6b3f9bff2a
Scripting - Handle compute shader groups automatically
2017-12-25 20:39:56 +01:00
646ec5a423
Profiler - Also use GL timestamps
...
* Get performance information from the GPU using GL timers
* Avoid using glFinish() for the profiler
* Display max( cpu time , gpu time ) in the profiler window
2017-12-24 16:02:17 +01:00
4394d911c2
Script - Fixed (image) command
2017-12-24 11:39:41 +01:00
7db090fb5d
Scripting - Image unit binding
2017-12-24 11:10:38 +01:00
8839127c1a
Scripting - Support for compute shader dispatch
2017-12-23 18:40:36 +01:00
ae3958f785
Project manager - Use project path to load everything
...
+ Curves, script and shaders are loaded from the path of the project.
+ Main tool can be passed a parameter to specify the project's root.
2017-11-24 14:53:41 +01:00
c465a38306
UI - Refactoring progress
...
(see previous log message)
2017-11-23 23:38:05 +01:00
05472b1c3a
UI - Refactoring progress
...
(see previous log message)
2017-11-23 23:31:24 +01:00