Script - Combine pass ported
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1 changed files with 81 additions and 6 deletions
87
demo.srd
87
demo.srd
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@ -19,13 +19,15 @@
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(call scene-init)
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(call scene-init)
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(call dof-init)
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(call dof-init)
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(call bloom-init)
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(call bloom-init)
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(call combine-init)
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)
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)
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(frame
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(frame
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(profiling "Frame render"
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(profiling "Frame render"
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(call scene-main)
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(call scene-render)
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(call dof-main tx-scene-output tx-scene-depth)
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(call dof-render tx-scene-output tx-scene-depth)
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(call bloom-main tx-scene-output)
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(call bloom-render tx-scene-output)
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(call combine-render tx-dof-pass2 tx-bloom1)
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)
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)
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)
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)
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@ -67,7 +69,7 @@
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(input fog .00015)
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(input fog .00015)
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)
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)
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(fn scene-main ()
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(fn scene-render ()
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(profiling "Scene render"
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(profiling "Scene render"
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(uniforms prg-scene-p1 0 $time)
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(uniforms prg-scene-p1 0 $time)
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(uniforms prg-scene-p1 2
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(uniforms prg-scene-p1 2
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@ -170,7 +172,7 @@
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(uniforms prog 4 $vp-width $vp-height $time)
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(uniforms prog 4 $vp-width $vp-height $time)
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)
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)
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(fn dof-main (in-image in-depth)
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(fn dof-render (in-image in-depth)
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(profiling "Depth of Field"
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(profiling "Depth of Field"
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(use-texture 1 in-depth dof-sampler)
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(use-texture 1 in-depth dof-sampler)
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@ -257,7 +259,7 @@
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(input bloom-blur-size 1.3)
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(input bloom-blur-size 1.3)
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)
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)
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(fn bloom-main (in-scene)
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(fn bloom-render (in-scene)
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(profiling "BLOOOOM!"
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(profiling "BLOOOOM!"
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# High pass
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# High pass
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(use-texture 0 in-scene smp-bloom-input)
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(use-texture 0 in-scene smp-bloom-input)
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@ -324,5 +326,78 @@
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)
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)
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################################################################################
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# Combine
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(fn combine-init ()
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# Assets
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(sampler smp-combine-input (sampling nearest))
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(texture tx-combined rgba-nu8 $vp-width $vp-height)
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(odbg tx-combined ldr-alpha "Combined output")
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(framebuffer rt-combined tx-combined)
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(program prg-combine "combine.f.glsl")
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(uniforms-i prg-combine 0 0)
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(uniforms-i prg-combine 1 1)
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(uniforms prg-combine 2 $vp-width $vp-height)
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(pipeline pl-combine prg-fullscreen prg-combine)
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# Bloom parameters
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(input bloom-strength .45)
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(input bloom-attenuation .3)
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# Vignette effect
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(input vignette-shape-m 1)
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(input vignette-shape-p 8)
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(input vignette-shape-r 1)
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(input vignette-aspect-ratio .5)
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(input vignette-apply-base 0)
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(input vignette-apply-max 1)
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# Color grading
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(input cg-lift-r 0)
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(input cg-lift-g 0)
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(input cg-lift-b 0)
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(input cg-gain-r 1)
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(input cg-gain-g 1)
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(input cg-gain-b 1)
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(input cg-gamma-r 0)
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(input cg-gamma-g 0)
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(input cg-gamma-b 0)
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)
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(fn combine-render (in-main in-bloom)
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(profiling "Combine"
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(use-pipeline pl-combine)
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(use-framebuffer rt-combined)
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(use-texture 0 in-main smp-combine-input)
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(use-texture 1 in-bloom smp-combine-input)
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(uniforms prg-combine 3
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(get-input bloom-strength)
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(get-input bloom-attenuation))
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(uniforms prg-combine 4
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(get-input vignette-shape-m)
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(get-input vignette-shape-p)
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(get-input vignette-aspect-ratio)
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(get-input vignette-shape-r))
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(uniforms prg-combine 5
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(get-input vignette-apply-base)
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(get-input vignette-apply-max))
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(uniforms prg-combine 6
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(get-input cg-lift-r)
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(get-input cg-lift-g)
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(get-input cg-lift-b))
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(uniforms prg-combine 7
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(get-input cg-gain-r)
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(get-input cg-gain-g)
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(get-input cg-gain-b))
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(uniforms prg-combine 8
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(get-input cg-gamma-r)
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(get-input cg-gamma-g)
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(get-input cg-gamma-b))
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(fullscreen)
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)
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)
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# vim: syntax=demo-srd
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# vim: syntax=demo-srd
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