Raymarcher data updated
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e66b107e73
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2 changed files with 39 additions and 20 deletions
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@ -2,20 +2,31 @@
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#define USE_MAP_MATERIAL
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#define USE_MAP_MATERIAL
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T_BPMaterial BPMaterials[1] = {
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T_BPMaterial BPMaterials[1] = {
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{ vec3( 1 , 1 , 0 ) , vec3( 1 ) , 4 , .3 }
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{ vec3( 1 , 1 , 0 ) * .1 , vec3( .1 ) , 4 , .1 }
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};
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T_PBRMaterialOld PBRMaterialsOld[1] = {
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{
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// Albedo / specular colors
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vec3( 1 , 1 , 0 ) , vec3( 1 , 1 , .4 ) * .1 ,
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// Roughness , anisotropy , subsurface , metallic
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.8 , .8 , .1 , .9
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}
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};
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};
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T_PBRMaterial PBRMaterials[1] = {
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T_PBRMaterial PBRMaterials[1] = {
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{
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{
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// Albedo / specular colors
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// Albedo color
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vec3( 1 , 1 , 0 ) , vec3( 1 , 1 , .4 ) ,
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vec3( 1 , 1 , .4 ) ,
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// Roughness , anisotropy , subsurface , metallic
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// Roughness , metallic , subsurface , anisotropy
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.1 , 0 , 0 , .75
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.3 , .1 , 0 , .0 ,
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// Specular strength / tint%
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1 , 1
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}
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}
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};
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};
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vec3 Glow[1] = {
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vec3 Glow[1] = {
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vec3( 5. , .1 , 4. )
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vec3( 0 , 0 , 0 )
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};
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};
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void mapMaterial(
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void mapMaterial(
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@ -26,16 +37,18 @@ void mapMaterial(
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{
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{
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if ( matIndex == 0 ) {
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if ( matIndex == 0 ) {
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type = 0;
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type = 0;
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glowIndex = -1;
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} else {
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} else {
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type = 1;
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type = 1;
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glowIndex = 0;
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}
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}
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tIndex = 0;
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tIndex = 0;
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glowIndex = -1;
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}
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}
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vec2 map( vec3 pos )
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vec2 map( vec3 pos )
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{
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{
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pos = pos - vec3( 0 , 0 , 0 );
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vec3 q = pos;
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vec3 q = pos;
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q.xy = mod( q.xy + 4. , 8. ) - 4.;
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//q.xy = mod( q.xy + 4. , 8. ) - 4.;
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return vec2( length( q ) - 1.8 , step( 0. , 1.9 - length( pos.xy ) ) );
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return vec2( length( q ) - 1.8 , step( 0. , 1.9 - length( pos.xy ) ) );
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}
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}
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@ -1,6 +1,6 @@
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vec3 getNormal( vec3 pos )
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vec3 getNormal( vec3 pos )
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{
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{
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vec2 v = vec2( .01 , 0 );
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vec2 v = vec2( .0005 , 0 );
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return normalize( vec3(
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return normalize( vec3(
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map( pos + v.xyy ).x - map( pos - v.xyy ).x ,
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map( pos + v.xyy ).x - map( pos - v.xyy ).x ,
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map( pos + v.yxy ).x - map( pos - v.xyx ).x ,
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map( pos + v.yxy ).x - map( pos - v.xyx ).x ,
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@ -47,20 +47,21 @@ void main( )
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if ( r.y >= 0. ) {
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if ( r.y >= 0. ) {
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const int midx = int( r.y );
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const int midx = int( r.y );
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const vec3 normal = getNormal( hitPos );
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const vec3 normal = getNormal( hitPos );
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const vec3 lightDir = normalize( -u_LightDir );
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#if defined( USE_BP )
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#if defined( USE_BP )
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// Blinn-Phong only
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// Blinn-Phong only
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bc = BP_Shade( BPMaterials[ midx ] ,
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bc = BP_Shade( BPMaterials[ midx ] ,
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rayDir , normal , -u_LightDir );
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rayDir , normal , lightDir );
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#else
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#else
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#if defined( USE_PBR )
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#if defined( USE_PBR )
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// PBR only
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// PBR only
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T_PBRMaterial material = PBRMaterials[ midx ];
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T_PBRMaterialOld material = PBRMaterialsOld[ midx ];
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T_PBRPrecomputed precomputed = PBR_Precompute(
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T_PBRPrecomputedOld precomputed = PBR_PrecomputeOld(
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material , rayDir , normal );
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material , rayDir , normal );
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bc = PBR_Shade( material , precomputed ,
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bc = PBR_ShadeOld( material , precomputed ,
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rayDir , normal , -u_LightDir );
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rayDir , normal , lightDir );
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#else
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#else
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#if defined( USE_MAP_MATERIAL )
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#if defined( USE_MAP_MATERIAL )
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@ -69,16 +70,21 @@ void main( )
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mapMaterial( midx , mtype , mtidx , glowidx );
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mapMaterial( midx , mtype , mtidx , glowidx );
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if ( mtype == 0 ) {
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if ( mtype == 0 ) {
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bc = BP_Shade( BPMaterials[ mtidx ] ,
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bc = BP_Shade( BPMaterials[ mtidx ] ,
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rayDir , normal , -u_LightDir );
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rayDir , normal , lightDir );
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} else {
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} else {
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T_PBRMaterial material = PBRMaterials[ mtidx ];
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#if 0
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T_PBRPrecomputed precomputed = PBR_Precompute(
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T_PBRMaterialOld material = PBRMaterialsOld[ mtidx ];
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T_PBRPrecomputedOld precomputed = PBR_PrecomputeOld(
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material , rayDir , normal );
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material , rayDir , normal );
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bc = PBR_Shade( material , precomputed ,
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bc = PBR_ShadeOld( material , precomputed ,
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rayDir , normal , -u_LightDir );
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rayDir , normal , lightDir );
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#else
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bc = PBR_Shade( PBRMaterials[ mtidx ] ,
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-rayDir , normal , lightDir );
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#endif
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}
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}
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#if defined( USE_GLOW )
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#if defined( USE_GLOW )
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if ( glowidx > 0 ) {
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if ( glowidx >= 0 ) {
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bc += Glow[ glowidx ];
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bc += Glow[ glowidx ];
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}
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}
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#endif
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#endif
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