TODO list updated
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34
TODO
34
TODO
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@ -6,12 +6,32 @@ Post-processing:
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* Chromatic aberration
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* Chromatic aberration
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* Lens dirt
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* Lens dirt
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Technical:
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Scripting:
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* Use uniform buffers
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* Eliminate functions that are not called / prevent them from causing
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* GLSL constants generator
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type errors
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* Common handling for parameters
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* Spill values in the FPU stack runs out
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* Curves for value control
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* More checks in the execution engine
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* Reload script on file changes
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* Re-execute init if shaders are changed
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(better yet, only execute the parts that are actually needed)
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* Overrides
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* Aliases
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* Display errors in UI
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* Optimizers:
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* Constant folding
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* Detect variables that are actually constants
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* Dead code elimination
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* Sampler re-use
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* (Output only) Support for fixed size
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* (Output only) Texture / framebuffer re-use
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UI:
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Sync / inputs:
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* Support for overrides
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* Curve / timeline display
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* Display selected input values
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* Display selected overrides
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* Edit curves in UI
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* Specific controls for color grading
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Misc:
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* General overhaul (e.g. use tabs)
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* General overhaul (e.g. use tabs)
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* Better controls for color grading
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