542e791199
Scripting - Includes work!
2017-12-28 10:27:23 +01:00
3f6c61cfd3
Propagate project path as a T_FSPath
2017-12-27 14:15:49 +01:00
1e55dbb4d9
Moved prototype FS stuff to ebcl
2017-12-27 11:32:49 +01:00
646ec5a423
Profiler - Also use GL timestamps
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* Get performance information from the GPU using GL timers
* Avoid using glFinish() for the profiler
* Display max( cpu time , gpu time ) in the profiler window
2017-12-24 16:02:17 +01:00
99d9e5c7eb
Removed "forced" sequencer window
2017-11-30 13:58:54 +01:00
ae3958f785
Project manager - Use project path to load everything
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+ Curves, script and shaders are loaded from the path of the project.
+ Main tool can be passed a parameter to specify the project's root.
2017-11-24 14:53:41 +01:00
41e9fdbd00
UI - Removed some useless includes
2017-11-24 12:11:02 +01:00
d16e583458
UI - Keyboard shortcuts / actions for various things
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Quit, play/stop, undo/redo
2017-11-24 11:59:15 +01:00
0fcfeb1fee
UI - Resolved last build issues
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+ Tool has name!
+ Finished renaming files
+ Fixed common sync code that still had some SDL shit left
2017-11-24 10:08:41 +01:00