffers)
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2017-10-06 14:29:01 +02:00 |
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32dd23abf1
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Fixed profiler
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2017-10-04 18:08:37 +02:00 |
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2bd15c41ab
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DoF ported to new shader management
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2017-10-04 17:37:55 +02:00 |
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eb122b598e
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
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ca7589da62
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Played with settings
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2017-10-03 09:29:04 +02:00 |
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aabf8949a8
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Got rid of old texture binding code
Also this fixes the DoF texture wrapping bullshit
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2017-10-02 14:48:16 +02:00 |
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3dd641c8c1
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
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8264663ec8
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
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601cf6cb34
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Depth of field UI
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2017-10-01 19:22:28 +02:00 |
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b2be3dcb8c
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
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