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ba7595d781
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Mulitple point lights
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2017-10-05 15:05:05 +02:00 |
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3e6e9e1ba8
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Fog
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2017-10-05 09:07:37 +02:00 |
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32dd23abf1
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Fixed profiler
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2017-10-04 18:08:37 +02:00 |
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2bd15c41ab
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DoF ported to new shader management
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2017-10-04 17:37:55 +02:00 |
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61d6027a42
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Shader manager "test" on raymarcher + fixes
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2017-10-04 17:29:48 +02:00 |
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eb122b598e
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
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86ce40f772
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Raymarcher - reverted(ish) use of program pipeline
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2017-10-02 19:06:15 +02:00 |
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df06cf16ad
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PBR-ish stuff
Subsurface scattering doesn't work, though
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2017-10-02 16:34:08 +02:00 |
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3dd641c8c1
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
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8264663ec8
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
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b2be3dcb8c
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
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b5d7d3775b
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Profiler (dumps to stdout for now)
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2017-10-01 11:37:04 +02:00 |
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b15b0097b2
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Moved raymarcher to separate file
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2017-09-30 21:53:45 +02:00 |
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