UI - Refactoring progress
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parent
c465a38306
commit
30699ee8df
5 changed files with 201 additions and 166 deletions
121
camera.cc
121
camera.cc
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@ -78,124 +78,3 @@ void T_Camera::cvtVectorsToAngles( ) noexcept
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angles_ = nAngles * 180.f / float( M_PI );
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}
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/*------------------------------------------------------------------------------*/
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void T_Camera::handleDragAndDrop(
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ImVec2 const& move ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons buttons ) noexcept
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{
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if ( move.x == 0 || move.y == 0 ) {
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return;
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}
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const float fdx( move.x * .1f * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f ) );
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const float fdy( move.y * .1f * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f ) );
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if ( ( buttons & E_MouseButton::LEFT ) && ( modifiers & E_KeyboardModifier::SHIFT ) ) {
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// Left mouse button, shift - move camera
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const auto side( glm::normalize( glm::cross( up_ , dir_ ) ) );
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lookAt_ += .1f * ( side * fdx + up_ * fdy );
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} else if ( buttons & E_MouseButton::LEFT ) {
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// Left mouse button, no shift - change yaw/pitch
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updateAngle( angles_.y , fdx );
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updateAngle( angles_.x , fdy );
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} else if ( buttons & E_MouseButton::RIGHT ) {
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// Right mouse button - change roll
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updateAngle( angles_.z , fdx );
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}
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cvtAnglesToVectors( );
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}
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void T_Camera::handleWheel(
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const float wheel ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons /* buttons */ ) noexcept
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{
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const float delta( wheel * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f) );
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if ( modifiers & E_KeyboardModifier::SHIFT ) {
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fov_ = std::max( 1.f , std::min( 179.f , fov_ + delta ) );
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cvtFov2Np( );
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} else {
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distance_ = std::max( .01f , distance_ - delta );
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cvtAnglesToVectors( );
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}
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}
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/*----------------------------------------------------------------------------*/
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T_Camera::T_Changes T_Camera::makeUI( ) noexcept
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{
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using namespace ImGui;
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// What gets changed
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static const T_Changes changeFlags[] = {
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E_Changes::MATRIX ,
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{} ,
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E_Changes::MATRIX ,
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E_Changes::MATRIX ,
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{} ,
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E_Changes::MATRIX ,
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E_Changes::MATRIX ,
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{} ,
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E_Changes::FOV ,
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E_Changes::FOV ,
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};
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// Which update gets called.
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enum E_ChangeCall_ {
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CC_NONE ,
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CC_FROM_VECTORS ,
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CC_FROM_ANGLES ,
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CC_FROM_FOV ,
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CC_FROM_NP ,
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};
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static const E_ChangeCall_ changeCalls[] = {
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CC_FROM_ANGLES ,
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CC_NONE ,
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CC_FROM_ANGLES ,
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CC_FROM_ANGLES ,
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CC_NONE ,
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CC_FROM_VECTORS ,
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CC_FROM_VECTORS ,
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CC_NONE ,
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CC_FROM_FOV ,
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CC_FROM_NP ,
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};
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static_assert( sizeof( changeFlags ) / sizeof( T_Changes ) == sizeof( changeCalls ) / sizeof( E_ChangeCall_ ) ,
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"invalid configuration" );
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// Changes (also draws the fields)
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const bool changed[] = {
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DragFloat3( "Target" , &lookAt_.x ) ,
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( Separator( ) , false ) ,
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DragFloat( "Distance" , &distance_ , .1f , .1f , 1e8 , "%.1f" ) ,
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DragFloat3( "Angles" , &angles_.x , .01f , -180 , 180 ) ,
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( Separator( ) , false ) ,
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DragFloat3( "Position" , &pos_.x ) ,
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DragFloat3( "Up vector" , &up_.x ) ,
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( Separator( ) , false ) ,
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DragFloat( "FoV" , &fov_ , .01f , .01f , 179.9f ) ,
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DragFloat( "Near plane" , &np_ , .00001f , .001f , 1e6f ) ,
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};
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static_assert( sizeof( changeFlags ) / sizeof( T_Changes ) == sizeof( changed ) / sizeof( bool ) ,
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"invalid configuration" );
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T_Changes changes;
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for ( unsigned i = 0 ; i < sizeof( changed ) / sizeof( bool ) ; i ++ ) {
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if ( changed[ i ] ) {
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switch ( changeCalls[ i ] ) {
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case CC_NONE: break;
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case CC_FROM_VECTORS: cvtVectorsToAngles( ); break;
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case CC_FROM_ANGLES: cvtAnglesToVectors( ); break;
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case CC_FROM_FOV: cvtFov2Np( ); break;
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case CC_FROM_NP: cvtNp2Fov( ); break;
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}
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changes = changes | changeFlags[ i ];
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}
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}
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return changes;
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}
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55
camera.hh
55
camera.hh
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@ -15,7 +15,7 @@
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* - position, direction and up vectors
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* Modifying one of the sets updates the other.
