Old code removal, 3/???
This isn't technically old code, just code I wrote but ended up not using.
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3 changed files with 0 additions and 500 deletions
1
Makefile
1
Makefile
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@ -18,7 +18,6 @@ COMMON = \
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utilities.cc \
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texture.cc \
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rendertarget.cc \
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uniforms.cc \
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camera.cc \
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\
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filewatcher.cc \
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347
uniforms.cc
347
uniforms.cc
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@ -1,347 +0,0 @@
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#include "externals.hh"
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#include "utilities.hh"
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#include "uniforms.hh"
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/*= Uniform types ============================================================*/
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E_UniformCategory GetUniformCategory(
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__rd__ const E_UniformType type )
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{
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switch ( type ) {
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case E_UniformType::F1:
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case E_UniformType::F2:
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case E_UniformType::F3:
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case E_UniformType::F4:
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return E_UniformCategory::FLOAT;
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case E_UniformType::I1:
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case E_UniformType::I2:
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case E_UniformType::I3:
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case E_UniformType::I4:
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return E_UniformCategory::INT;
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case E_UniformType::SAMPLER2D:
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return E_UniformCategory::SAMPLER2D;
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}
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std::abort( );
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}
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uint32_t GetElementCount(
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__rd__ const E_UniformType type )
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{
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switch ( type ) {
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case E_UniformType::F1:
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case E_UniformType::I1:
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return 1;
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case E_UniformType::F2:
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case E_UniformType::I2:
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return 2;
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case E_UniformType::F3:
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case E_UniformType::I3:
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return 3;
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case E_UniformType::F4:
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case E_UniformType::I4:
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return 4;
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case E_UniformType::SAMPLER2D:
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return 0;
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}
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std::abort( );
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}
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bool IsVectorCategory(
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__rd__ const E_UniformCategory category )
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{
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assert( category != E_UniformCategory::__COUNT__ );
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return category == E_UniformCategory::FLOAT
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|| category == E_UniformCategory::INT;
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}
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/*= PackUniforms =============================================================*/
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namespace {
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T_PackedUniforms PackVectorUniforms_(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category )
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{
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std::vector< std::string > packOrder;
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packOrder.reserve( declarations.size( ) );
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for ( auto entry : declarations ) {
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auto const& u( entry.second );
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if ( GetUniformCategory( u.type ) == category ) {
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packOrder.push_back( entry.first );
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}
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}
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std::sort( packOrder.begin( ) , packOrder.end( ) ,
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[&declarations]( auto const& a , auto const& b )
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{
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auto const& ua( declarations.find( a )->second );
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auto const& ub( declarations.find( b )->second );
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return GetElementCount( ub.type ) < GetElementCount( ua.type );
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} );
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const auto n( packOrder.size( ) );
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auto index = 0u;
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T_PackedUniforms pu;
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// Place vec4's
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while ( index < n && GetElementCount( declarations.find( packOrder[ index ] )->second.type ) == 4 ) {
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pu.positions[ packOrder[ index ] ] = pu.elements;
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pu.elements += 4;
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index ++;
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}
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// Place vec3's
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uint32_t s3left( 0 );
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while ( index < n && GetElementCount( declarations.find( packOrder[ index ] )->second.type ) == 3 ) {
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pu.positions[ packOrder[ index ] ] = pu.elements;
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pu.elements += 4;
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s3left ++;
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index ++;
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}
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// Place vec2's
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const uint32_t s2s( pu.elements );
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bool s2spare( false );
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while ( index < n && GetElementCount( declarations.find( packOrder[ index ] )->second.type ) == 2 ) {
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if ( !s2spare ) {
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pu.elements += 4;
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}
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const uint32_t pos( pu.elements - ( s2spare ? 2 : 4 ) );
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pu.positions[ packOrder[ index ] ] = pos;
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s2spare = !s2spare;
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index ++;
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}
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// Place single elements
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uint32_t s1pos( s2spare ? ( pu.elements - 2 ) : pu.elements );
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while ( index < n ) {
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uint32_t pos;
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if ( s3left ) {
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pos = s2s - s3left * 4 + 3;
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s3left --;
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} else {
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if ( s1pos == pu.elements ) {
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pu.elements += 4;
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}
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pos = s1pos;
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s1pos ++;
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}
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pu.positions[ packOrder[ index ] ] = pos;
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index ++;
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}
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return pu;
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}
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T_PackedUniforms PackOpaqueUniforms_(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category )
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{
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T_PackedUniforms pu;
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for ( auto entry : declarations ) {
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auto const& u( entry.second );
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if ( GetUniformCategory( u.type ) == category ) {
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pu.positions[ entry.first ] = pu.elements;
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pu.elements ++;
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}
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}
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return pu;
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}
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} // namespace
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/*----------------------------------------------------------------------------*/
