Reorganised shaders
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b75cee8638
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5306ce4535
12 changed files with 318 additions and 472 deletions
shaders/chunks
23
shaders/chunks/dof.glsl
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23
shaders/chunks/dof.glsl
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//! type chunk
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//#define DOF_USE_RANDOM
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layout( location = 0 ) uniform sampler2D u_Input;
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layout( location = 1 ) uniform sampler2D u_Depth;
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layout( location = 2 ) uniform vec4 u_Parameters;
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layout( location = 3 ) uniform float u_Samples;
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layout( location = 4 ) uniform vec3 u_ResolutionTime;
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#define uSharpDist (u_Parameters.x)
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#define uSharpRange (u_Parameters.y)
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#define uBlurFalloff (u_Parameters.z)
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#define uMaxBlur (u_Parameters.w)
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#define uResolution (u_ResolutionTime.xy)
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#define uTime (u_ResolutionTime.z)
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layout( location = 0 ) out vec3 o_Color;
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//!include lib/dof.glsl
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15
shaders/chunks/raymarcher.glsl
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15
shaders/chunks/raymarcher.glsl
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//! type chunk
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layout( location = 0 ) uniform float u_Time;
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layout( location = 1 ) uniform vec2 u_Resolution;
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layout( location = 2 ) uniform vec3 u_CamPos;
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layout( location = 3 ) uniform vec3 u_LookAt;
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layout( location = 4 ) uniform vec3 u_CamUp;
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layout( location = 5 ) uniform float u_NearPlane;
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layout( location = 6 ) uniform vec3 u_LightDir;
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layout( location = 7 ) uniform vec4 u_Render;
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layout( location = 0 ) out vec3 o_Color;
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layout( location = 1 ) out float o_Z;
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//! include lib/raymarching.glsl
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