Shaders - Made it possible to load programs separately
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parent
71f6fed1ee
commit
96d821828f
2 changed files with 237 additions and 45 deletions
243
shaders.cc
243
shaders.cc
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@ -257,6 +257,114 @@ bool T_ShaderInput::load(
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}
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/*= T_ShaderPogram ===========================================================*/
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T_ShaderProgram::T_ShaderProgram( )
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: T_ShaderProgram( 0 )
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{ }
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T_ShaderProgram::T_ShaderProgram(
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T_ShaderProgram const& other )
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: T_ShaderProgram( other.id_ )
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{ }
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T_ShaderProgram::T_ShaderProgram(
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T_ShaderProgram&& other ) noexcept
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: T_ShaderProgram( )
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{
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swap( other.id_ , id_ );
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}
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T_ShaderProgram::T_ShaderProgram(
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const uint32_t id ) noexcept
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: id_( id )
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{
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if ( id_ ) {
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Globals::Shaders( ).programs_[ id_ - 1 ].saReferences ++;
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}
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}
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T_ShaderProgram::~T_ShaderProgram( )
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{
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if ( id_ ) {
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Globals::Shaders( ).dereferenceProgram( id_ );
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}
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}
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T_ShaderProgram& T_ShaderProgram::operator=(
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T_ShaderProgram const& other )
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{
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if ( this != &other ) {
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if ( id_ ) {
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Globals::Shaders( ).dereferenceProgram( id_ );
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}
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id_ = other.id_;
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if ( id_ ) {
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Globals::Shaders( ).programs_[ id_ - 1 ].saReferences ++;
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}
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}
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return *this;
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}
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T_ShaderProgram& T_ShaderProgram::operator=(
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T_ShaderProgram&& other ) noexcept
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{
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if ( this != &other ) {
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if ( id_ ) {
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Globals::Shaders( ).dereferenceProgram( id_ );
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}
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id_ = other.id_;
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other.id_ = T_String{};
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}
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return *this;
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}
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bool T_ShaderProgram::valid( ) const noexcept
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{
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return id_ && Globals::Shaders( ).programs_[ id_ - 1 ].id != 0;
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}
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void T_ShaderProgram::enable( ) const
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{
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if ( !id_ ) {
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return;
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}
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auto const& p( Globals::Shaders( ).programs_[ id_ - 1 ] );
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if ( p.id ) {
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glBindProgramPipeline( 0 );
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glUseProgram( p.id );
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}
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}
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GLuint T_ShaderProgram::id( ) const
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{
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if ( id_ ) {
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return Globals::Shaders( ).programs_[ id_ - 1 ].id;
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} else {
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return 0;
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}
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}
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T_Optional< E_ShaderType > T_ShaderProgram::type( ) const
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{
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if ( id_ ) {
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return Globals::Shaders( ).programs_[ id_ - 1 ].code.type;
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} else {
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return {};
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}
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}
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T_String T_ShaderProgram::name( ) const
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{
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if ( id_ ) {
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return Globals::Shaders( ).programs_[ id_ - 1 ].name;
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} else {
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return {};
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}
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}
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/*= T_ShaderPipeline =========================================================*/
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T_ShaderPipeline::T_ShaderPipeline( )
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@ -332,6 +440,7 @@ void T_ShaderPipeline::enable( ) const
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auto const* pl( Globals::Shaders( ).pipelines_.get( id_ ) );
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if ( pl && pl->id ) {
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glUseProgram( 0 );
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glBindProgramPipeline( pl->id );
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}
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}
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@ -552,6 +661,14 @@ T_ShaderManager::T_ShaderManager( ) noexcept
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/*----------------------------------------------------------------------------*/
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T_ShaderProgram T_ShaderManager::program(
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T_String const& name )
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{
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loadProgram( name );
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assert( programIndex_.contains( name ) );
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return T_ShaderProgram( *programIndex_.get( name ) );
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}
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T_ShaderPipeline T_ShaderManager::pipeline(
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std::initializer_list< T_String > shaders )
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{
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@ -576,7 +693,7 @@ T_ShaderPipeline T_ShaderManager::pipeline(
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pipelines_.add( T_Pipeline_{ id , shaders } );
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auto& p( *pipelines_.get( id ) );
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for ( auto const& pName : shaders ) {
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loadProgram( p.idString , (char*)( pName.toOSString( ).data( ) ) );
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loadProgram( p.idString , pName );
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}
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initPipeline( p );
