Sequencer - Finished wheel support

+ "Temporary" horizontal wheel support
+ Fixed bad bounds on vertical wheel
This commit is contained in:
Emmanuel BENOîT 2017-11-28 07:12:43 +01:00
parent b4a46264f2
commit 702bf2bee8
4 changed files with 32 additions and 9 deletions

1
TODO
View file

@ -32,7 +32,6 @@ Sync / inputs:
* Support for overrides
* Fix the various remaining issues
* Zooming issues on the right side
* Mouse wheel
* Add curve display
Misc:

View file

@ -12,9 +12,13 @@
// Data
static double g_Time = 0.0f;
static bool g_MousePressed[3] = { false, false, false };
static float g_MouseHorizWheel = 0.0f;
static float g_MouseWheel = 0.0f;
static GLuint g_FontTexture = 0;
#warning fix this if/when ocornut integrates the patch
/*static*/ float ImGuiIO_MouseHorizWheel = 0.0f;
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
// If text or lines are blurry when integrating ImGui in your engine:
// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
@ -115,6 +119,10 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
{
case SDL_MOUSEWHEEL:
{
if (event->wheel.x > 0)
g_MouseHorizWheel = 1;
if (event->wheel.x < 0)
g_MouseHorizWheel = -1;
if (event->wheel.y > 0)
g_MouseWheel = 1;
if (event->wheel.y < 0)
@ -273,8 +281,9 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window ,
io.MouseDown[2] = g_MousePressed[2] || (mouseMask & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0;
g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = false;
ImGuiIO_MouseHorizWheel = g_MouseHorizWheel;
io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f;
g_MouseHorizWheel = g_MouseWheel = 0.0f;
// Hide OS mouse cursor if ImGui is drawing it
SDL_ShowCursor(io.MouseDrawCursor ? 0 : 1);

View file

@ -20,3 +20,7 @@ IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();
#warning fix this if/when ocornut integrates the patch
extern float ImGuiIO_MouseHorizWheel;

View file

@ -9,6 +9,8 @@
#include "ui-sequencer.hh"
#include "ui-utilities.hh"
#include "ui-imgui-sdl.hh"
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
@ -634,14 +636,22 @@ void T_SyncViewImpl_::sequencerWidget( ) noexcept
if ( io.KeyShift ) {
zoomLevel = ImSaturate( zoomLevel + .025 * io.MouseWheel );
} else {
vScroll = ImMax( 0.f ,
ImMin( vScroll - 3.f * io.MouseWheel ,
totalHeight - bbDisplay.GetHeight( ) ) );
vScroll = ImClamp( vScroll - 3.f * io.MouseWheel ,
0.f ,
ImMax( 0.f , totalHeight - bbDisplay.GetHeight( ) ) );
}
}
if ( bbDisplay.Contains( io.MousePos ) ) {
displayTooltips( mTime );
}
if ( ImGuiIO_MouseHorizWheel != 0 ) {
startPos = ImClamp(
sync.durationUnits( )
* ( startPixel - 20.f * ImGuiIO_MouseHorizWheel )
/ totalPixels ,
0.f , sync.durationUnits( ) );
checkLockMode = true;
}
return;
}
@ -662,6 +672,9 @@ void T_SyncViewImpl_::sequencerWidget( ) noexcept
zoomLevel = ( ppu - BarWidth ) / ( BarWidth - width / u ) + 1;
}
}
} else if ( zoomInProgress && io.MouseDown[ 1 ] ) {
curZoomPixel = mPixels;
return;
}
if ( selPointDnD && handlePointDrag( mPixels , io.MouseDown[ 0 ] ) ) {
@ -679,10 +692,8 @@ void T_SyncViewImpl_::sequencerWidget( ) noexcept
sync.setTime( mTime );
}
if ( io.MouseDown[ 1 ] ) {
if ( !zoomInProgress ) {
firstZoomPixel = mPixels;
zoomInProgress = true;
}
curZoomPixel = mPixels;
}