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*/
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struct T_Camera : public virtual A_MouseCtrl
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struct T_Camera
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{
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T_Camera( ) noexcept;
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@ -40,18 +40,17 @@ struct T_Camera : public virtual A_MouseCtrl
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float fieldOfView( ) const noexcept
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{ return fov_; }
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float& fieldOfView( ) noexcept
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{ return fov_; }
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float nearPlane( ) const noexcept
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{ return np_; }
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float& nearPlane( ) noexcept
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{ return np_; }
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private:
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float fov_ = 90.f;
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float np_;
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void cvtFov2Np( ) noexcept
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{ np_ = 2 * tanf( M_PI * ( 180.f - fov_ ) / 360.f ); }
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void cvtNp2Fov( ) noexcept
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{ fov_ = 180.f - atanf( .5 * np_ ) * 360.f / M_PI; }
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// ---------------------------------------------------------------------
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// POSITION AND ORIENTATION
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@ -66,16 +65,31 @@ struct T_Camera : public virtual A_MouseCtrl
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glm::vec3 const& lookAt( ) const noexcept
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{ return lookAt_; }
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glm::vec3& lookAt( ) noexcept
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{ return lookAt_; }
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glm::vec3 const& angles( ) const noexcept
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{ return angles_; }
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glm::vec3& angles( ) noexcept
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{ return angles_; }
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float distance( ) const noexcept
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{ return distance_; }
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float& distance( ) noexcept
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{ return distance_; }
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glm::vec3 const& position( ) const noexcept
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{ return pos_; }
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glm::vec3& position( ) noexcept
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{ return pos_; }
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glm::vec3 const& upVector( ) const noexcept
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{ return up_; }
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glm::vec3& upVector( ) noexcept
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{ return up_; }
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glm::vec3 const& direction( ) const noexcept
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{ return dir_; }
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glm::vec3& direction( ) noexcept
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{ return dir_; }
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private:
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glm::vec3 lookAt_ = glm::vec3( 0 );
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@ -88,28 +102,15 @@ struct T_Camera : public virtual A_MouseCtrl
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glm::mat3x3 rotMat_;
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void cvtAnglesToVectors( ) noexcept;
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void cvtVectorsToAngles( ) noexcept;
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// ---------------------------------------------------------------------
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// UI & MOUSE CONTROLS
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// CONVERSION
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public:
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enum class E_Changes {
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FOV ,
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MATRIX
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};
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using T_Changes = T_Flags< E_Changes >;
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T_Changes makeUI( ) noexcept;
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void handleDragAndDrop(
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ImVec2 const& move ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons buttons ) noexcept override;
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void handleWheel(
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float wheel ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons buttons ) noexcept override;
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void cvtFov2Np( ) noexcept
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{ np_ = 2 * tanf( M_PI * ( 180.f - fov_ ) / 360.f ); }
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void cvtNp2Fov( ) noexcept
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{ fov_ = 180.f - atanf( .5 * np_ ) * 360.f / M_PI; }
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void cvtAnglesToVectors( ) noexcept;
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void cvtVectorsToAngles( ) noexcept;
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};
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@ -4,6 +4,7 @@
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#include "ui-colorgrading.hh"
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#include "ui-overrides.hh"
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#include "ui-sync.hh"
