89d125761a
UI - Some refactoring
...
Basically trying to separate stuff from window.hh
2017-11-23 12:46:48 +01:00
afe7c43351
Overrides - Functionality implemented
...
... with a few leftover bugs and a few missing features. Still, it works
nicely.
2017-11-20 14:33:57 +01:00
aa58b016c2
Overrides - Camera UI
...
Camera control using the input overrides panel works, although the
controls are a bit too sensitive (and there's a risk of fucking things
up with bad Up vectors)
2017-11-20 11:12:27 +01:00
b954f20e0e
Overrides - Camera configuration
...
Camera overrides read their configuration from the script and make sure
that it is valid.
2017-11-20 10:05:09 +01:00
1078ff67b5
Overrides - Further work on camera data
...
It *should* be ready to be used with the overrides system now.
2017-11-20 08:38:22 +01:00
bebf54cfee
Overrides - Started rework of camera
2017-11-19 23:47:26 +01:00
a28fc34394
Even more de-std::-ifying
2017-11-03 11:55:26 +01:00
de0c5e4386
glm::vecX no longer defaults to 0?!
2017-10-06 20:38:08 +02:00
080eb3b29b
Moved camera to separate file
2017-10-02 10:12:27 +02:00