2017-09-30 10:37:45 +02:00
|
|
|
#pragma once
|
|
|
|
#ifndef REAL_BUILD
|
|
|
|
# include "externals.hh"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*= Utilities ================================================================*/
|
|
|
|
|
|
|
|
// Disable next ImGui button(s)
|
|
|
|
void disableButton( );
|
|
|
|
// Re-enable ImGui buttons
|
|
|
|
inline void reenableButtons( )
|
|
|
|
{
|
|
|
|
ImGui::PopStyleColor( 3 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------*/
|
|
|
|
|
2017-10-01 18:51:02 +02:00
|
|
|
#define GL_CHECK( ) \
|
|
|
|
do { \
|
|
|
|
auto err_( glGetError( ) ); \
|
|
|
|
if ( err_ != GL_NO_ERROR ) { \
|
|
|
|
fprintf( stderr , "GL error %x in %s:%d\n" , \
|
|
|
|
err_ , __FILE__ , __LINE__ ); \
|
|
|
|
abort( ); \
|
|
|
|
} \
|
|
|
|
} while ( 0 )
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------*/
|
|
|
|
|
2017-09-30 10:37:45 +02:00
|
|
|
// Add some value to an angle, keeping it in [-180;180]
|
|
|
|
void updateAngle(
|
|
|
|
__rw__ float& initial ,
|
|
|
|
__rd__ const float delta
|
|
|
|
);
|
|
|
|
// Make a rotation matrix from three YPR angles (in degrees)
|
|
|
|
void anglesToMatrix(
|
|
|
|
__rd__ float const* angles ,
|
|
|
|
__wr__ float* matrix );
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
// Helpers for finding entries in collections
|
|
|
|
template< typename T , typename I >
|
|
|
|
inline auto find(
|
|
|
|
__rd__ T const& collection ,
|
|
|
|
__rd__ I const& item )
|
|
|
|
{
|
|
|
|
return std::find( collection.begin( ) , collection.end( ) , item );
|
|
|
|
}
|
|
|
|
|
|
|
|
template< typename T , typename I >
|
|
|
|
inline auto find(
|
|
|
|
__rw__ T& collection ,
|
|
|
|
__rd__ I const& item )
|
|
|
|
{
|
|
|
|
return std::find( collection.begin( ) , collection.end( ) , item );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*= T_FilesWatcher / T_WatchedFiles ==========================================*/
|
|
|
|
|
|
|
|
struct T_FilesWatcher;
|
|
|
|
struct T_WatchedFiles;
|
|
|
|
using F_OnFileChanges = std::function< void( void ) >;
|
|
|
|
|
|
|
|
struct T_FilesWatcher
|
|
|
|
{
|
|
|
|
friend struct T_WatchedFiles;
|
|
|
|
|
|
|
|
T_FilesWatcher( T_FilesWatcher const& ) = delete;
|
|
|
|
|
|
|
|
T_FilesWatcher( );
|
|
|
|
T_FilesWatcher( T_FilesWatcher&& ) noexcept;
|
|
|
|
~T_FilesWatcher( );
|
|
|
|
|
|
|
|
void check( );
|
|
|
|
|
|
|
|
private:
|
|
|
|
int fd;
|
|
|
|
std::vector< T_WatchedFiles* > watched;
|
|
|
|
};
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
struct T_WatchedFiles
|
|
|
|
{
|
|
|
|
friend struct T_FilesWatcher;
|
|
|
|
|
|
|
|
T_WatchedFiles( ) = delete;
|
|
|
|
T_WatchedFiles( T_WatchedFiles const& ) = delete;
|
|
|
|
|
|
|
|
T_WatchedFiles( T_WatchedFiles&& ) noexcept;
|
|
|
|
T_WatchedFiles(
|
|
|
|
__rw__ T_FilesWatcher& watcher ,
|
|
|
|
__rd__ const F_OnFileChanges callback );
|
|
|
|
|
|
|
|
~T_WatchedFiles( );
|
|
|
|
|
|
|
|
void clear( );
|
|
|
|
bool watch( __rd__ std::string const& file );
|
|
|
|
|
|
|
|
private:
|
|
|
|
T_FilesWatcher* watcher;
|
|
|
|
const F_OnFileChanges callback;
|
|
|
|
bool triggered;
|
|
|
|
std::vector< int > identifiers;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*= T_Camera =================================================================*/
|
|
|
|
|
|
|
|
struct T_Camera
|
|
|
|
{
|
|
|
|
glm::vec3 lookAt;
|
|
|
|
glm::vec3 angles;
|
|
|
|
float distance = 10;
|
|
|
|
float fov = 90;
|
|
|
|
|
|
|
|
// Everything below is updated by update()
|
|
|
|
glm::vec3 dir;
|
|
|
|
glm::vec3 up;
|
|
|
|
glm::vec3 pos;
|
|
|
|
float np;
|
|
|
|
|
|
|
|
T_Camera()
|
|
|
|
{ update( ); }
|
|
|
|
|
|
|
|
void handleDND(
|
|
|
|
__rd__ ImVec2 const& move ,
|
|
|
|
__rd__ const bool hasCtrl ,
|
|
|
|
__rd__ const bool hasShift ,
|
|
|
|
__rd__ const bool lmb // Left mouse button
|
|
|
|
);
|
|
|
|
void handleWheel(
|
|
|
|
__rd__ const float wheel ,
|
|
|
|
__rd__ const bool hasCtrl ,
|
|
|
|
__rd__ const bool hasShift
|
|
|
|
);
|
|
|
|
|
|
|
|
void makeUI( );
|
|
|
|
|
|
|
|
private:
|
|
|
|
glm::mat3x3 rotMat;
|
|
|
|
float rotationMatrix[ 9 ];
|
|
|
|
void update( );
|
|
|
|
};
|