Mostly fucking around

This commit is contained in:
Emmanuel BENOîT 2017-10-06 10:30:06 +02:00
parent dbac828891
commit 2a116f230a
4 changed files with 9 additions and 7 deletions
shaders/lib

View file

@ -63,7 +63,7 @@ T_PBRPrecomputed PBR_Precompute(
float tDir = step( .99 , abs( normal.z ) ) ,
aspect = sqrt( 1 - material.anisotropy * .9 ) ,
rsqr = material.roughness * material.roughness;
rsqr = M_Sqr( material.roughness );
vec3 tUp = mix( vec3( 0 , 0 , 1 ) , vec3( 1 , 0 , 0 ) , tDir ) ,
tint = M_NormalizeColor( material.cAlbedo );