Ported bloom to script
Breaks the parser because we don't support LODs for textures and framebuffers. Also we need a command for local variables.
This commit is contained in:
parent
46972c7e60
commit
9e583c1374
1 changed files with 162 additions and 1 deletions
163
demo.srd
163
demo.srd
|
@ -18,12 +18,14 @@
|
||||||
|
|
||||||
(call scene-init)
|
(call scene-init)
|
||||||
(call dof-init)
|
(call dof-init)
|
||||||
|
(call bloom-init)
|
||||||
)
|
)
|
||||||
|
|
||||||
(frame
|
(frame
|
||||||
(profiling "Frame render"
|
(profiling "Frame render"
|
||||||
(call scene-main)
|
(call scene-main)
|
||||||
(call dof-main tx-scene-output tx-scene-depth)
|
(call dof-main tx-scene-output tx-scene-depth)
|
||||||
|
(call bloom-main tx-scene-output)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -44,6 +46,25 @@
|
||||||
|
|
||||||
(odbg tx-scene-output hdr "Scene output")
|
(odbg tx-scene-output hdr "Scene output")
|
||||||
(odbg tx-scene-depth depth "Scene depth")
|
(odbg tx-scene-depth depth "Scene depth")
|
||||||
|
|
||||||
|
(input camera-pos-x 0)
|
||||||
|
(input camera-pos-y 0)
|
||||||
|
(input camera-pos-z -5)
|
||||||
|
(input camera-lookat-x 0)
|
||||||
|
(input camera-lookat-y 0)
|
||||||
|
(input camera-lookat-z 0)
|
||||||
|
(input camera-up-x 0)
|
||||||
|
(input camera-up-y 1)
|
||||||
|
(input camera-up-z 0)
|
||||||
|
(input camera-nearplane 2)
|
||||||
|
|
||||||
|
(input raymarcher-iterations 256)
|
||||||
|
(input raymarcher-step 1.2)
|
||||||
|
(input raymarcher-epsilon .00001)
|
||||||
|
(input raymarcher-max-dist 250)
|
||||||
|
(input raymarcher-correction 10)
|
||||||
|
|
||||||
|
(input fog .00015)
|
||||||
)
|
)
|
||||||
|
|
||||||
(fn scene-main ()
|
(fn scene-main ()
|
||||||
|
@ -67,7 +88,14 @@
|
||||||
(uniforms prg-scene-p1 5
|
(uniforms prg-scene-p1 5
|
||||||
(get-input camera-nearplane)
|
(get-input camera-nearplane)
|
||||||
)
|
)
|
||||||
# FIXME MOAR UNIFORMS!
|
(uniforms prg-scene-p1 6
|
||||||
|
(get-input raymarcher-iterations)
|
||||||
|
(get-input raymarcher-step)
|
||||||
|
(get-input raymarcher-epsilon)
|
||||||
|
(get-input raymarcher-max-dist)
|
||||||
|
)
|
||||||
|
(uniforms prg-scene-p1 7 (get-input fog))
|
||||||
|
(uniforms prg-scene-p1 8 (get-input raymarcher-correction))
|
||||||
(use-pipeline pl-scene-p1)
|
(use-pipeline pl-scene-p1)
|
||||||
(use-framebuffer rt-scene)
|
(use-framebuffer rt-scene)
|
||||||
(viewport 0 0 $vp-width $vp-height)
|
(viewport 0 0 $vp-width $vp-height)
|
||||||
|
@ -163,4 +191,137 @@
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
# Bloom
|
||||||
|
|
||||||
|
(fn bloom-init ()
|
||||||
|
# Samplers
|
||||||
|
(sampler smp-bloom-blur
|
||||||
|
(sampling linear)
|
||||||
|
(wrapping clamp-edge)
|
||||||
|
)
|
||||||
|
(sampler smp-bloom-input
|
||||||
|
(sampling nearest)
|
||||||
|
)
|
||||||
|
|
||||||
|
# First ping/pong texture & targets
|
||||||
|
(texture tx-bloom1 rgb-f16 $vp-width $vp-height 6)
|
||||||
|
(framebuffer rt-bloom1-lod0 (color tx-bloom1 0))
|
||||||
|
(framebuffer rt-bloom1-lod1 (color tx-bloom1 1))
|
||||||
|
(framebuffer rt-bloom1-lod2 (color tx-bloom1 2))
|
||||||
|
(framebuffer rt-bloom1-lod3 (color tx-bloom1 3))
|
||||||
|
(framebuffer rt-bloom1-lod4 (color tx-bloom1 4))
|
||||||
|
(framebuffer rt-bloom1-lod5 (color tx-bloom1 5))
|
||||||
|
(odbg tx-bloom1 hdr "Bloom")
|
||||||
|
|
||||||
|
# Second ping/pong texture & targets
|
||||||
|
(texture tx-bloom2 rgb-f16 $vp-width $vp-height 6)
|
||||||
|
(framebuffer rt-bloom2-lod0 (color tx-bloom2 0))
|
||||||
|
(framebuffer rt-bloom2-lod1 (color tx-bloom2 1))
|
||||||
|
(framebuffer rt-bloom2-lod2 (color tx-bloom2 2))
|
||||||
|
(framebuffer rt-bloom2-lod3 (color tx-bloom2 3))
|
||||||
|
(framebuffer rt-bloom2-lod4 (color tx-bloom2 4))
|
||||||
|
(framebuffer rt-bloom2-lod5 (color tx-bloom2 5))
|
||||||
|
|
||||||
|