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T_PackedUniforms PackUniforms(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category )
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{
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assert( category != E_UniformCategory::__COUNT__ );
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if ( IsVectorCategory( category ) ) {
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return PackVectorUniforms_( declarations , category );
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}
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return PackOpaqueUniforms_( declarations , category );
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}
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/*= T_UniformSet =============================================================*/
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constexpr uint32_t T_UniformSet::Invalid;
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T_UniformSet::T_UniformSet( )
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: vectorElements_( 0 ) , opaqueElements_( 0 )
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{ }
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T_UniformSet::T_UniformSet(
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__rw__ T_UniformDeclarations declarations )
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: declarations_( std::move( declarations ) ) ,
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vectorElements_( 0 ) , opaqueElements_( 0 )
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{
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for ( auto i = 0 ; i < int( E_UniformCategory::__COUNT__ ) ; i ++ ) {
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const auto cat{ E_UniformCategory( i ) };
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packed_[ i ] = PackUniforms( declarations_ , cat );
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if ( IsVectorCategory( cat ) ) {
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vectorElements_ += packed_[ i ].elements;
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} else {
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opaqueElements_ += packed_[ i ].elements;
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}
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}
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}
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uint32_t T_UniformSet::position(
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__rd__ std::string const& uniform ) const
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{
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const auto pos( declarations_.find( uniform ) );
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if ( pos == declarations_.end( ) ) {
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return Invalid;
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}
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const int ci( int( GetUniformCategory( pos->second.type ) ) );
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const auto ePos( packed_[ ci ].positions.find( uniform ) );
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assert( ePos != packed_[ ci ].positions.end( ) );
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return ePos->second;
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}
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/*= T_UniformStorage =========================================================*/
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T_UniformStorage::T_UniformStorage(
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__rw__ T_UniformSet&& uniforms )
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: uniforms_( std::move( uniforms ) )
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{
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values_.resize( uniforms_.opaqueElements( )
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+ uniforms_.vectorElements( ) , 0 );
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uint32_t pos = 0;
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for ( auto i = 0 ; i < int( E_UniformCategory::__COUNT__ ) ; i ++ ) {
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starts_[ i ] = pos;
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pos += uniforms_.inCategory( E_UniformCategory( i ) );
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}
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}
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float* T_UniformStorage::getf(
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__rd__ std::string const& name )
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{
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auto const& dPos( uniforms_.declarations( ).find( name ) );
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if ( dPos == uniforms_.declarations( ).end( ) ) {
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return nullptr;
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}
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auto const& decl( dPos->second );
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const auto cat( GetUniformCategory( decl.type ) );
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const auto pos( starts_[ int( cat ) ] + uniforms_.position( name ) );
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return reinterpret_cast< float* >( &values_[ pos ] );
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}
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int* T_UniformStorage::geti(
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__rd__ std::string const& name )
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{
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auto const& dPos( uniforms_.declarations( ).find( name ) );
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if ( dPos == uniforms_.declarations( ).end( ) ) {
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return nullptr;
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}
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auto const& decl( dPos->second );
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const auto cat( GetUniformCategory( decl.type ) );
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const auto pos( starts_[ int( cat ) ] + uniforms_.position( name ) );
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return &values_[ pos ];
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}
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/*= T_ProgramUniforms ========================================================*/
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T_ProgramUniforms::T_ProgramUniforms(
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__rw__ T_UniformSet uniforms )
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: T_UniformStorage( std::move( uniforms ) )
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{ }
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void T_ProgramUniforms::apply(
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__rd__ const GLuint id )
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{
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GLuint uLoc( 0 );
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for ( auto i = 0 ; i < int( E_UniformCategory::__COUNT__ ) ; i ++ ) {
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const auto cat{ E_UniformCategory( i ) };
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const auto count{ uniforms_.inCategory( cat ) };
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if ( count != 0 ) {
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switch ( cat ) {
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case E_UniformCategory::FLOAT:
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glProgramUniform4fv( id , uLoc , count / 4 ,
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reinterpret_cast< float* >( &values_[ starts_[ i ] ] ) );
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uLoc += count / 4;
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break;
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case E_UniformCategory::INT:
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glProgramUniform4iv( id , uLoc , count / 4 ,
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&values_[ starts_[ i ] ] );
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uLoc += count / 4;
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break;
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case E_UniformCategory::SAMPLER2D:
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glProgramUniform1iv( id , uLoc , count ,
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&values_[ starts_[ i ] ] );
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uLoc += count;
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break;
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case E_UniformCategory::__COUNT__:
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std::abort( );
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}
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}
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}
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}
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/*= T_UniformBuffer ==========================================================*/
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T_UniformBuffer::T_UniformBuffer(
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__rw__ T_UniformSet set )
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: T_UniformStorage( std::move( set ) ) , buffer_( 0 )
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{
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assert( uniforms_.opaqueElements( ) == 0 );
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glGenBuffers( 1 , &buffer_ );
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glBindBuffer( GL_UNIFORM_BUFFER , buffer_ );
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glBufferData( GL_UNIFORM_BUFFER , values_.size( ) * 4 , &values_[ 0 ] , GL_STREAM_DRAW );
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GL_ASSERT( );
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}
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T_UniformBuffer::T_UniformBuffer(
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__rw__ T_UniformBuffer&& ori ) noexcept
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: T_UniformStorage( std::move( ori ) ) , buffer_( 0 )
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{
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std::swap( buffer_ , ori.buffer_ );
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}
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T_UniformBuffer& T_UniformBuffer::operator=(
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__rw__ T_UniformBuffer&& other ) noexcept
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{
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if ( buffer_ ) {