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#include "ui-utilities.hh"
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#include <imgui_internal.h>
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@ -263,7 +264,7 @@ void InputsFromVector_(
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struct T_MouseCam_ : public virtual A_MouseCtrl
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{
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T_Camera& camera;
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T_CameraMouseControl camera;
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T_CamOverride& ov;
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T_MouseCam_( T_Camera& cam ,
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@ -299,13 +300,14 @@ void T_MouseCam_::handleDragAndDrop(
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auto& sinp( sync.inputs( ) );
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auto const& ovip{ ov.inputPositions( ) };
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InputsFromVector_( ov.target( ) , ovip , camera.lookAt( ) );
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auto& cam{ camera.camera };
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InputsFromVector_( ov.target( ) , ovip , cam.lookAt( ) );
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if ( ov.mode( ) == T_CamOverride::CM_ANGLES ) {
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InputsFromVector_( ov.angles( ) , ovip , camera.angles( ) );
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sinp[ ovip[ ov.distance( ) ] ] = camera.distance( );
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InputsFromVector_( ov.angles( ) , ovip , cam.angles( ) );
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sinp[ ovip[ ov.distance( ) ] ] = cam.distance( );
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} else {
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InputsFromVector_( ov.position( ) , ovip , camera.position( ) );
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InputsFromVector_( ov.up( ) , ovip , camera.upVector( ) );
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InputsFromVector_( ov.position( ) , ovip , cam.position( ) );
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InputsFromVector_( ov.up( ) , ovip , cam.upVector( ) );
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}
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}
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@ -323,22 +325,23 @@ void T_MouseCam_::handleWheel(
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camera.handleWheel( wheel , modifiers , buttons );
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auto& sinp( sync.inputs( ) );
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auto& cam{ camera.camera };
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auto const& ovip{ ov.inputPositions( ) };
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if ( modifiers & E_KeyboardModifier::SHIFT ) {
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auto const& fc( ov.fovConfig( ) );
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if ( fc.mode == T_CamOverride::FM_FOV ) {
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sinp[ ovip[ fc.inputIndex ] ] = camera.fieldOfView( );
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sinp[ ovip[ fc.inputIndex ] ] = cam.fieldOfView( );
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} else {
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sinp[ ovip[ fc.inputIndex ] ] = camera.nearPlane( );
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sinp[ ovip[ fc.inputIndex ] ] = cam.nearPlane( );
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}
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} else {
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InputsFromVector_( ov.target( ) , ovip , camera.lookAt( ) );
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InputsFromVector_( ov.target( ) , ovip , cam.lookAt( ) );
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if ( ov.mode( ) == T_CamOverride::CM_ANGLES ) {
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InputsFromVector_( ov.angles( ) , ovip , camera.angles( ) );
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sinp[ ovip[ ov.distance( ) ] ] = camera.distance( );
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InputsFromVector_( ov.angles( ) , ovip , cam.angles( ) );
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sinp[ ovip[ ov.distance( ) ] ] = cam.distance( );
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} else {
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InputsFromVector_( ov.position( ) , ovip , camera.position( ) );
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InputsFromVector_( ov.up( ) , ovip , camera.upVector( ) );
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InputsFromVector_( ov.position( ) , ovip , cam.position( ) );
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InputsFromVector_( ov.up( ) , ovip , cam.upVector( ) );
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}
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}
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}
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@ -389,7 +392,7 @@ M_DECL_SOVUI( Camera )
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PushID( GetCurrentWindow( )->GetID( name ) );
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const bool handlerChanged{ Checkbox( "Mouse control" , &mouseHandler ) };
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Separator( );
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const auto changes{ camera.makeUI( ) };
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const auto changes{ CameraUI( camera ) };
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PopID( );
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PopItemWidth( );
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@ -403,14 +406,14 @@ M_DECL_SOVUI( Camera )
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}
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// Update values
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if ( changes & T_Camera::E_Changes::FOV ) {
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if ( changes & E_CameraChange::FOV ) {
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if ( fc.mode == T_CamOverride::FM_FOV ) {
