Data structures for uniforms
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4 changed files with 308 additions and 0 deletions
1
Makefile
1
Makefile
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@ -16,6 +16,7 @@ DEMO = \
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utilities.cc \
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utilities.cc \
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texture.cc \
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texture.cc \
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rendertarget.cc \
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rendertarget.cc \
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uniforms.cc \
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camera.cc \
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camera.cc \
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\
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\
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filewatcher.cc \
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filewatcher.cc \
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@ -43,6 +43,12 @@
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#define NO_MOVE( CLS ) \
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#define NO_MOVE( CLS ) \
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CLS( CLS&& ) = delete; \
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CLS( CLS&& ) = delete; \
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CLS& operator =( CLS&& ) = delete
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CLS& operator =( CLS&& ) = delete
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#define DEF_COPY( CLS ) \
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CLS( CLS const& ) = default; \
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CLS& operator =( CLS const& ) = default
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#define DEF_MOVE( CLS ) \
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CLS( CLS&& ) noexcept = default; \
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CLS& operator =( CLS&& ) noexcept = default
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#define COPY( CLS ) \
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#define COPY( CLS ) \
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CLS( CLS const& ); \
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CLS( CLS const& ); \
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CLS& operator =( CLS const& )
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CLS& operator =( CLS const& )
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205
uniforms.cc
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205
uniforms.cc
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#include "externals.hh"
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#include "uniforms.hh"
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/*= Uniform types ============================================================*/
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E_UniformCategory GetUniformCategory(
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__rd__ const E_UniformType type )
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{
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switch ( type ) {
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case E_UniformType::F1:
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case E_UniformType::F2:
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case E_UniformType::F3:
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case E_UniformType::F4:
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return E_UniformCategory::FLOAT;
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case E_UniformType::I1:
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case E_UniformType::I2:
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case E_UniformType::I3:
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case E_UniformType::I4:
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return E_UniformCategory::INT;
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case E_UniformType::SAMPLER2D:
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return E_UniformCategory::SAMPLER2D;
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}
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std::abort( );
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}
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uint32_t GetElementCount(
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__rd__ const E_UniformType type )
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{
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switch ( type ) {
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case E_UniformType::F1:
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case E_UniformType::I1:
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return 1;
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case E_UniformType::F2:
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case E_UniformType::I2:
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return 2;
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case E_UniformType::F3:
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case E_UniformType::I3:
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return 3;
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case E_UniformType::F4:
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case E_UniformType::I4:
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return 4;
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case E_UniformType::SAMPLER2D:
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return 0;
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}
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std::abort( );
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}
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bool IsVectorCategory(
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__rd__ const E_UniformCategory category )
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{
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assert( category != E_UniformCategory::__COUNT__ );
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return category == E_UniformCategory::FLOAT
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|| category == E_UniformCategory::INT;
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}
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/*= PackUniforms =============================================================*/
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namespace {
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T_PackedUniforms PackVectorUniforms_(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category )
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{
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std::vector< std::string > packOrder;
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packOrder.reserve( declarations.size( ) );
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for ( auto entry : declarations ) {
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auto const& u( entry.second );
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if ( GetUniformCategory( u.type ) == category ) {
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packOrder.push_back( entry.first );
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}
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}
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std::sort( packOrder.begin( ) , packOrder.end( ) ,
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[&declarations]( auto const& a , auto const& b )
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{
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auto const& ua( declarations.find( a )->second );
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auto const& ub( declarations.find( b )->second );
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return GetElementCount( ub.type ) < GetElementCount( ua.type );
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} );
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const auto n( packOrder.size( ) );
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auto index = 0u;
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T_PackedUniforms pu;
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// Place vec4's
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while ( index < n && GetElementCount( declarations.find( packOrder[ index ] )->second.type ) == 4 ) {
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pu.positions[ packOrder[ index ] ] = pu.elements;
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pu.elements += 4;
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index ++;
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}
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// Place vec3's
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uint32_t s3left( 0 );
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while ( index < n && GetElementCount( declarations.find( packOrder[ index ] )->second.type ) == 3 ) {
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pu.positions[ packOrder[ index ] ] = pu.elements;
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pu.elements += 4;
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s3left ++;
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index ++;
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}
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// Place vec2's
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const uint32_t s2s( pu.elements );
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bool s2spare( false );
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while ( index < n && GetElementCount( declarations.find( packOrder[ index ] )->second.type ) == 2 ) {
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if ( !s2spare ) {
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pu.elements += 4;
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}
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const uint32_t pos( pu.elements - ( s2spare ? 2 : 4 ) );
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pu.positions[ packOrder[ index ] ] = pos;
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s2spare = !s2spare;
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index ++;
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}
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// Place single elements
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uint32_t s1pos( s2spare ? ( pu.elements - 2 ) : pu.elements );
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while ( index < n ) {
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uint32_t pos;
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if ( s3left ) {
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pos = s2s - s3left * 4 + 3;
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s3left --;
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} else {
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if ( s1pos == pu.elements ) {
