Shader preprocessor - input
This commit is contained in:
parent
5aee824bb0
commit
88cd5c97dc
4 changed files with 221 additions and 0 deletions
1
Makefile
1
Makefile
|
@ -17,6 +17,7 @@ DEMO = \
|
|||
texture.cc \
|
||||
rendertarget.cc \
|
||||
programs.cc \
|
||||
shaders.cc \
|
||||
camera.cc \
|
||||
demo.cc \
|
||||
\
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <memory>
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <regex>
|
||||
|
||||
// ImGui
|
||||
#include <imgui.h>
|
||||
|
|
163
shaders.cc
Normal file
163
shaders.cc
Normal file
|
@ -0,0 +1,163 @@
|
|||
#include "externals.hh"
|
||||
#include "shaders.hh"
|
||||
|
||||
|
||||
namespace {
|
||||
const std::regex PreprocDirective_( "^\\s*//!\\s*([a-z]+(\\s+([^\\s]+))*)\\s*$" );
|
||||
|
||||
const std::map< std::string , E_ShaderInput > InputTypes_( ([] {
|
||||
std::map< std::string , E_ShaderInput > t;
|
||||
t.emplace( "chunk" , E_ShaderInput::CHUNK );
|
||||
t.emplace( "library" , E_ShaderInput::LIBRARY );
|
||||
t.emplace( "lib" , E_ShaderInput::LIBRARY );
|
||||
t.emplace( "vertex" , E_ShaderInput::VERTEX );
|
||||
t.emplace( "fragment" , E_ShaderInput::FRAGMENT );
|
||||
return t;
|
||||
})());
|
||||
|
||||
|
||||
struct T_InputReader_
|
||||
{
|
||||
using T_Tokens_ = std::vector< std::string >;
|
||||
|
||||
FILE* const file;
|
||||
T_ShaderInput& input;
|
||||
uint32_t line{ 0 };
|
||||
|
||||
char* buffer{ nullptr };
|
||||
ssize_t readCount;
|
||||
|
||||
std::string accumulator{ };
|
||||
uint32_t accumLines{ 0 };
|
||||
|
||||
T_InputReader_( __rd__ FILE* const file ,
|
||||
__rw__ T_ShaderInput& input )
|
||||
: file( file ) , input( input )
|
||||
{ }
|
||||
~T_InputReader_( );
|
||||
|
||||
void read( );
|
||||
void addAccumulated( );
|
||||
void handleDirective(
|
||||
__rd__ T_Tokens_ const& tokens );
|
||||
void error( __rd__ std::string const& err );
|
||||
};
|
||||
|
||||
T_InputReader_::~T_InputReader_( )
|
||||
{
|
||||
if ( buffer ) {
|
||||
free( buffer );
|
||||
}
|
||||
fclose( file );
|
||||
}
|
||||
|
||||
void T_InputReader_::read( )
|
||||
{
|
||||
size_t bsz( 0 );
|
||||
while ( ( readCount = getline( &buffer , &bsz , file ) ) != -1 ) {
|
||||
line ++;
|
||||
std::cmatch match;
|
||||
if ( std::regex_match( buffer , match , PreprocDirective_ ) ) {
|
||||
const T_Tokens_ tokens( ([](std::string const& a) {
|
||||
using stri = std::istream_iterator< std::string >;
|
||||
std::istringstream iss( a );
|
||||
return T_Tokens_{ stri( iss ) , stri( ) };
|
||||
})( match[ 1 ].str( ) ) );
|
||||
assert( tokens.size( ) >= 1 );
|
||||
handleDirective( tokens );
|
||||
} else {
|
||||
accumulator += buffer;
|
||||
accumLines ++;
|
||||
}
|
||||
}
|
||||
addAccumulated( );
|
||||
}
|
||||
|
||||
void T_InputReader_::addAccumulated( )
|
||||
{
|
||||
if ( accumLines ) {
|
||||
auto& ck( input.chunks );
|
||||
ck.emplace( ck.end( ) , E_ShaderInputChunk::CODE ,
|
||||
accumulator , accumLines );
|
||||
accumulator = {};
|
||||
accumLines = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void T_InputReader_::handleDirective(
|
||||
__rd__ T_Tokens_ const& tokens )
|
||||
{
|
||||
auto const& directive( tokens[ 0 ] );
|
||||
|
||||
if ( directive == "include" ) {
|
||||
if ( tokens.size( ) != 2 ) {
|
||||
error( "invalid arguments" );
|
||||
return;
|
||||
}
|
||||
