Fucking around
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3 changed files with 10 additions and 10 deletions
shaders/lib
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@ -138,9 +138,8 @@ vec3 RM_ReduceDiscontinuity(
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{
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vec3 hitPos = origin + hitDist * rayDir;
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for ( int i = 0 ; i < iterations ; i ++ ) {
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const float err = length( origin - hitPos ) * tanPhi;
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hitPos = hitPos + rayDir * (
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RM_Map( hitPos ).x - tanPhi
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RM_Map( hitPos ).x - tanPhi * length( origin - hitPos )
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);
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}
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return hitPos;
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@ -128,7 +128,7 @@ vec3 PBR_Shade(
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* mix( Fd , ss , material.subsurface )
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* material.cAlbedo /* + Fsheen */)
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* pow( 1 - material.metallic , 3 )
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+ clamp( Gs , 0 , 1 ) * Fs * Ds );
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+ Gs * Fs * Ds );
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}
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vec3 PBR_Shade(
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