Fucking around

This commit is contained in:
Emmanuel BENOîT 2017-10-05 22:28:04 +02:00
parent 1fb3fac7da
commit f141a948ac
3 changed files with 10 additions and 10 deletions

View file

@ -138,9 +138,8 @@ vec3 RM_ReduceDiscontinuity(
{
vec3 hitPos = origin + hitDist * rayDir;
for ( int i = 0 ; i < iterations ; i ++ ) {
const float err = length( origin - hitPos ) * tanPhi;
hitPos = hitPos + rayDir * (
RM_Map( hitPos ).x - tanPhi
RM_Map( hitPos ).x - tanPhi * length( origin - hitPos )
);
}
return hitPos;

View file

@ -128,7 +128,7 @@ vec3 PBR_Shade(
* mix( Fd , ss , material.subsurface )
* material.cAlbedo /* + Fsheen */)
* pow( 1 - material.metallic , 3 )
+ clamp( Gs , 0 , 1 ) * Fs * Ds );
+ Gs * Fs * Ds );
}
vec3 PBR_Shade(

View file

@ -18,7 +18,7 @@ T_PBRMaterial PBRMaterials[1] = {
// Albedo color
vec3( .8 , 1 , .8 ) ,
// Roughness , metallic , subsurface , anisotropy
.2 , .8 , .5 , .0 ,
.3 , .8 , .8 , .9 ,
// Specular strength / tint%
.5 , .5
}
@ -49,10 +49,10 @@ vec2 RM_Map( vec3 pos )
vec3 q = pos;
HG_pMod2( q.xy , vec2( 8. ) );
HG_pR( q.xz , 1 );
return vec2( HG_fOpUnionColumns(
HG_fBox( q , vec3( 1.5 ) ) ,
HG_fSphere( q , 1.5 ) ,
1. , 8 ) ,
return vec2( HG_fOpUnionStairs(
HG_fBox( q , vec3( 2.3 ) ) ,
HG_fSphere( q , 2.6 ) ,
1. , 4 ) ,
step( 0. , -HG_fSphere( pos , 3 ) ) );
}
@ -92,7 +92,7 @@ void main( )
vec3 r = RM_Advanced( u_CamPos , rayDir ,
int( u_Render.x ) , u_Render.y ,
/*u_Render.z */ tanPhi , .001 , u_Render.w );
tanPhi , .01 , u_Render.w );
const vec3 background = vec3( .005 );
vec3 bc = background;
@ -135,7 +135,8 @@ void main( )
if ( glowidx >= 0 ) {
bc += Glow[ glowidx ];
}
bc = FOG_Apply( bc , r.x , u_FogAttenuation , background );
bc = FOG_Apply( bc , length( u_CamPos - hitPos ) ,
u_FogAttenuation , background );
}
o_Color = bc;