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sinp[ ovip[ fc.inputIndex ] ] = camera.fieldOfView( );
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} else {
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sinp[ ovip[ fc.inputIndex ] ] = camera.nearPlane( );
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}
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}
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if ( changes & T_Camera::E_Changes::MATRIX ) {
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if ( changes & E_CameraChange::MATRIX ) {
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InputsFromVector_( ov.target( ) , ovip , camera.lookAt( ) );
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if ( ov.mode( ) == T_CamOverride::CM_ANGLES ) {
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InputsFromVector_( ov.angles( ) , ovip , camera.angles( ) );
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124
ui-utilities.cc
124
ui-utilities.cc
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@ -1,4 +1,6 @@
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#include "externals.hh"
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#include "c-utilities.hh"
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#include "camera.hh"
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#include "ui-utilities.hh"
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#include <imgui_internal.h>
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@ -57,3 +59,125 @@ void ImGui::ToolbarSeparator( ) noexcept
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VerticalSeparator( );
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SameLine( );
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}
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/*= T_CameraMouseControl =======================================================*/
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void T_CameraMouseControl::handleDragAndDrop(
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ImVec2 const& move ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons buttons ) noexcept
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{
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if ( move.x == 0 || move.y == 0 ) {
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return;
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}
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const float fdx( move.x * .1f * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f ) );
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const float fdy( move.y * .1f * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f ) );
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if ( ( buttons & E_MouseButton::LEFT ) && ( modifiers & E_KeyboardModifier::SHIFT ) ) {
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// Left mouse button, shift - move camera
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const auto side( normalize( cross( camera.upVector( ) , camera.direction( ) ) ) );
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camera.lookAt( ) += .1f * ( side * fdx + camera.upVector( ) * fdy );
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} else if ( buttons & E_MouseButton::LEFT ) {
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// Left mouse button, no shift - change yaw/pitch
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updateAngle( camera.angles( ).y , fdx );
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updateAngle( camera.angles( ).x , fdy );
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} else if ( buttons & E_MouseButton::RIGHT ) {
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// Right mouse button - change roll
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updateAngle( camera.angles( ).z , fdx );
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}
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camera.cvtAnglesToVectors( );
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}
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void T_CameraMouseControl::handleWheel(
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const float wheel ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons /* buttons */ ) noexcept
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{
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const float delta( wheel * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f) );
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if ( modifiers & E_KeyboardModifier::SHIFT ) {
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camera.fieldOfView( ) = ImClamp( camera.fieldOfView( ) + delta , 1.f , 179.f );
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camera.cvtFov2Np( );
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} else {
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camera.distance( ) = std::max( .01f , camera.distance( ) - delta );
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camera.cvtAnglesToVectors( );
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}
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}
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/*----------------------------------------------------------------------------*/
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T_CameraChanges CameraUI( T_Camera& camera ) noexcept
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{
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using namespace ImGui;
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// What gets changed
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static const T_CameraChanges changeFlags[] = {
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E_CameraChange::MATRIX ,
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{} ,
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E_CameraChange::MATRIX ,
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E_CameraChange::MATRIX ,
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{} ,
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E_CameraChange::MATRIX ,
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E_CameraChange::MATRIX ,
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{} ,
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E_CameraChange::FOV ,
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E_CameraChange::FOV ,
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};
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// Which update gets called.