# High pass program
|
||||||
|
(program prg-bloom-highpass "bloom-highpass.f.glsl")
|
||||||
|
(pipeline pl-bloom-highpass prg-fullscreen prg-bloom-highpass)
|
||||||
|
(uniforms-i prg-bloom-highpass 0 0)
|
||||||
|
(uniforms-i prg-bloom-highpass 1 0)
|
||||||
|
(uniforms prg-bloom-highpass 2 $vp-width $vp-height)
|
||||||
|
|
||||||
|
# Downsampling program
|
||||||
|
(program prg-bloom-downsample "downsample.f.glsl")
|
||||||
|
(pipeline pl-bloom-downsample prg-fullscreen prg-bloom-downsample)
|
||||||
|
(uniforms-i prg-bloom-downsample 0 0)
|
||||||
|
|
||||||
|
# Blur pass
|
||||||
|
(program prg-bloom-blur "blur-pass.f.glsl")
|
||||||
|
(pipeline pl-bloom-blur prg-fullscreen prg-bloom-blur)
|
||||||
|
(uniforms-i prg-bloom-blur 0 0)
|
||||||
|
|
||||||
|
# Inputs that control the high pass filter
|
||||||
|
# FIXME I don't remember what they actually do, rename them later
|
||||||
|
(input bloom-filter0 1.6)
|
||||||
|
(input bloom-filter1 1.2)
|
||||||
|
(input bloom-filter2 .95)
|
||||||
|
|
||||||
|
# Inputs that control the blur weights
|
||||||
|
(input bloom-bw0 .324)
|
||||||
|
(input bloom-bw1 .232)
|
||||||
|
(input bloom-bw2 .0855)
|
||||||
|
(input bloom-bw3 .0205)
|
||||||
|
|
||||||
|
# Blur size
|
||||||
|
(input bloom-blur-size 1.3)
|
||||||
|
)
|
||||||
|
|
||||||
|
(fn bloom-main (in-scene)
|
||||||
|
(profiling "BLOOOOM!"
|
||||||
|
# High pass
|
||||||
|
(use-texture 0 in-scene smp-bloom-input)
|
||||||
|
(uniforms prg-bloom-highpass 3
|
||||||
|
(get-input bloom-filter0)
|
||||||
|
(get-input bloom-filter1)
|
||||||
|
(get-input bloom-filter2)
|
||||||
|
)
|
||||||
|
(use-framebuffer rt-bloom1-lod0)
|
||||||
|
(viewport 0 0 $vp-width $vp-height)
|
||||||
|
(fullscreen)
|
||||||
|
|
||||||
|
# Blur & downsample
|
||||||
|
(uniforms prg-bloom-downsample 1 $vp-width $vp-height)
|
||||||
|
(call bloom-blur-pass 0 rt-bloom1-lod0 rt-bloom2-lod0)
|
||||||
|
(call bloom-downsample rt-bloom1-lod1 1)
|
||||||
|
(call bloom-blur-pass 1 rt-bloom1-lod1 rt-bloom2-lod1)
|
||||||
|
(call bloom-downsample rt-bloom1-lod2 2)
|
||||||
|
(call bloom-blur-pass 2 rt-bloom1-lod2 rt-bloom2-lod2)
|
||||||
|
(call bloom-downsample rt-bloom1-lod3 3)
|
||||||
|
(call bloom-blur-pass 3 rt-bloom1-lod3 rt-bloom2-lod3)
|
||||||
|
(call bloom-downsample rt-bloom1-lod4 4)
|
||||||
|
(call bloom-blur-pass 4 rt-bloom1-lod4 rt-bloom2-lod4)
|
||||||
|
(call bloom-downsample rt-bloom1-lod5 5)
|
||||||
|
(call bloom-blur-pass 5 rt-bloom1-lod5 rt-bloom2-lod5)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
(fn bloom-downsample (target level)
|
||||||
|
(locals w h)
|
||||||
|
(set w (div $vp-width (pow 2 $level)))
|
||||||
|
(set h (div $vp-height (pow 2 $level)))
|
||||||
|
|
||||||
|
(use-pipeline pl-bloom-downsample)
|
||||||
|
(use-framebuffer target)
|
||||||
|
(use-texture 0 tx-bloom1 smp-bloom-blur)
|
||||||
|
(uniforms prg-bloom-downsample 1 $w $h)
|
||||||
|
(uniforms prg-bloom-downsample 2 (sub $level 1))
|
||||||
|
(viewport 0 0 $w $h)
|
||||||
|
(fullscreen)
|
||||||
|
|
||||||
|
(uniforms prg-bloom-blur 1 $w $h)
|
||||||
|
)
|
||||||
|
|
||||||
|
(fn bloom-blur-pass (lod fb1 fb2)
|
||||||
|
# Common stuff for both passes
|
||||||
|
(use-pipeline pl-bloom-blur)
|
||||||
|
(uniforms prg-bloom-blur 2 $lod)
|
||||||
|
|
||||||
|
# Pass 1
|
||||||
|
(use-framebuffer fb2)
|
||||||
|
(use-texture 0 tx-bloom1 smp-bloom-blur)
|
||||||
|
(uniforms prg-bloom-blur 3
|
||||||
|
(get-input bloom-blur-size) 0)
|
||||||
|
(fullscreen)
|
||||||
|
|
||||||
|
# Pass 2
|
||||||
|
(use-framebuffer fb1)
|
||||||
|
(use-texture 0 tx-bloom2 smp-bloom-blur)
|
||||||
|
(uniforms prg-bloom-blur 3
|
||||||
|
0 (get-input bloom-blur-size))
|
||||||
|
(fullscreen)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# vim: syntax=demo-srd
|
# vim: syntax=demo-srd
|
||||||
|
|
Loading…
Reference in a new issue