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@ -623,7 +740,7 @@ void T_ShaderManager::update( )
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auto const* p( programIndex_.get( *it ) );
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if ( p ) {
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auto& pr( programs_[ *p ] );
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for ( auto const& ref : pr.references ) {
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for ( auto const& ref : pr.plReferences ) {
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if ( !temp.contains( ref ) ) {
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temp.add( ref );
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}
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@ -669,43 +786,13 @@ void T_ShaderManager::update( )
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}
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uint32_t T_ShaderManager::newProgramRecord( )
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{
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uint32_t i = 0;
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while ( i < programs_.size( ) ) {
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if ( programs_[ i ].references.empty( ) ) {
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return i;
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}
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i ++;
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}
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programs_.addNew( );
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return i;
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}
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void T_ShaderManager::loadProgram(
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T_String const& pipeline ,
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T_String const& name )
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{
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if ( useExistingProgram( pipeline , name ) ) {
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return;
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if ( !useExistingProgram( pipeline , name ) ) {
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initProgramRecord( name ).plReferences.add( pipeline );
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}
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const uint32_t index( newProgramRecord( ) );
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auto& program( programs_[ index ] );
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programIndex_.add( name , index );
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program.name = name;
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program.references.add( pipeline );
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program.id = 0;
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initProgram( program );
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T_StringBuilder sb;
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for ( auto const& e : program.code.errors ) {
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sb << e.source << ':' << e.line << ": "
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<< e.error << '\n';
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}
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sb << '\0';
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printf( "%s" , sb.data( ) );
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}
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bool T_ShaderManager::useExistingProgram(
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@ -716,12 +803,67 @@ bool T_ShaderManager::useExistingProgram(
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if ( !pos ) {
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return false;
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}
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auto& refs( programs_[ *pos ].references );
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auto& refs( programs_[ *pos ].plReferences );
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assert( !refs.contains( pipeline ) );
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refs.add( pipeline );
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return true;
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}
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void T_ShaderManager::loadProgram(
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T_String const& name )
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{
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if ( useExistingProgram( name ) ) {
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initProgramRecord( name );
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}
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}
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bool T_ShaderManager::useExistingProgram(
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T_String const& name )
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{
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auto const* pos( programIndex_.get( name ) );
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if ( !pos ) {
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return false;
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}
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programs_[ *pos ].saReferences ++;
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return true;
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}
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uint32_t T_ShaderManager::newProgramRecord( )
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{
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uint32_t i = 0;
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while ( i < programs_.size( ) ) {
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if ( programs_[ i ].plReferences.empty( )
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&& !programs_[ i ].saReferences ) {
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return i;
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}
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i ++;
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}
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programs_.addNew( );
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return i;
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}
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T_ShaderManager::T_Program_& T_ShaderManager::initProgramRecord(
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T_String const& name )
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{
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const uint32_t index( newProgramRecord( ) );
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auto& program( programs_[ index ] );
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programIndex_.add( name , index );
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program.name = name;
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program.id = 0;
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initProgram( program );
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T_StringBuilder sb;
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for ( auto const& e : program.code.errors ) {
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sb << e.source << ':' << e.line << ": "
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<< e.error << '\n';
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}
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sb << '\0';
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printf( "%s" , sb.data( ) );
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return program;
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}
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T_ShaderInput const* T_ShaderManager::getInput(
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T_String const& name )
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@ -772,11 +914,25 @@ void T_ShaderManager::dereferenceProgram(
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T_String const& pipeline )
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{
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auto& program( programs_[ index ] );
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auto& refs( program.references );
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auto& refs( program.plReferences );
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const auto plidx( refs.indexOf( pipeline ) );
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assert( plidx >= 0 );
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refs.remove( plidx );
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if ( refs.size( ) != 0 ) {
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if ( !refs.empty( ) || program.saReferences ) {
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return;
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}
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resetProgram( program );
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programIndex_.remove( program.name );
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}
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void T_ShaderManager::dereferenceProgram(
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const uint32_t index )