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pu.elements += 4;
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}
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pos = s1pos;
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s1pos ++;
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}
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pu.positions[ packOrder[ index ] ] = pos;
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index ++;
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}
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return pu;
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}
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T_PackedUniforms PackOpaqueUniforms_(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category )
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{
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T_PackedUniforms pu;
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for ( auto entry : declarations ) {
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auto const& u( entry.second );
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if ( GetUniformCategory( u.type ) == category ) {
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pu.positions[ entry.first ] = pu.elements;
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pu.elements ++;
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}
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}
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return pu;
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}
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} // namespace
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/*----------------------------------------------------------------------------*/
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T_PackedUniforms PackUniforms(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category )
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{
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assert( category != E_UniformCategory::__COUNT__ );
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if ( IsVectorCategory( category ) ) {
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return PackVectorUniforms_( declarations , category );
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}
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return PackOpaqueUniforms_( declarations , category );
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}
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/*= T_UniformSet =============================================================*/
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constexpr uint32_t T_UniformSet::Invalid;
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T_UniformSet::T_UniformSet( )
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: vectorElements_( 0 ) , opaqueElements_( 0 )
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{ }
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T_UniformSet::T_UniformSet(
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__rw__ T_UniformDeclarations declarations )
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: declarations_( std::move( declarations ) ) ,
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vectorElements_( 0 ) , opaqueElements_( 0 )
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{
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for ( auto i = 0 ; i < int( E_UniformCategory::__COUNT__ ) ; i ++ ) {
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const auto cat{ E_UniformCategory( i ) };
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packed_[ i ] = PackUniforms( declarations_ , cat );
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if ( IsVectorCategory( cat ) ) {
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vectorElements_ += packed_[ i ].elements;
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} else {
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opaqueElements_ += packed_[ i ].elements;
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}
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}
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}
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uint32_t T_UniformSet::position(
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__rd__ std::string const& uniform ) const
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{
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const auto pos( declarations_.find( uniform ) );
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if ( pos == declarations_.end( ) ) {
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return Invalid;
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}
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const int ci( int( GetUniformCategory( pos->second.type ) ) );
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const auto ePos( packed_[ ci ].positions.find( uniform ) );
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assert( ePos != packed_[ ci ].positions.end( ) );
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return ePos->second;
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}
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96
uniforms.hh
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96
uniforms.hh
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@ -0,0 +1,96 @@
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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#endif
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// Uniform types
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enum class E_UniformType {
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F1 , F2 , F3 , F4 ,
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I1 , I2 , I3 , I4 ,
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SAMPLER2D
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};
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// Categories
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enum class E_UniformCategory {
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FLOAT , INT ,
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SAMPLER2D ,
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__COUNT__
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};
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// Category from type
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E_UniformCategory GetUniformCategory(
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__rd__ const E_UniformType type );
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// Element count from type
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uint32_t GetElementCount(
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__rd__ const E_UniformType type );
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// Is some category a vector type?
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bool IsVectorCategory(
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__rd__ const E_UniformCategory category );
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// Uniform declarations
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struct T_UniformDeclaration
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{
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std::string name;
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bool global;
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E_UniformType type;
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std::string source;
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uint32_t line;
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};
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using T_UniformDeclarations = std::unordered_map< std::string , T_UniformDeclaration >;
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// Packed uniforms
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struct T_PackedUniforms
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{
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uint32_t elements = 0;
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std::map< std::string , uint32_t > positions;
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};
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T_PackedUniforms PackUniforms(
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__rd__ T_UniformDeclarations const& declarations ,
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__rd__ const E_UniformCategory category );
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// A set of uniforms, meant for use with a buffer or directly
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struct T_UniformSet
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{
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static constexpr uint32_t Invalid = 0xffffffff;
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T_UniformSet( );
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explicit T_UniformSet(
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__rw__ T_UniformDeclarations uniforms );
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DEF_MOVE( T_UniformSet );
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NO_COPY( T_UniformSet );
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// ---------------------------------------------------------------------
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T_UniformDeclarations const& declarations( ) const noexcept
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{ return declarations_; }
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uint32_t vectorElements( ) const noexcept
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{ return vectorElements_; }
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uint32_t opaqueElements( ) const noexcept
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{ return opaqueElements_; }
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uint32_t inCategory(
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__rd__ const E_UniformCategory category ) const noexcept
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{
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assert( category != E_UniformCategory::__COUNT__ );
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return packed_[ int( category ) ].elements;
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}
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// Return the position of the specified uniform in its category.
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// If the uniform doesn't exist, this will return Invalid.
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uint32_t position(
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__rd__ std::string const& uniform ) const;
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private:
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T_UniformDeclarations declarations_;
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uint32_t vectorElements_ , opaqueElements_;
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T_PackedUniforms packed_[ int( E_UniformCategory::__COUNT__ ) ];
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};
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