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enum E_ChangeCall_ {
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CC_NONE ,
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CC_FROM_VECTORS ,
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CC_FROM_ANGLES ,
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CC_FROM_FOV ,
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CC_FROM_NP ,
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};
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static const E_ChangeCall_ changeCalls[] = {
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CC_FROM_ANGLES ,
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CC_NONE ,
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CC_FROM_ANGLES ,
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CC_FROM_ANGLES ,
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CC_NONE ,
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CC_FROM_VECTORS ,
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CC_FROM_VECTORS ,
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CC_NONE ,
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CC_FROM_FOV ,
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CC_FROM_NP ,
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};
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static_assert( IM_ARRAYSIZE( changeFlags ) == IM_ARRAYSIZE( changeCalls ) ,
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"invalid configuration" );
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// Changes (also draws the fields)
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const bool changed[] = {
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DragFloat3( "Target" , &camera.lookAt( ).x ) ,
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( Separator( ) , false ) ,
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DragFloat( "Distance" , &camera.distance( ) , .1f , .1f , 1e8 , "%.1f" ) ,
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DragFloat3( "Angles" , &camera.angles( ).x , .01f , -180 , 180 ) ,
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( Separator( ) , false ) ,
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DragFloat3( "Position" , &camera.position( ).x ) ,
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DragFloat3( "Up vector" , &camera.upVector( ).x ) ,
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( Separator( ) , false ) ,
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DragFloat( "FoV" , &camera.fieldOfView( ) , .01f , .01f , 179.9f ) ,
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DragFloat( "Near plane" , &camera.nearPlane( ) , .00001f , .001f , 1e6f ) ,
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};
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static_assert( IM_ARRAYSIZE( changeFlags ) == IM_ARRAYSIZE( changed ) ,
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"invalid configuration" );
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T_CameraChanges changes;
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for ( unsigned i = 0 ; i < IM_ARRAYSIZE( changed ) ; i ++ ) {
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if ( changed[ i ] ) {
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switch ( changeCalls[ i ] ) {
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||||
case CC_NONE: break;
|
||||
case CC_FROM_VECTORS: camera.cvtVectorsToAngles( ); break;
|
||||
case CC_FROM_ANGLES: camera.cvtAnglesToVectors( ); break;
|
||||
case CC_FROM_FOV: camera.cvtFov2Np( ); break;
|
||||
case CC_FROM_NP: camera.cvtNp2Fov( ); break;
|
||||
}
|
||||
changes = changes | changeFlags[ i ];
|
||||
}
|
||||
}
|
||||
return changes;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#pragma once
|
||||
#ifndef REAL_BUILD
|
||||
# include "externals.hh"
|
||||
#endif
|
||||
#include "ui-mousectrl.hh"
|
||||
|
||||
|
||||
/*= UI UTILITIES =============================================================*/
|
||||
|
||||
|
@ -47,3 +46,32 @@ namespace ImGui {
|
|||
err_ , __FILE__ , __LINE__ ); \
|
||||
abort( ); \
|
||||
})
|
||||
|
||||
|
||||
/*= CAMERA ===================================================================*/
|
||||
|
||||
struct T_Camera;
|
||||
|
||||
struct T_CameraMouseControl : public A_MouseCtrl
|
||||
{
|
||||
T_Camera& camera;
|
||||
|
||||
explicit T_CameraMouseControl( T_Camera& cam ) : camera( cam ) {}
|
||||
|
||||
void handleDragAndDrop(
|
||||
ImVec2 const& move ,
|
||||
T_KeyboardModifiers modifiers ,
|
||||
T_MouseButtons buttons ) noexcept override;
|
||||
void handleWheel(
|
||||
float wheel ,
|
||||
T_KeyboardModifiers modifiers ,
|
||||
T_MouseButtons buttons ) noexcept override;
|
||||
};
|
||||
|
||||
enum class E_CameraChange {
|
||||
FOV ,
|
||||
MATRIX
|
||||
};
|
||||
using T_CameraChanges = T_Flags< E_CameraChange >;
|
||||
|
||||
T_CameraChanges CameraUI( T_Camera& camera ) noexcept;
|
||||
|
|
Loading…
Reference in a new issue