glm::vecX no longer defaults to 0?!
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2 changed files with 3 additions and 2 deletions
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@ -8,8 +8,8 @@
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struct T_Camera
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struct T_Camera
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{
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{
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glm::vec3 lookAt;
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glm::vec3 lookAt = glm::vec3( 0 );
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glm::vec3 angles;
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glm::vec3 angles = glm::vec3( 0 );
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float distance = 10;
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float distance = 10;
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float fov = 90;
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float fov = 90;
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@ -680,6 +680,7 @@ void T_ShaderManager::initPipeline(
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}
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}
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GLuint id( 0 );
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GLuint id( 0 );
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GL_CHECK( {} );
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glGenProgramPipelines( 1 , &id );
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glGenProgramPipelines( 1 , &id );
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GL_CHECK( return );
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GL_CHECK( return );
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for ( auto i = 0u ; i < nst ; i ++ ) {
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for ( auto i = 0u ; i < nst ; i ++ ) {
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