Some reformatting

This commit is contained in:
Emmanuel BENOîT 2017-10-03 16:10:48 +02:00
parent 952aad1e02
commit 8eefe21aae

View file

@ -3,9 +3,10 @@
namespace { namespace {
const std::regex PreprocDirective_( "^\\s*//!\\s*([a-z]+(\\s+([^\\s]+))*)\\s*$" );
const std::map< std::string , E_ShaderInput > InputTypes_( ([] { const std::regex PreprocDirective_( "^\\s*//!\\s*([a-z]+(\\s+([^\\s]+))*)\\s*$" );
const std::map< std::string , E_ShaderInput > InputTypes_( ([] {
std::map< std::string , E_ShaderInput > t; std::map< std::string , E_ShaderInput > t;
t.emplace( "chunk" , E_ShaderInput::CHUNK ); t.emplace( "chunk" , E_ShaderInput::CHUNK );
t.emplace( "library" , E_ShaderInput::LIBRARY ); t.emplace( "library" , E_ShaderInput::LIBRARY );
@ -13,11 +14,13 @@ namespace {
t.emplace( "vertex" , E_ShaderInput::VERTEX ); t.emplace( "vertex" , E_ShaderInput::VERTEX );
t.emplace( "fragment" , E_ShaderInput::FRAGMENT ); t.emplace( "fragment" , E_ShaderInput::FRAGMENT );
return t; return t;
})()); })());
/*============================================================================*/
struct T_InputReader_ // Input reader state and functions, used when loading a source file
{ struct T_InputReader_
{
using T_Tokens_ = std::vector< std::string >; using T_Tokens_ = std::vector< std::string >;
FILE* const file; FILE* const file;
@ -42,18 +45,20 @@ namespace {
void handleDirective( void handleDirective(
__rd__ T_Tokens_ const& tokens ); __rd__ T_Tokens_ const& tokens );
void error( __rd__ std::string const& err ); void error( __rd__ std::string const& err );
}; };
T_InputReader_::~T_InputReader_( ) /*----------------------------------------------------------------------------*/
{
T_InputReader_::~T_InputReader_( )
{
if ( buffer ) { if ( buffer ) {
free( buffer ); free( buffer );
} }
fclose( file ); fclose( file );
} }
void T_InputReader_::read( ) void T_InputReader_::read( )
{ {
size_t bsz( 0 ); size_t bsz( 0 );
while ( ( readCount = getline( &buffer , &bsz , file ) ) != -1 ) { while ( ( readCount = getline( &buffer , &bsz , file ) ) != -1 ) {
line ++; line ++;
@ -72,16 +77,16 @@ namespace {
} }
} }
addAccumulated( ); addAccumulated( );
} }
void T_InputReader_::nl( ) void T_InputReader_::nl( )
{ {
accumLines ++; accumLines ++;
accumulator += '\n'; accumulator += '\n';
} }
void T_InputReader_::addAccumulated( ) void T_InputReader_::addAccumulated( )
{ {
if ( accumLines ) { if ( accumLines ) {
auto& ck( input.chunks ); auto& ck( input.chunks );
ck.emplace_back( E_ShaderInputChunk::CODE , ck.emplace_back( E_ShaderInputChunk::CODE ,
@ -89,11 +94,11 @@ namespace {
accumulator = {}; accumulator = {};
accumLines = 0; accumLines = 0;
} }
} }
void T_InputReader_::handleDirective( void T_InputReader_::handleDirective(
__rd__ T_Tokens_ const& tokens ) __rd__ T_Tokens_ const& tokens )
{ {
auto const& directive( tokens[ 0 ] ); auto const& directive( tokens[ 0 ] );
if ( directive == "include" ) { if ( directive == "include" ) {
@ -123,14 +128,14 @@ namespace {
nl( ); nl( );
error( "unknown directive" ); error( "unknown directive" );
} }
} }
void T_InputReader_::error( void T_InputReader_::error(
__rd__ std::string const& err ) __rd__ std::string const& err )
{ {
input.errors.push_back( T_ShaderInputError{ input.errors.push_back( T_ShaderInputError{
line , err } ); line , err } );
} }
} // namespace } // namespace