68d01ca42e
Shaders - Relative paths
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Shaders are no longer found under /shaders in the project; they can be
anywhere. In addition, paths for both (program) instructions in the
script and include directives in shader source code are relative to the
file which contains them.
2017-12-29 11:33:15 +01:00
3344f96af0
"Interactive mode" for common code
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This prevents the script manager and sync manager from watching/loading
their files unless they're explicitely started using
Common::SetInteractiveMode()
This will avoid having the whole thing loaded twice when running the
builder.
2017-12-28 17:16:39 +01:00
e8b3188be9
Scripts - Also watch included files
2017-12-28 13:02:48 +01:00
915d797a77
File watcher - Use T_FSPath
2017-12-28 12:42:58 +01:00
1e1c2108ee
TODO list updated
2017-12-28 10:34:31 +01:00
9cb0b773c5
Scripting - Test updated to use includes
2017-12-28 10:33:59 +01:00
8ef9f85dc9
Scripting - Vim syntax updated
2017-12-28 10:33:41 +01:00
542e791199
Scripting - Includes work!
2017-12-28 10:27:23 +01:00
68f6c49066
More migration to T_FSPath
2017-12-27 14:53:19 +01:00
3f6c61cfd3
Propagate project path as a T_FSPath
2017-12-27 14:15:49 +01:00
1e55dbb4d9
Moved prototype FS stuff to ebcl
2017-12-27 11:32:49 +01:00
852573432f
Filesystem abstraction prototype - Windows version of Cwd()
2017-12-27 10:22:40 +01:00
2d3f98aba1
Filesystem abstraction prototype - Path fixes
2017-12-27 10:12:13 +01:00
124b95db69
Filesystem abstraction prototype - Make paths relative
2017-12-27 09:37:36 +01:00
2e8d460f1f
Filesystem abstraction prototype - Filesystem::Cwd()
2017-12-26 13:32:53 +01:00
f5b4113806
Filesystem abstraction prototype - Paths "finished"
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Untested and I might have forgotten some useful shit, but ah well.
2017-12-26 13:18:01 +01:00
81a8390606
Filesystem abstraction prototype - Partial path implementation
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Initialisation, assignment, comparison, conversion to string, hashing
2017-12-26 12:00:41 +01:00
0ae69daf05
Filesystem abstraction prototype - path declaration
2017-12-25 23:30:02 +01:00
3e838627dc
Parser - Preliminary work in (include)
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The parser accepts (include "some file") at top level. It does nothing
so far, however, and having it do anything will require some new code
for file name / path handling.
2017-12-25 22:40:55 +01:00
19ae316ad0
TODO list update
2017-12-25 21:53:09 +01:00
3ffc8bf240
Imgui updated
2017-12-25 20:44:32 +01:00
6b3f9bff2a
Scripting - Handle compute shader groups automatically
2017-12-25 20:39:56 +01:00
c3ccc9403a
Test - Converted DoF to compute shaders
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It doesn't work too well, however. Other algorithms need to be checked
out.
2017-12-25 18:41:16 +01:00
eb2e83a568
Test - Compute shaders for raymarching
2017-12-25 10:12:17 +01:00
9b13b8e1c6
Profiler - Fixed checkboxes
2017-12-24 18:54:05 +01:00
786d1cf2fe
ImGui updated
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This was an attempt at fixing the problem with the profiler's
checkboxes, which sometimes reset immediately after a click. The attempt
failed, profiler's checkboxes are still fucked.
2017-12-24 18:47:52 +01:00
020ba4a289
Profiler - Some code clean-up
2017-12-24 18:40:34 +01:00
98ecedfaae
Profiler - Display CPU/GPU times on tooltips
2017-12-24 18:40:12 +01:00
646ec5a423
Profiler - Also use GL timestamps
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* Get performance information from the GPU using GL timers
* Avoid using glFinish() for the profiler
* Display max( cpu time , gpu time ) in the profiler window
2017-12-24 16:02:17 +01:00
99bd2c429b
Adjustments to test compute shader
2017-12-24 13:16:07 +01:00
81ff8a8da6
Test - Use compute shader for combine stage
2017-12-24 11:40:06 +01:00
4394d911c2
Script - Fixed (image) command
2017-12-24 11:39:41 +01:00
7db090fb5d
Scripting - Image unit binding
2017-12-24 11:10:38 +01:00
8839127c1a
Scripting - Support for compute shader dispatch
2017-12-23 18:40:36 +01:00
4e77e6cf16
TODO list update
2017-12-23 17:54:48 +01:00
0abab985c1
TODO list updated
2017-12-23 17:30:30 +01:00
965496b231
Optimizer - Fixed input handling
2017-12-23 17:29:52 +01:00
d3b1883693
Optimizer - Finished function inlining
2017-12-23 17:18:29 +01:00
2c636fb7b5
Optimizer - Count required extra locals for function inlining
2017-12-17 19:02:00 +01:00
1a6509814e
Optimizer - Determine order for call inlining
2017-12-17 17:27:23 +01:00
94b01e62b4
Optimizer - Started work on function inlining
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For now:
* Option that triggers inlining
* Compute list of inline-able functions
2017-12-17 15:59:29 +01:00
fd84c3cae3
Compiler - Changed log level for full output dumps
2017-12-17 10:31:59 +01:00
01d9586264
Optimizer - Remove unused globals
2017-12-17 10:30:00 +01:00
630dd94ba6
Optimizer - Remove unused local variables
2017-12-17 09:55:53 +01:00
ff50ba561a
Optimizer - Dead store elimination
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Works for variables and assets. Does not cover call arguments yet.
2017-12-17 09:33:45 +01:00
ab279857fa
Optimizer - Remove dead branches
2017-12-16 10:38:17 +01:00
08e486a57c
Optimizer - DCE: find conditionals with constant inputs
2017-12-15 07:40:40 +01:00
027d6a2f8d
Optimizer - Removed unnecessary computations
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The following computations will not be done if their results are cached:
* instruction numbering,
* control flow graph construction,
* use-define chains
2017-12-15 07:16:51 +01:00
c89a62edae
TODO list update
2017-12-15 07:05:14 +01:00
f03b1ba4f1
EBCL update, fixed warnings about sets
2017-12-14 18:54:03 +01:00