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{
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auto& program( programs_[ index ] );
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assert( program.saReferences > 0 );
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program.saReferences --;
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if ( program.saReferences || !program.plReferences.empty( ) ) {
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return;
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}
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resetProgram( program );
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@ -997,12 +1153,15 @@ void T_ShaderManager::makeUI( )
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ImGui::Begin( "Shaders" );
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const auto n( std::count_if( programs_.begin( ) , programs_.end( ) ,
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[]( auto const& p ) { return !p.references.empty( ); } ) );
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[]( auto const& p ) {
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return !p.plReferences.empty( ) || p.saReferences != 0;
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} ) );
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std::vector< size_t > indices;
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const auto rn = programs_.size( );
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for ( auto i = 0u ; i < rn ; i ++ ) {
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if ( !programs_[ i ].references.empty( ) ) {
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auto const& p( programs_[ i ] );
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if ( !p.plReferences.empty( ) || p.saReferences ) {
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indices.push_back( i );
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}
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}
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@ -1013,8 +1172,8 @@ void T_ShaderManager::makeUI( )
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if ( pa.code.errors.size( ) != pb.code.errors.size( ) ) {
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return pa.code.errors.size( ) > pb.code.errors.size( );
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}
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if ( pa.references.size( ) != pb.references.size( ) ) {
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return pa.references.size( ) > pb.references.size( );
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if ( pa.plReferences.size( ) != pb.plReferences.size( ) ) {
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return pa.plReferences.size( ) > pb.plReferences.size( );
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}
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return programs_[ a ].name < programs_[ b ].name;
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} );
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}
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ImGui::SameLine( 400 );
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ImGui::Text( "Usage: %u" , program.references.size( ) );
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ImGui::Text( "Usage: %u" , program.plReferences.size( ) + program.saReferences );
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ImGui::SameLine( 550 );
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if ( program.code.errors.empty( ) ) {
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ImGui::PushStyleColor( ImGuiCol_Text , ImVec4( .6 , 1 , .6 , 1 ) );
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39
shaders.hh
39
shaders.hh
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@ -119,6 +119,26 @@ struct T_ShaderError
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struct T_ShaderManager;
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struct T_ShaderProgram
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{
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friend struct T_ShaderManager;
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T_ShaderProgram( );
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COPY( T_ShaderProgram );
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MOVE( T_ShaderProgram );
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~T_ShaderProgram( );
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bool valid( ) const noexcept;
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void enable( ) const;
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GLuint id( ) const;
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T_Optional< E_ShaderType > type( ) const;
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T_String name( ) const;
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private:
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explicit T_ShaderProgram( uint32_t id ) noexcept;
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uint32_t id_;
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};
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struct T_ShaderPipeline
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{
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friend struct T_ShaderManager;
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@ -143,6 +163,7 @@ struct T_ShaderPipeline
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struct T_ShaderManager
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{
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friend struct T_ShaderPipeline;
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friend struct T_ShaderProgram;
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struct T_ShaderCode
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{
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@ -157,6 +178,7 @@ struct T_ShaderManager
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T_ShaderManager( ) noexcept;
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T_ShaderProgram program( T_String const& name );
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T_ShaderPipeline pipeline(
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std::initializer_list< T_String > shaders );
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@ -183,7 +205,8 @@ struct T_ShaderManager
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struct T_Program_
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{
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T_String name;
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T_Array< T_String > references;
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T_Array< T_String > plReferences;
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uint32_t saReferences{ 0 };
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T_ShaderCode code;
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GLuint id;
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T_Optional< T_WatchedFiles > watch;
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@ -201,8 +224,7 @@ struct T_ShaderManager
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T_KeyValueTable< T_String , T_Array< T_String > > missing_;
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T_Array< T_String > updates_;
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uint32_t newProgramRecord( );
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// Load/use existing program for use with pipelines
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void loadProgram(
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T_String const& pipeline ,
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T_String const& name );
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@ -210,6 +232,15 @@ struct T_ShaderManager
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T_String const& pipeline ,
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T_String const& name );
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// Load/use existing program for standalone use
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void loadProgram( T_String const& name );
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bool useExistingProgram( T_String const& name );
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// Program management
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T_Program_& initProgramRecord( // Init management data
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T_String const& record );
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uint32_t newProgramRecord( ); // Allocate entry in index
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T_ShaderInput const* getInput(
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T_String const& name );
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@ -217,6 +248,8 @@ struct T_ShaderManager
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void dereferenceProgram(
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const uint32_t index ,
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T_String const& pipeline );
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void dereferenceProgram(
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const uint32_t index );
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void initPipeline( T_Pipeline_& pipeline ) const;
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void initProgram( T_Program_& program );
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