From 52bf5cd3fc0201e77ba2accf0f59e492433f65a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Emmanuel=20Beno=C3=AEt?= Date: Thu, 5 Oct 2017 13:16:50 +0200 Subject: [PATCH] Faster camera movement on Shift+DnD --- camera.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/camera.cc b/camera.cc index 0874379..eacb5d2 100644 --- a/camera.cc +++ b/camera.cc @@ -22,7 +22,7 @@ void T_Camera::handleDND( if ( lmb && hasShift ) { // Left mouse button, shift - move camera const auto side( glm::normalize( glm::cross( up , dir ) ) ); - lookAt += .01f * ( side * fdx + up * fdy ); + lookAt += .1f * ( side * fdx + up * fdy ); } else if ( lmb ) { // Left mouse button, no shift - change yaw/pitch updateAngle( angles.y , fdx );