Some more bloom tweaking
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parent
34b393334c
commit
98aa501199
3 changed files with 6 additions and 6 deletions
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@ -13,7 +13,7 @@ void main( void )
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float f = u_Parameters.x;
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float f = u_Parameters.x;
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color = textureLod( u_MainInput , tmp , 0 ).rgb;
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color = textureLod( u_MainInput , tmp , 0 ).rgb;
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vec3 bloom = vec3( 0 );
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vec3 bloom = vec3( 0 );
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for ( int i = 0 ; i < 5 ; i ++ ) {
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for ( int i = 0 ; i < 6 ; i ++ ) {
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bloom += f * textureLod( u_BlurInput , tmp , i ).rgb;
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bloom += f * textureLod( u_BlurInput , tmp , i ).rgb;
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f = pow( f , u_Parameters.y + 1 );
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f = pow( f , u_Parameters.y + 1 );
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}
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}
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8
bloom.cc
8
bloom.cc
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@ -21,14 +21,14 @@ T_BloomPass::T_BloomPass(
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//
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//
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filterParams_{ 1.6 , 1.2 , .95 } ,
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filterParams_{ 1.6 , 1.2 , .95 } ,
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blurWeights_{ 0.324 , 0.232 , 0.0855 , 0.0205 } ,
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blurWeights_{ 0.324 , 0.232 , 0.0855 , 0.0205 } ,
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blurSize_{ 2. } ,
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blurSize_{ 1.3 } ,
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combineStrength_( 0.7 ) ,
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combineStrength_( 0.45 ) ,
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combineAttenuation_( 0.3 )
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combineAttenuation_( 0.3 )
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{
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{
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txBlur0_.wrap( E_TexWrap::CLAMP_EDGE ).samplingMode( E_TexSampling::LINEAR );
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txBlur0_.wrap( E_TexWrap::CLAMP_EDGE ).samplingMode( E_TexSampling::LINEAR );
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txBlur1_.wrap( E_TexWrap::CLAMP_EDGE ).samplingMode( E_TexSampling::LINEAR );
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txBlur1_.wrap( E_TexWrap::CLAMP_EDGE ).samplingMode( E_TexSampling::LINEAR );
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for ( int i = 0 ; i < 5 ; i ++ ) {
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for ( auto i = 0u ; i < BloomLevels ; i ++ ) {
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rtBlur0_.push_back( T_RendertargetSetup( ).add( txBlur0_ , i ).create( ) );
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rtBlur0_.push_back( T_RendertargetSetup( ).add( txBlur0_ , i ).create( ) );
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rtBlur1_.push_back( T_RendertargetSetup( ).add( txBlur1_ , i ).create( ) );
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rtBlur1_.push_back( T_RendertargetSetup( ).add( txBlur1_ , i ).create( ) );
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}
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}
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@ -115,7 +115,7 @@ void T_BloomPass::render( )
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blur.set( 1 , txBlur0_ );
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blur.set( 1 , txBlur0_ );
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blur.bind( );
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blur.bind( );
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glUniform2f( 2 , input_.width( ) , input_.height( ) );
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glUniform2f( 2 , input_.width( ) , input_.height( ) );
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glUniform2f( 3 , combineStrength_ , 1 - combineAttenuation_ );
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glUniform2f( 3 , combineStrength_ , combineAttenuation_ );
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glRectf( -1, -1 , 1 , 1 );
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glRectf( -1, -1 , 1 , 1 );
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glBindTexture( GL_TEXTURE_2D , 0 );
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glBindTexture( GL_TEXTURE_2D , 0 );
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}
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}
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2
bloom.hh
2
bloom.hh
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@ -11,7 +11,7 @@
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struct T_BloomPass
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struct T_BloomPass
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{
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{
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static constexpr uint32_t BloomLevels = 5;
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static constexpr uint32_t BloomLevels = 6;
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T_BloomPass( ) = delete;
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T_BloomPass( ) = delete;
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T_BloomPass( T_BloomPass const& ) = delete;
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T_BloomPass( T_BloomPass const& ) = delete;
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