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glBindBuffer( GL_UNIFORM_BUFFER , 0 );
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glDeleteBuffers( 1 , &buffer_ );
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buffer_ = 0;
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}
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std::swap( buffer_ , other.buffer_ );
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T_UniformStorage::operator=( std::move( other ) );
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return *this;
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}
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void T_UniformBuffer::update( )
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{
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glBindBuffer( GL_UNIFORM_BUFFER , buffer_ );
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glInvalidateBufferData( GL_UNIFORM_BUFFER );
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glBufferData( GL_UNIFORM_BUFFER , values_.size( ) * 4 , &values_[ 0 ] , GL_STREAM_DRAW );
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}
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void T_UniformBuffer::bindTo(
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__rd__ const GLuint binding )
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{
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glBindBufferBase( GL_UNIFORM_BUFFER , binding , buffer_ );
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}
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T_UniformBuffer::~T_UniformBuffer( )
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{
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if ( buffer_ ) {
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glBindBuffer( GL_UNIFORM_BUFFER , 0 );
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glDeleteBuffers( 1 , &buffer_ );
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}
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}
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152
uniforms.hh
152
uniforms.hh
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@ -1,152 +0,0 @@
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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#endif
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// Uniform types
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enum class E_UniformType {
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F1 , F2 , F3 , F4 ,
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I1 , I2 , I3 , I4 ,
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SAMPLER2D
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};
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// Categories
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enum class E_UniformCategory {
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FLOAT , INT ,
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SAMPLER2D ,
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__COUNT__
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};
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// Category from type
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E_UniformCategory GetUniformCategory(
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__rd__ const E_UniformType type );
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// Element count from type
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uint32_t GetElementCount(
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__rd__ const E_UniformType type );
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// Is some category a vector type?
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bool IsVectorCategory(
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__rd__ const E_UniformCategory category );
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// Uniform declarations
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struct T_UniformDeclaration
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{
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std::string name;
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bool global;
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E_UniformType type;
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std::string source;
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uint32_t line;
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};
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using T_UniformDeclarations = std::unordered_map< std::string , T_UniformDeclaration >;
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/*============================================================================*/
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// Packed uniforms
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struct T_PackedUniforms
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{
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uint32_t elements = 0;
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std::map< std::string , uint32_t > positions;
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};
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T_PackedUniforms PackUniforms(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category );
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// A set of uniforms, meant for use with a buffer or directly
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struct T_UniformSet
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{
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static constexpr uint32_t Invalid = 0xffffffff;
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T_UniformSet( );
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explicit T_UniformSet(
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__rw__ T_UniformDeclarations uniforms );
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DEF_MOVE( T_UniformSet );
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NO_COPY( T_UniformSet );
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// ---------------------------------------------------------------------
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T_UniformDeclarations const& declarations( ) const noexcept
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{ return declarations_; }
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uint32_t vectorElements( ) const noexcept
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{ return vectorElements_; }
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uint32_t opaqueElements( ) const noexcept
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{ return opaqueElements_; }
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uint32_t inCategory(
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__rd__ const E_UniformCategory category ) const noexcept
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{
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assert( category != E_UniformCategory::__COUNT__ );
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return packed_[ int( category ) ].elements;
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}
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// Return the position of the specified uniform in its category.
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// If the uniform doesn't exist, this will return Invalid.
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uint32_t position(
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__rd__ std::string const& uniform ) const;
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private:
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T_UniformDeclarations declarations_;
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uint32_t vectorElements_ , opaqueElements_;
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T_PackedUniforms packed_[ int( E_UniformCategory::__COUNT__ ) ];
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};
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/*============================================================================*/
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struct T_UniformStorage
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{
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T_UniformStorage( ) = delete;
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NO_COPY( T_UniformStorage );
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DEF_MOVE( T_UniformStorage );
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explicit T_UniformStorage(
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__rw__ T_UniformSet&& uniforms );
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float* getf(
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__rd__ std::string const& name );
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int* geti(
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__rd__ std::string const& name );
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protected:
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T_UniformSet uniforms_;
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uint32_t starts_[ int( E_UniformCategory::__COUNT__ ) ];
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std::vector< int > values_;
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};
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struct T_ProgramUniforms : public T_UniformStorage
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{
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T_ProgramUniforms( ) = delete;
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NO_COPY( T_ProgramUniforms );
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DEF_MOVE( T_ProgramUniforms );
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explicit T_ProgramUniforms(
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__rw__ T_UniformSet uniforms );
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void apply(
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__rd__ const GLuint id );
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};
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struct T_UniformBuffer : public T_UniformStorage
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{
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T_UniformBuffer( ) = delete;
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NO_COPY( T_UniformBuffer );
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explicit T_UniformBuffer(
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__rw__ T_UniformSet uniforms );
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MOVE( T_UniformBuffer );
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~T_UniformBuffer( );
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void update( );
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void bindTo(
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__rd__ const GLuint binding );
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private:
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GLuint buffer_;
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};
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