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a28fc34394
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Even more de-std::-ifying
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2017-11-03 11:55:26 +01:00 |
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c4218efc64
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Output debugger
(can display intermediary buffers)
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2017-10-06 14:29:01 +02:00 |
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32dd23abf1
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Fixed profiler
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2017-10-04 18:08:37 +02:00 |
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7e6b558f27
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Bloom ported to new shader stuff
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2017-10-04 17:48:25 +02:00 |
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eb122b598e
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
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aabf8949a8
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Got rid of old texture binding code
Also this fixes the DoF texture wrapping bullshit
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2017-10-02 14:48:16 +02:00 |
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3dd641c8c1
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
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8264663ec8
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
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b2be3dcb8c
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
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b5d7d3775b
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Profiler (dumps to stdout for now)
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2017-10-01 11:37:04 +02:00 |
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8b0e6e2143
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Removed useless parameters
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2017-09-30 21:30:31 +02:00 |
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98aa501199
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Some more bloom tweaking
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2017-09-30 21:27:50 +02:00 |
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34b393334c
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Tweaking bloom some more
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2017-09-30 21:22:38 +02:00 |
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f3d709a48d
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Bloom controls
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2017-09-30 19:41:45 +02:00 |
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802418219b
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Bloom pass moved to separate file
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2017-09-30 19:13:06 +02:00 |
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