Fixed FXAA input

This commit is contained in:
Emmanuel BENOîT 2017-10-06 10:52:33 +02:00
parent ba046ff603
commit 2ae430dc49

View file

@ -33,7 +33,7 @@ void T_FXAAPass::render( )
U_PARAMETERS , U_PARAMETERS ,
}; };
auto& tm( Globals::Textures( ) ); auto& tm( Globals::Textures( ) );
tm.bind( 0 , txInput_ ); tm.bind( 0 , txInput_ , *tm.sampler( "linear-border" ) );
const auto id( program_.program( E_ShaderType::FRAGMENT ) ); const auto id( program_.program( E_ShaderType::FRAGMENT ) );
program_.enable( ); program_.enable( );