auto& ck( input.chunks );
|
||||
ck.emplace( ck.end( ) , E_ShaderInputChunk::INCLUDE , tokens[ 1 ] , 1 );
|
||||
|
||||
} else if ( directive == "type" ) {
|
||||
if ( tokens.size( ) != 2 ) {
|
||||
error( "invalid arguments" );
|
||||
return;
|
||||
}
|
||||
auto pos( InputTypes_.find( tokens[ 1 ] ) );
|
||||
if ( pos == InputTypes_.end( ) ) {
|
||||
error( "unknown type" );
|
||||
} else {
|
||||
input.type = pos->second;
|
||||
}
|
||||
|
||||
} else {
|
||||
error( "unknown directive" );
|
||||
}
|
||||
}
|
||||
|
||||
void T_InputReader_::error(
|
||||
__rd__ std::string const& err )
|
||||
{
|
||||
input.errors.push_back( T_ShaderInputError{
|
||||
line , err } );
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
bool T_ShaderInput::load(
|
||||
__rd__ std::string const& path )
|
||||
{
|
||||
type = E_ShaderInput::CHUNK;
|
||||
chunks.clear( );
|
||||
errors.clear( );
|
||||
|
||||
FILE* const file{ fopen( path.c_str( ) , "r" ) };
|
||||
if ( !file ) {
|
||||
errors.push_back( T_ShaderInputError{ 0 , "unable to open" } );
|
||||
return false;
|
||||
}
|
||||
|
||||
T_InputReader_ reader( file , *this );
|
||||
reader.read( );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
void testLoadShaderFile( )
|
||||
{
|
||||
const std::string source( "test-loader.glsl" );
|
||||
const std::string sPath( "shaders/" + source );
|
||||
|
||||
T_ShaderInput input;
|
||||
const bool ok( input.load( sPath ) );
|
||||
printf( "OK? %s\n" , ok ? "yes" : "no" );
|
||||
printf( "type: %d\n" , int( input.type ) );
|
||||
printf( "chunks: %zu\n" , input.chunks.size( ) );
|
||||
printf( "errors: %zu\n" , input.errors.size( ) );
|
||||
for ( auto const& error : input.errors ) {
|
||||
printf( "\tl%d: %s\n" , error.line , error.error.c_str( ) );
|
||||
}
|
||||
}
|
||||
#endif
|
56
shaders.hh
Normal file
56
shaders.hh
Normal file
|
@ -0,0 +1,56 @@
|
|||
#pragma once
|
||||
#include "utilities.hh"
|
||||
|
||||
|
||||
/*= INPUT FILES ==============================================================*/
|
||||
|
||||
// Type of input chunk
|
||||
enum class E_ShaderInputChunk {
|
||||
CODE ,
|
||||
INCLUDE
|
||||
};
|
||||
|
||||
// Input chunk data
|
||||
struct T_ShaderInputChunk
|
||||
{
|
||||
E_ShaderInputChunk type;
|
||||
std::string text;
|
||||
uint32_t lines;
|
||||
|
||||
T_ShaderInputChunk( ) = default;
|
||||
T_ShaderInputChunk(
|
||||
__rd__ const E_ShaderInputChunk type ,
|
||||
__rd__ std::string text ,
|
||||
__rd__ const uint32_t lines )
|
||||
: type( type ) , text( std::move( text ) ) , lines( lines )
|
||||
{ }
|
||||
};
|
||||
|
||||
// Input file type
|
||||
enum class E_ShaderInput {
|
||||
CHUNK , // Chunk that may be repeated
|
||||
LIBRARY , // Library (will only be loaded once)
|
||||
|
||||
// "Main" shader source files
|
||||
VERTEX , FRAGMENT ,
|
||||
};
|
||||
|
||||
// Preprocessing errors
|
||||
struct T_ShaderInputError
|
||||
{
|
||||
uint32_t line;
|
||||
std::string error;
|
||||
};
|
||||
|
||||
// Source file
|
||||
struct T_ShaderInput
|
||||
{
|
||||
E_ShaderInput type = E_ShaderInput::CHUNK;
|
||||
std::vector< T_ShaderInputChunk > chunks;
|
||||
std::vector< T_ShaderInputError > errors;
|
||||
|
||||
bool load( __rd__ std::string const& path );
|
||||
};
|
||||
|
||||
|
||||
//void testLoadShaderFile( );
|
Loading…
Reference in a new issue