Commit graph

15 commits

Author SHA1 Message Date
e58b88737c DoF parameters moved to sync system 2017-10-30 19:04:10 +01:00
59128de38f Use the new sync code 2017-10-30 18:29:52 +01:00
647e247916 Control system: function calls 2017-10-15 10:22:24 +02:00
7b9595777a Started experimenting with the control system
Use it for the DoF
2017-10-15 09:34:03 +02:00
88f1ecfb5d DoF gets proper time value
(but it's fucking useless)
2017-10-07 19:10:47 +02:00
c4218efc64 Output debugger
(can display intermediary buffers)
2017-10-06 14:29:01 +02:00
32dd23abf1 Fixed profiler 2017-10-04 18:08:37 +02:00
2bd15c41ab DoF ported to new shader management 2017-10-04 17:37:55 +02:00
eb122b598e Structure overhaul + shader stuff progress 2017-10-04 11:20:27 +02:00
ca7589da62 Played with settings 2017-10-03 09:29:04 +02:00
aabf8949a8 Got rid of old texture binding code
Also this fixes the DoF texture wrapping bullshit
2017-10-02 14:48:16 +02:00
3dd641c8c1 Cleaning up #include's 2017-10-02 09:40:36 +02:00
8264663ec8 Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
601cf6cb34 Depth of field UI 2017-10-01 19:22:28 +02:00
b2be3dcb8c Depth of field!!! 2017-10-01 18:51:02 +02:00